Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Johnny5: MAME must be mame.exe?  (Read 2226 times)

0 Members and 1 Guest are viewing this topic.

papaschtroumpf

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 972
  • Last login:July 23, 2013, 11:41:10 pm
  • Have a Cow!
Johnny5: MAME must be mame.exe?
« on: October 04, 2005, 11:50:57 am »
I was playing with Johnny5 yesterday, and I discovered that if I used an executable other than mame.exe, my buttons would not get labelled. I would still see the game full name, joystick type, maybe the details (I can't remember) but no button labels.
I tried it with mamepp.exe (v0.92 if it matters) and my own build of buddamame 0.92 (which I called mameatxp.exe because it's optimized for Athlon XP)

Tiger-Heli

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5447
  • Last login:January 03, 2018, 02:19:23 pm
  • Ron Howard? . . . er, I mean . . . Run, Coward!!!
    • Tiger-Heli
Re: Johnny5: MAME must be mame.exe?
« Reply #1 on: October 04, 2005, 12:02:24 pm »
Did you change the name that Johnny5 is looking for by typing mameatxp.exe on the Options>Viewer form?
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

papaschtroumpf

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 972
  • Last login:July 23, 2013, 11:41:10 pm
  • Have a Cow!
Re: Johnny5: MAME must be mame.exe?
« Reply #2 on: October 04, 2005, 12:04:47 pm »
I manually edited the .cfg file, is that what the menu option you're talking about does?

Tiger-Heli

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5447
  • Last login:January 03, 2018, 02:19:23 pm
  • Ron Howard? . . . er, I mean . . . Run, Coward!!!
    • Tiger-Heli
Re: Johnny5: MAME must be mame.exe?
« Reply #3 on: October 04, 2005, 12:06:13 pm »
I manually edited the .cfg file, is that what the menu option you're talking about does?
Yep. . .
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19427
  • Last login:July 13, 2025, 11:38:27 am
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re: Johnny5: MAME must be mame.exe?
« Reply #4 on: October 05, 2005, 12:32:47 am »
Mame's ini file needs to be in place for the viewer to work as well. Mameatxp.exe should have a Mameatxp.ini   What makes this more confusing is the fact that recently mame changed it's code so that it looks for both the default mame.ini and the exename.ini 

I haven't checked my code (j5 is dormant again)  but it's probablylooking for one and finding the other or vice versa or not finding either. 

Quite honestly, I don't really test for that since I always rename a build to mame.exe as I test at the command prompt and mameatxp is too much to type. :)

papaschtroumpf

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 972
  • Last login:July 23, 2013, 11:41:10 pm
  • Have a Cow!
Re: Johnny5: MAME must be mame.exe?
« Reply #5 on: October 05, 2005, 10:44:59 am »
Quite honestly, I don't really test for that since I always rename a build to mame.exe as I test at the command prompt and mameatxp is too much to type. :)

That's what the up key is for  ;)


That's probably the problem, even though the exe is mameatxp.ini, the ini file is still mame.ini, because I can then use any build of mame with the same ini (the official mame jsut outputs a few warnings that some ofthe buddamame options are unknown)

Tiger-Heli

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5447
  • Last login:January 03, 2018, 02:19:23 pm
  • Ron Howard? . . . er, I mean . . . Run, Coward!!!
    • Tiger-Heli
Re: Johnny5: MAME must be mame.exe?
« Reply #6 on: October 05, 2005, 10:50:41 am »
That's what the up key is for  ;)
Zing!!! (Nice retort, although I'm sure Howard meant that he has to reopen the command prompt and retype).
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

u_rebelscum

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3633
  • Last login:April 21, 2010, 03:06:26 pm
  • You rebel scum
    • Mame:Analog+
Re: Johnny5: MAME must be mame.exe?
« Reply #7 on: October 06, 2005, 07:44:29 pm »
...   What makes this more confusing is the fact that recently mame changed it's code so that it looks for both the default mame.ini and the exename.ini  ...

Recently? ;)  Mame was reading both since version 0.61 (over three years ago). 
Robin
Knowledge is Power

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19427
  • Last login:July 13, 2025, 11:38:27 am
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re: Johnny5: MAME must be mame.exe?
« Reply #8 on: October 06, 2005, 11:16:03 pm »
Yeah, I know, but it all blurs together at this point.  For me anything over 37b15 is recently.  ;)