Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Game Gauntlet - DONE!... well mostly.  (Read 31045 times)

0 Members and 1 Guest are viewing this topic.

Bones

  • [Moderator]
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3995
  • Last login:July 26, 2021, 11:34:03 pm
Re: First Cabinet - "Gamenasium" Design and CP layout
« Reply #40 on: October 23, 2005, 07:31:21 am »
Awesome renderings. It must really take the guess work out of trying to imagine the final appearance.

Living the delusional lifestyle.

Mark70

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 479
  • Last login:August 19, 2011, 11:22:49 pm
  • I want to build my own arcade controls!
Re: First Cabinet - "Gamenasium" Design and CP layout
« Reply #41 on: October 24, 2005, 12:18:13 pm »
Now that I have the design nailed down, it's just a matter of creating the side art and cp art to do a full colour, photoreal 3d mock up.  I was going to go with a kind of hero/fighter theme, put together in the classic white sides with sideart way.  I'm finding out, however that I'm not that polished an artist.  It's this terrible internal struggle; do I do the side art myself and have it look just ok but know I did it, or get art done that is top notch with my design but know that it's no 100% mine.
... arcade builders could someday rule the world...currency would be reduced to quarters only, and wars would be settled

Mark70

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 479
  • Last login:August 19, 2011, 11:22:49 pm
  • I want to build my own arcade controls!
Re: First Cabinet - "Gamenasium" Design and CP layout
« Reply #42 on: November 01, 2005, 11:47:10 am »
I couldn't deal with passing to page 2 so I'll update.

I built my prototype CP on plywood.  I discovered a few things about my button layout.

-I'm going to have to order more buttons since I discovered visual pinball.  I now want flipper and nudge buttons on the sides
-I want to eliminate the admin button next to the start button, but I can use it as start and select in SNES emulator, so I also want to keep them.
-I know I'm going to want mouse buttons beside the trackball.

I'll post pics of the prototype soon, though I'm sure you've seen them before.
... arcade builders could someday rule the world...currency would be reduced to quarters only, and wars would be settled

Silver

  • Wiki Contributor
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:April 16, 2025, 04:09:53 pm
  • Cunning like the Fox.
    • Mods'n'Mods
Re: First Cabinet - "Gamenasium" Design and CP layout
« Reply #43 on: November 04, 2005, 08:33:22 am »
Hey, Great looking designs... and really impressed how your laying everything out in autocad first...

I was wondering if you would be kind enough to share any of your components from autocad - such as 1 button, 1 trackball, 1 joystick etc...? I've been trying to throw together designs in 3D and although I can get the overall look, it seems to take me ages to get the size of individual components right... No matter if not.

Mark70

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 479
  • Last login:August 19, 2011, 11:22:49 pm
  • I want to build my own arcade controls!
Re: First Cabinet - "Gamenasium" Design and CP layout
« Reply #44 on: November 04, 2005, 08:54:27 am »
http://www.oscarcontrols.com/library/

Here's where I got them.  Most of the major parts from major suppliers in 3d.
... arcade builders could someday rule the world...currency would be reduced to quarters only, and wars would be settled

Mark70

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 479
  • Last login:August 19, 2011, 11:22:49 pm
  • I want to build my own arcade controls!
Re: First Cabinet - "Gamenasium" Design and CP layout
« Reply #45 on: November 14, 2005, 10:48:03 am »
Here's the prototype.

From this I learned that I don't need the coin buttons on top.
« Last Edit: December 17, 2005, 04:46:14 pm by Mark70 »
... arcade builders could someday rule the world...currency would be reduced to quarters only, and wars would be settled

kickngas

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 89
  • Last login:April 19, 2017, 12:29:04 pm
  • "You get my Cheez Whiz boy"?
Re: First Cabinet - "Gamenasium" Design and CP layout
« Reply #46 on: November 15, 2005, 05:23:53 pm »
Love the renderings!  Everything looks good so far.  Question about the button placement...As a big Stargate/Defender fan, I was curious if you planned on playing them or not.  If so, you may want to move your bottons a bit closer to your joysticks so you can easily hit reverse.
    What joysticks are you planning on using?  If you play PacMan and the like, get some that can switch to dedicated 4-way so the diagonals don't hinder your performance.

Mark70

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 479
  • Last login:August 19, 2011, 11:22:49 pm
  • I want to build my own arcade controls!
Re: First Cabinet - "Gamenasium" Design and CP layout
« Reply #47 on: November 15, 2005, 08:24:46 pm »
I've gone for economy and versatility over specialty here.  Those are happ supers.  I'm looking just to get my first cab built.  This layout will play most games, and that's good enough for me.... for now.

There may be alternate control panels, or with any luck another cab in the distant future.
... arcade builders could someday rule the world...currency would be reduced to quarters only, and wars would be settled

Santoro

  • Purveyor of Shiny Arcade Goodness
  • Santoro
  • Trade Count: (+32)
  • Full Member
  • *
  • Offline Offline
  • Posts: 3054
  • Last login:June 05, 2025, 04:10:38 pm
  • Boycott Quarters!!!
    • ArcadeReplay!
Re: First Cabinet - "Gamenasium" Design and CP layout
« Reply #48 on: November 21, 2005, 10:51:41 pm »
I love the renderings, the cab's gonna be nice.

Mark70

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 479
  • Last login:August 19, 2011, 11:22:49 pm
  • I want to build my own arcade controls!
Re: First Cabinet - "Gamenasium" Design and CP layout
« Reply #49 on: November 26, 2005, 08:28:37 pm »
OK, here are the build pics.

I used shareproject since my web space is getting limited and it's so easy to upload images and text to their site.

More users here should try this.

http://www.shareaproject.com/pages/projectTut,p,164,00.html

and for those who don't care to follow the link

« Last Edit: November 26, 2005, 08:36:36 pm by Mark70 »
... arcade builders could someday rule the world...currency would be reduced to quarters only, and wars would be settled

Mark70

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 479
  • Last login:August 19, 2011, 11:22:49 pm
  • I want to build my own arcade controls!
Re: First Cabinet - "Gamenasium" Design and CP layout
« Reply #50 on: November 26, 2005, 08:40:13 pm »
Oh, and when I was researching here, nobody said how insidious MDF dust is.

To think I almost decided to do this in my basement with sheets of poly as dust screens.
« Last Edit: November 26, 2005, 08:42:34 pm by Mark70 »
... arcade builders could someday rule the world...currency would be reduced to quarters only, and wars would be settled

markrvp

  • ARGHHHHHHHHHHHHH!!!!!!!!!! True Genius!
  • Wiki Contributor
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3353
  • Last login:September 14, 2020, 10:19:57 am
  • NFL Expert
Re: First Cabinet - "Gamenasium" Design and CP layout
« Reply #51 on: November 26, 2005, 09:31:59 pm »
Design looks nice.  I like that the bottom doesn't look like a pregnant guppy (like mine).

Mark70

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 479
  • Last login:August 19, 2011, 11:22:49 pm
  • I want to build my own arcade controls!
Re: First Cabinet - "Gamenasium" Design and CP layout
« Reply #52 on: November 26, 2005, 10:16:14 pm »
... arcade builders could someday rule the world...currency would be reduced to quarters only, and wars would be settled

Mark70

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 479
  • Last login:August 19, 2011, 11:22:49 pm
  • I want to build my own arcade controls!
Re: First Cabinet - "Gamenasium" First build pics - need new name
« Reply #53 on: December 09, 2005, 11:22:30 pm »
Ok, here it is so far.

Mocked up with screws.
... arcade builders could someday rule the world...currency would be reduced to quarters only, and wars would be settled

thndrckn

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 17
  • Last login:September 13, 2007, 10:03:31 am
  • I want to build my own arcade controls!
Re: First Cabinet - "Gamenasium" build of mockup almost done
« Reply #54 on: December 15, 2005, 02:50:57 pm »
Great Looking Cab... I can only hope mine will look this good.. its going to be the same style.

Mark70

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 479
  • Last login:August 19, 2011, 11:22:49 pm
  • I want to build my own arcade controls!
Re: First Cabinet - "Gamenasium" build of mockup almost done
« Reply #55 on: December 16, 2005, 07:29:44 am »
Great Looking Cab... I can only hope mine will look this good.. its going to be the same style.

You should have said somethig earlier.   I do plan on making the plans available.  They're all done in Autocad and dimensioned.  I laid the pieces out on 4'-0" x 8''-0" panels and have each piece dimensioned.  I did make some changes from the plan.  There are some details that I would do differently; but all in all the plans should work for most projects.
... arcade builders could someday rule the world...currency would be reduced to quarters only, and wars would be settled

thndrckn

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 17
  • Last login:September 13, 2007, 10:03:31 am
  • I want to build my own arcade controls!
Re: First Cabinet - "Gamenasium" build of mockup almost done
« Reply #56 on: December 16, 2005, 09:02:15 am »
I haven't really started it yet, its still in the planning stages,  I was looking at yours and my wife like the style so thats what we are going with..  I want to make sure I know exactly what I want to do (and how to do it) before I start.

AceTKK

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 664
  • Last login:August 20, 2011, 01:14:48 am
Re: First Cabinet - "Gamenasium" build of mockup almost done
« Reply #57 on: December 16, 2005, 11:46:29 am »
Great Looking Cab... I can only hope mine will look this good.. its going to be the same style.

You should have said somethig earlier.
I want my own arcade controls!

Mark70

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 479
  • Last login:August 19, 2011, 11:22:49 pm
  • I want to build my own arcade controls!
Re: First Cabinet - "Gamenasium" build of mockup almost done
« Reply #58 on: December 16, 2005, 06:33:04 pm »
I'll need someone to
« Last Edit: December 18, 2005, 09:32:59 pm by Mark70 »
... arcade builders could someday rule the world...currency would be reduced to quarters only, and wars would be settled

Santoro

  • Purveyor of Shiny Arcade Goodness
  • Santoro
  • Trade Count: (+32)
  • Full Member
  • *
  • Offline Offline
  • Posts: 3054
  • Last login:June 05, 2025, 04:10:38 pm
  • Boycott Quarters!!!
    • ArcadeReplay!
Re: First Cabinet - comic themed? cp art proposed
« Reply #59 on: December 17, 2005, 12:36:29 pm »
My thoughts?



 ;)

Mark70

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 479
  • Last login:August 19, 2011, 11:22:49 pm
  • I want to build my own arcade controls!
Re: First Cabinet - comic themed? cp art proposed
« Reply #60 on: December 17, 2005, 04:41:34 pm »
My thoughts?



 ;)

Yes, I'm terribly sorry about that.  My ISP has an hourly bandwidth limit.  It refreshes in a short time.  I may have to go back and just link the images on the first page.... in fact, I think I'll just do that.
... arcade builders could someday rule the world...currency would be reduced to quarters only, and wars would be settled

Mark70

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 479
  • Last login:August 19, 2011, 11:22:49 pm
  • I want to build my own arcade controls!
Re: First Cabinet - comic themed? cp art proposed
« Reply #61 on: December 18, 2005, 08:23:45 pm »
I ordered my t-moulding.
« Last Edit: December 18, 2005, 09:31:54 pm by Mark70 »
... arcade builders could someday rule the world...currency would be reduced to quarters only, and wars would be settled

Mark70

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 479
  • Last login:August 19, 2011, 11:22:49 pm
  • I want to build my own arcade controls!
Re: First Cabinet - rendered colour mock up.
« Reply #62 on: December 18, 2005, 08:26:26 pm »
how can I better embrace the purle?
« Last Edit: December 18, 2005, 08:29:41 pm by Mark70 »
... arcade builders could someday rule the world...currency would be reduced to quarters only, and wars would be settled

markrvp

  • ARGHHHHHHHHHHHHH!!!!!!!!!! True Genius!
  • Wiki Contributor
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3353
  • Last login:September 14, 2020, 10:19:57 am
  • NFL Expert
Re: First Cabinet - rendered colour mock up.
« Reply #63 on: December 18, 2005, 09:11:32 pm »
Mark70:

Would you consider attaching your pics within the post?  You do so by clicking on the ADDITIONAL OPTIONS below.

I'm excited about your cabinet, but your links aren't ever up when I check your thread.

Mark70

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 479
  • Last login:August 19, 2011, 11:22:49 pm
  • I want to build my own arcade controls!
Re: First Cabinet - rendered colour mock up.
« Reply #64 on: December 18, 2005, 09:31:13 pm »
Oh.  Holy crap.  That's what I've been looking for.  Saves me bandwidth and you guys headaches.
... arcade builders could someday rule the world...currency would be reduced to quarters only, and wars would be settled

Mark70

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 479
  • Last login:August 19, 2011, 11:22:49 pm
  • I want to build my own arcade controls!
Re: First Cabinet - rendered colour mock up.
« Reply #65 on: December 18, 2005, 09:35:59 pm »
oops wrong cp overlay up above there.
... arcade builders could someday rule the world...currency would be reduced to quarters only, and wars would be settled

thndrckn

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 17
  • Last login:September 13, 2007, 10:03:31 am
  • I want to build my own arcade controls!
Re: First Cabinet - rendered colour mock up.
« Reply #66 on: December 19, 2005, 01:17:23 pm »
I have some web space I think could host the plans..

Mark70

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 479
  • Last login:August 19, 2011, 11:22:49 pm
  • I want to build my own arcade controls!
Re: First Cabinet - rendered colour mock up.
« Reply #67 on: December 23, 2005, 10:12:31 pm »
These are really quick and dirty.

I'm thinking of going white sides with side art.  Not only will it help me cope with the purple t molding I impulsively bought, I like the classic look.

keep in mind I didn't spend any time fitting side art in the rendering.  Just plopped something in to give my mind the idea.
... arcade builders could someday rule the world...currency would be reduced to quarters only, and wars would be settled

brian23

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 128
  • Last login:September 07, 2011, 03:52:01 pm
Re: First Cabinet - rendered colour mock up.
« Reply #68 on: December 24, 2005, 10:43:47 am »
Great looking cab! I would like to add one thing: One pushbutton startup using the SmartStrip. I always thought it was a nice feature. I didn't see it mapped anywhere on your cab. I know some people place the button on the side, and others place it underneath the CP, above the coin door.

thndrckn

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 17
  • Last login:September 13, 2007, 10:03:31 am
  • I want to build my own arcade controls!
Re: First Cabinet - rendered colour mock up.
« Reply #69 on: December 29, 2005, 11:11:50 am »
I like the White, it does give it an old school feel

Mark70

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 479
  • Last login:August 19, 2011, 11:22:49 pm
  • I want to build my own arcade controls!
Re: First Cabinet - rendered colour mock up.
« Reply #70 on: December 30, 2005, 04:54:09 pm »
Black or White sides?

I've started on a Gauntlet Theme.  Probably will end up calling it "Game Gauntlet" and I'll modify the gauntlet text with "the game" on top in the same style text.  I'll then use that text to trim the bottom of the side art.

I also plan on taking the stripes out of the cp art.  I'll to something which more resembles the gauntlet art.  Ignore the marquee for now, it's just the cp art repeated.  CP art is the pressing one.  The cabinet is painted excpet for the sides and I need a CP overlay to start assembling.
... arcade builders could someday rule the world...currency would be reduced to quarters only, and wars would be settled

Wienerdog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 569
  • Last login:December 08, 2020, 06:28:51 am
  • If it's worth doing, it's worth overdoing
Re: First Cabinet - rendered colour mock up.
« Reply #71 on: December 30, 2005, 09:04:19 pm »
Maybe it's just me, but the sideart seem low and it doesn't quite fit since it's short and wide and the sides are tall and narrow.  how about laying out the characters different?
This opinion was created from 100% post consumed information.

Mark70

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 479
  • Last login:August 19, 2011, 11:22:49 pm
  • I want to build my own arcade controls!
Re: First Cabinet - rendered colour mock up.
« Reply #72 on: December 30, 2005, 11:01:27 pm »
Yeah,

I kind of know it in my gut that, to pull off the white sides with sideart, you have to have excellent, colourful sideart, that takes up allmost all of the white space.

My wife even said it looks way better black.

If I ever do side art, I'm going to have to spend a lot of time designing it.  I want this thing playable soon.  I think I'm going to go black.
... arcade builders could someday rule the world...currency would be reduced to quarters only, and wars would be settled

Mark70

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 479
  • Last login:August 19, 2011, 11:22:49 pm
  • I want to build my own arcade controls!
Re: First Cabinet - painted + T moulding
« Reply #73 on: January 01, 2006, 02:14:19 pm »
Painted all black with purple T moulding installed.  It looks blue in the photo, but it's a kind of blueish purple.  It was supposed to match happ purple buttons, but it's off a little.  Looks fine enough for me.

Now, coming up with CP art is holding up assembly. 

Off to my honeymoon for two weeks, it will have to wait.
... arcade builders could someday rule the world...currency would be reduced to quarters only, and wars would be settled

Yoder

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 35
  • Last login:November 22, 2006, 04:35:24 pm
  • I want to build my own arcade controls!
Re: First Cabinet - painted + T moulding
« Reply #74 on: January 01, 2006, 10:53:12 pm »
Mark, it looks awesome!  I like the black cab, but I'm pretty conservative :)  Your design approach with the mock-ups is top notch...have a good trip!  Congrats!

Mark70

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 479
  • Last login:August 19, 2011, 11:22:49 pm
  • I want to build my own arcade controls!
Re: Game Gauntlet - ready to print artwork
« Reply #75 on: January 21, 2006, 05:48:43 pm »
Ok,

I've pretty much decided.  I found a reasonably high res photo montage of a Gauntlet control panel, and I modified it to fit mine.

I'm going to call my cab "Game Gauntlet" and to the marquee with the gauntlet text.

Here's some test renderings of it.

Today I bought locks to repace the ones on my coin door.  A used Happ over under that had no keys.  locks are $6 at home depot and fit perfectly.
... arcade builders could someday rule the world...currency would be reduced to quarters only, and wars would be settled

Mark70

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 479
  • Last login:August 19, 2011, 11:22:49 pm
  • I want to build my own arcade controls!
Re: Game Gauntlet - ready to print artwork
« Reply #76 on: January 21, 2006, 05:53:16 pm »
full view
... arcade builders could someday rule the world...currency would be reduced to quarters only, and wars would be settled

Mark70

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 479
  • Last login:August 19, 2011, 11:22:49 pm
  • I want to build my own arcade controls!
Re: Game Gauntlet - ready to print artwork
« Reply #77 on: January 21, 2006, 05:54:37 pm »
I was going to post the plans but .dwg is not an allowed file type.  If you want them PM me your email and then post something here to tell me to check my PMs.
... arcade builders could someday rule the world...currency would be reduced to quarters only, and wars would be settled

Timoe

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1662
  • Last login:July 14, 2009, 09:50:12 am
  • Team-Oh-tAy-Oh
    • Rattlin' Trash
Re: Game Gauntlet - ready to print artwork
« Reply #78 on: January 21, 2006, 08:58:32 pm »
you've got PM


The T-mold you got is dark blue or purple?

Mark70

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 479
  • Last login:August 19, 2011, 11:22:49 pm
  • I want to build my own arcade controls!
Re: Game Gauntlet - ready to print artwork
« Reply #79 on: January 21, 2006, 11:01:43 pm »
you've got PM


The T-mold you got is dark blue or purple?

The t-molding I got is purple.  I ordered it from t-molding.com.  It's not an exact match to the happ purple pushbuttons.  You'll notice that my right most pair of pushbuttons in each set are purple.  They're happ pushbuttons I ordered from Starburst Coin Machines in Toronto (I'm Canadian).  The t-molding is a very close match to the purple, but not exact.  For the record, t-molding.com contacted me and explained that they would replace my t-moulding if I wasn't happy with the colour.  I emailed them back and told them, I'd already installed it, and they said, If you're not happy with the colour, send it back anyhow and we'll send you something else.   I'd say, they're definately a stand up company to do business with.

... arcade builders could someday rule the world...currency would be reduced to quarters only, and wars would be settled