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Author Topic: LightGuns  (Read 2186 times)

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cornishHen

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LightGuns
« on: September 21, 2005, 01:26:33 pm »
I know this has been addressed before, but all info seems misleading and outdated.  What is the easiest/best lightgun solution for a pc mame/arcade monitor setup?   I see that act labs has new gun.  I see there is a gun con mod.  I see there is some company selling a motion based gun?  Anyone have success with any of these?? Thanks!


Smog

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Re: LightGuns
« Reply #1 on: September 22, 2005, 10:04:49 am »
I've never tested anything else than GunCon2. The driver is still under development but with help of users can be improved a lot. Depending on your hardware configuration it can be more or less easy to connect the Guns to your PC (mainly because of video signal adaptation).
Obiouvsly, if you have enough money the best solution in my opinion is always buying Act-Lab guns that are a commercial product.

If you want to know more information about the GunCon2Pc driver you can come visit me at http://xoomer.virgilio.it/smogdragon
GunCon2PC Driver on http://guncon2pc.no-ip.org/

CheffoJeffo

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Re: LightGuns
« Reply #2 on: September 22, 2005, 06:48:47 pm »
As much as it may tick some people off ...

If price is no object and you are looking for the ultimate solution, then I would wait until we see what UltraCade's gun I/O board is like ... no little plasticy hair dryer (original version) / water pistol (new version) is going to compare to a set of real arcade guns (y'all can have my Happ guns when you pry them from my hot, sweaty hands!).

Now it could be that the board and driver will completely blow, but then again, it might be worth waiting for.

Cheers.
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Doc-

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Re: LightGuns
« Reply #3 on: September 22, 2005, 07:16:12 pm »
I have a pair of the "old" act-labs PC guns and they are great!  Very accurate and easy to calibrate.  In head-to-head games they are a real blast.  Unfortunately they are pretty hard to come by these days.

I can't comment on the "new" version.

Doc-

GameOver

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Re: LightGuns
« Reply #4 on: September 22, 2005, 09:05:11 pm »
I just got my Act Labs gun today.
« Last Edit: September 22, 2005, 09:25:04 pm by GameOver »

brophog

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Re: LightGuns
« Reply #5 on: September 22, 2005, 09:28:10 pm »
Got the good ole red x on the website.

GameOver

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Re: LightGuns
« Reply #6 on: September 22, 2005, 10:34:18 pm »
either wait a little longer, or refresh the page.

MKChamp

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Re: LightGuns
« Reply #7 on: September 22, 2005, 10:41:55 pm »
Hey GameOver, F1 toggles the crosshairs on/off. Or compile mame with one line change in drawgfx.c:

from: crosshair_enable^=1;
to: crosshair_enable^=0;

With this, it defaults to no crosshair.

Now I don't need a mouse, I don't need them crosshairs!

GameOver

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Re: LightGuns
« Reply #8 on: September 23, 2005, 12:01:57 am »
Hey GameOver, F1 toggles the crosshairs on/off. Or compile mame with one line change in drawgfx.c:

from: crosshair_enable^=1;
to: crosshair_enable^=0;

With this, it defaults to no crosshair.

Now I don't need a mouse, I don't need them crosshairs!

Excellent!  I figured there had to be a way to do this.  Those crosshairs were distracting.   Thanks! 

stratjakt

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Re: LightGuns
« Reply #9 on: September 23, 2005, 12:09:58 am »
Anyone know of any option for "machinegun" type controls, a la Terminator or Operation Wolf?

MKChamp

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Re: LightGuns
« Reply #10 on: September 23, 2005, 01:23:19 pm »
Made a mistake for the build to disable crosshairs by default.

Change
static int crosshair_enable=1;

to this
static int crosshair_enable=0;

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Re: LightGuns
« Reply #11 on: September 25, 2005, 07:43:25 am »
Anyone know of any option for "machinegun" type controls, a la Terminator or Operation Wolf?


lightgun-wise, the only real option here is a guncon2 hack - unlike the actlabs (and unlike real arcade lightguns) the guncons can track across the screen.

The catch is that it does work on dark background - however, I believe some of the available drivers have an option for "machinegun" style control which increase the brightness of the screen while you depress the trigger, allowing you to track.

M3talhead

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Re: LightGuns
« Reply #12 on: September 25, 2005, 08:35:09 am »
What about DC guns. Have they been mapped out and tried with MAME yet?
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