Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Innovative trackball - a little big for most cabs  (Read 1707 times)

0 Members and 1 Guest are viewing this topic.

dag2000

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 161
  • Last login:May 21, 2020, 12:27:05 pm
  • One piece at a time.
Innovative trackball - a little big for most cabs
« on: September 22, 2005, 10:57:44 am »
This is actually a pretty neat concept, but some evil deep in my heart keeps imagining swim flippers on this guy's feet.


Level42

  • Wiki Contributor
  • Trade Count: (+5)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5965
  • Last login:November 13, 2018, 01:56:39 am
  • A Suzo stick is a joy forever...
Re: Innovative trackball - a little big for most cabs
« Reply #1 on: September 24, 2005, 03:57:30 am »
Uhhhhh, missing link ?

quarterback

  • King Of The Night Time World!
  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3089
  • Last login:February 26, 2025, 12:22:43 pm
No crap, don't put your kids in a real fridge.
-- Chad Tower

paigeoliver

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10994
  • Last login:July 06, 2024, 08:43:49 pm
  • Awesome face!
Re: Innovative trackball - a little big for most cabs
« Reply #3 on: September 24, 2005, 04:43:05 am »
That thing would jump out of it's cup if the user did any serious manuevers.
Acceptance of Zen philosophy is marred slightly by the nagging thought that if all things are interconnected, then all things must be in some way involved with Pauly Shore.

dag2000

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 161
  • Last login:May 21, 2020, 12:27:05 pm
  • One piece at a time.
Re: Innovative trackball - a little big for most cabs
« Reply #4 on: September 24, 2005, 05:51:50 pm »
Uhhhhh, missing link ?


The link is in the word "This"
« Last Edit: September 24, 2005, 07:12:21 pm by dag2000 »

hypernova

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2753
  • Last login:November 25, 2016, 12:52:48 pm
Re: Innovative trackball - a little big for most cabs
« Reply #5 on: September 24, 2005, 10:04:54 pm »
that'd be some SERIOUS exercise on games like centipede and marble madness!  and i bet there's games that'd require more movement than those games.
I'll exercise patience when you stop exercising stupidity.
My zazzle page.  I've created T-shirts!

Franco

  • Guest
  • Trade Count: (0)
Re: Innovative trackball - a little big for most cabs
« Reply #6 on: September 25, 2005, 10:59:27 am »
Would make Pacman interesting too if you got it to work digitally! I can imagine running in one direction and looking over my shoulder to see blinky and co chasing!

Flinkly

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1244
  • Last login:March 14, 2017, 01:14:21 pm
Re: Innovative trackball - a little big for most cabs
« Reply #7 on: September 25, 2005, 05:23:55 pm »
i'd probably trip all the time.

nullb0y

  • Trade Count: (+5)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1307
  • Last login:November 17, 2024, 04:06:05 pm
  • Slow In Fast Out
    • WAT Racing
Re: Innovative trackball - a little big for most cabs
« Reply #8 on: September 25, 2005, 07:56:51 pm »
oh mannnn
i  MUST HAVE IT!!!
wouldnt be to difficult to make one of those either me thinks
Slow In Fast Out

Ed_McCarron

  • Nothing worse than Picard issuing the self destruct order and the next thing you know it your apartment blows up.
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2404
  • Last login:June 20, 2022, 02:33:39 pm
  • Get your mind out of the gutter. THIS is a dongle.
Re: Innovative trackball - a little big for most cabs
« Reply #9 on: September 26, 2005, 12:45:32 am »
Sure... Then get yourself a water bottle, some sunflower seeds, and call yourself a hamster. :)
But wasn't it fun to think you won the lottery, just for a second there???

ahofle

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4544
  • Last login:August 30, 2023, 05:10:22 pm
    • Arcade Ambience Project
Re: Innovative trackball - a little big for most cabs
« Reply #10 on: September 26, 2005, 07:16:01 pm »
Ouch... that would hurt when falling off the cliffs in Marble Madness.

Effayy

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 224
  • Last login:August 18, 2006, 02:09:07 pm
  • Slowest....Cab Builder.... EVER.
Re: Innovative trackball - a little big for most cabs
« Reply #11 on: September 27, 2005, 10:23:33 am »
That looks like an awesome idea, but there's just one problem I can see with it.

Let's say you're playing a FPS on that bad boy... You start to run with your character, and then stop at a corner or something...  If you were to do this in real life, your body would balance you in such a way that you could quickly decelerate and still be vertical.  On this machine though, you would get the ball rolling at a speed, then when you attempt to stop on a dime, the ball would keep rolling, sending you arse over tea-kettle in the process....

I always imagined that the product that would work best for this sort of thing would be more like a circular convex-shaped treadmill.  It would have rollers on all sides to allow it to move in whatever direction...  And of course, you'd look less like a hamster. :)

- FA

SirPoonga

  • Puck'em Up
  • Global Moderator
  • Trade Count: (+1)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 8190
  • Last login:August 18, 2025, 08:28:46 pm
  • The Bears Still Suck!
Re: Innovative trackball - a little big for most cabs
« Reply #12 on: September 27, 2005, 10:37:35 am »
Let's say you're playing a FPS on that bad boy... You start to run with your character, and then stop at a corner or something...  If you were to do this in real life, your body would balance you in such a way that you could quickly decelerate and still be vertical.  On this machine though, you would get the ball rolling at a speed, then when you attempt to stop on a dime, the ball would keep rolling, sending you arse over tea-kettle in the process....
If the ball is approximately your mass then it will work fine as then instead of trying to stop your mass from moving (remember, you are actually not moving relative to the world) you are stopping an equal mass.

How, the problem with this is you are running on a curved surface, it will feel weird.