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Author Topic: can you use 4 spinners simultaneously? (I know it's overkill)  (Read 2882 times)

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Rhetro

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can you use 4 spinners simultaneously? (I know it's overkill)
« on: August 24, 2005, 06:11:35 am »
Hello.

I have a 4 player cabinet with 4 slikstik tornados and was wondering how to set them up.

I looked into this a while back ( I had to shelve my cab project for a while) and was told that mame analog could handle it. But was told recently that the current version of mame would work. I would much rather use one version of mame for all my needs if I can get away with it.

I was told at that mame forum that:

Have a spinner per mouse axis (2 mice). For example:

P1 = mouse 1 x-axis
P2 = mouse 1 y-axis
P3 = mouse 2 x-axis
P4 = mouse 2 y-axis

and I guess I would just change the y-axis for p2 and p4 to an x direction in the configuration? How does one do this?

Thanks in advance!!

Minwah

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Re: can you use 4 spinners simultaneously? (I know it's overkill)
« Reply #1 on: August 24, 2005, 06:54:58 am »
and I guess I would just change the y-axis for p2 and p4 to an x direction in the configuration? How does one do this?

You don't, you tell P2 & P4 DIAL_ANALOG to use the mouse Y-axis.  I just replied at MameWorld something to the same effect.

The only thing I can't remember is if you can now use dual mice in all Windows versions (& standard MAME).  I'm pretty sure you can...

Tiger-Heli

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Re: can you use 4 spinners simultaneously? (I know it's overkill)
« Reply #2 on: August 24, 2005, 08:58:14 am »
The only thing I can't remember is if you can now use dual mice in all Windows versions (& standard MAME).  I'm pretty sure you can...
I don't think so.

The latest MAME works for dual mice under Win98.

For XP, I think you need Advance MAME (0.96 and up) or MAME Analog Plus 0.83.2.

But they might have slipped the RawInput stuff into a recent core build and it works on XP now and I missed it. >:(
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

Minwah

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Re: can you use 4 spinners simultaneously? (I know it's overkill)
« Reply #3 on: August 24, 2005, 09:03:09 am »
But they might have slipped the RawInput stuff into a recent core build and it works on XP now and I missed it. >:(

I'm not sure, I expect you are right about it not working.  My few months off didn't do my memory any favours.

Sorry if I mislead you Rhetro.

Rhetro

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Re: can you use 4 spinners simultaneously? (I know it's overkill)
« Reply #4 on: August 24, 2005, 10:07:13 am »
Thanks for your input Tiger-Heli!

So as of now, I need either Advance Mame or Mame Analog 83.2, correct?

Mamewah, as far as Tiger-Heli's info on:

...But they might have slipped the RawInput stuff into a recent core build and it works on XP now.

Do which Dev to ask back at the Mame Forum on that?

Thanks in advance!

Tiger-Heli

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Re: can you use 4 spinners simultaneously? (I know it's overkill)
« Reply #5 on: August 24, 2005, 11:03:17 am »
Thanks for your input Tiger-Heli!
So as of now, I need either Advance Mame or Mame Analog 83.2, correct?
Unless I'm wrong!  >:(
Quote
...But they might have slipped the RawInput stuff into a recent core build and it works on XP now.
Do which Dev to ask back at the Mame Forum on that?
u_rebelscum on here would probably be the most likely to know (if he keeps up with it).

Aaron Giles probably knows but I don't think he has much time to reply.

Haze frequents these boards and MAME.net, but he does more of the individual driver stuff than input controls.

Rbelmont is probably the most civil there, but that's not saying much.

I'd just put on my nomex suit and throw it out there and hope for the best.
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

Rhetro

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Running mame 99 in XP with 4 spinners possible???
« Reply #6 on: August 24, 2005, 03:28:27 pm »
Hello.

Here it goes again, sorry.

This is a little more specific to my machine:

I was wondering if Mame has the raw input data in it's recent core build that will accomodate 4 spinners in Win XP

thanks in advance!

u_rebelscum

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Re: can you use 4 spinners simultaneously? (I know it's overkill)
« Reply #7 on: August 24, 2005, 05:47:27 pm »
Quote
...But they might have slipped the RawInput stuff into a recent core build and it works on XP now.
Do which Dev to ask back at the Mame Forum on that?
u_rebelscum on here would probably be the most likely to know (if he keeps up with it).

No RawInput code in official mame 0.99u3 that I can find.  So that's pretty much a "No".  :(
Robin
Knowledge is Power

Tiger-Heli

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Re: can you use 4 spinners simultaneously? (I know it's overkill)
« Reply #8 on: August 25, 2005, 06:59:08 am »
Thanks U_rebel

So that confirms that you need AdvanceMAME or MameAnalog Plus 083.2 (or the NoNameMAME version that corresponds to 083.2, as NoName (most builds) includes all the analog Plus code).

It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

Rhetro

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Thank You gentlemen for all you input!

As far as:

-AdavanceMame
-MameAnalog Plus 83.2
-NoNameMame 83.2 (what is this??)


for 4 spinner support, is one better than the other, or all they all about the same? Again, I was hoping to just have one version of Mame but it looks like I'll have to add one of the above.

Also is there any raw input support anticipated for a current version? I looked at that analog Mame site and it looks like things pretty much stopped at 83.2. (I'm probably wrong on this)

Thanks again folks.

Tiger-Heli

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Short summaries -
-AdvanceMame
Supports current version games - Supports arcade monitors and such.  Some other improvements, but I'm not sure what (image buffer effects and such, IMS).
Quote
-MameAnalog Plus 83.2
Basically just 83.2 with multimouse support, also adds support for rotary joysticks directly and better support for Druin's interface.
Quote
-NoNameMame 83.2 (what is this??)
NoNameMAME http://sourceforge.net/project/showfiles.php?group_id=91067&package_id=95932 (you can probably use the 84u1Alpha build) This was basically a "Do everything" MAME build.  Adds all the analog Plus code, Pong, -misfitMAME, skip warnings, skip startup frames, artwork fill edges, etc.  (Problem is it had all that incorporated, then it got broken and stuff was added back in piece-meal, so it's hard to know what each build does).
Quote
for 4 spinner support, is one better than the other, or all they all about the same? Again, I was hoping to just have one version of Mame but it looks like I'll have to add one of the above.
I would say they are all about the same, except that MAME has changed ctrlr file formats three times since about 0.59 - going from gamename.cfg files to ctrlr.ini files to crtlr\gamename.cfg files, so the different versions use very different code to do the same things.
Quote
Also is there any raw input support anticipated for a current version?
Well, AdvanceMAME is current.  I expect the main build will pick it up, but I can't predict what they will do.
Quote
I looked at that analog Mame site and it looks like things pretty much stopped at 83.2. (I'm probably wrong on this)
I thought u_rebel put out one more recent build (0.90?) but it didn't work with XP.  I've heard he is working on a current build, but don't know when (if?) it will happen.  I've also heard NoNAME is going to be updated, but it will probably trail Analog Plus, if it includes multi-mice support.
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

Rhetro

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Thanks guys!

I guess I'll just have to try them all until I figure out which one works best.

Trial and error I guess.

I'll be posting once I get to trying them out!

Thanks again!!! talk to you later!

jcroach

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artwork fill edges

Interesting.  Can you tell me more about artwork fill edges and NoNameMame. What does it do exactly?

SirPoonga

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Re: can you use 4 spinners simultaneously? (I know it's overkill)
« Reply #13 on: August 25, 2005, 01:37:22 pm »
artwork filledges was my attempt to fill in areas on the screen with artwork.  It mostly works.  For example, if you have the artwork for 1943 and play 1943 on a horizontal monitor, instead of having blank areas on the sides it will be filled with the artwork.

Tiger-Heli

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artwork fill edges

Interesting.  Can you tell me more about artwork fill edges and NoNameMame. What does it do exactly?
Artwork Fill edges does this:
http://www.mameworld.net/tigerheli/arcadepanels/crop43.jpg
Basically it crops the artwork for vertical games (on a horizontal monitor) or vice versa, to fill in the letterboxes with the portion of the bezel that goes next to the game.

The source code is available on SirP's site, but I don't know if it still works with the current MAME - http://free.hostdepartment.com/S/SirPoonga/hacks.html

Actually, I think I preferred the version that SirP did that was simpler but never got included.  Aaron Giles told me sometime after the new artwork system came out that he would add this to a future build, but I'm still waiting. . .
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

SirPoonga

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Artwork Fill edges does this:
http://www.mameworld.net/tigerheli/arcadepanels/crop43.jpg
Basically it crops the artwork for vertical games (on a horizontal monitor) or vice versa, to fill in the letterboxes with the portion of the bezel that goes next to the game.
Copy and paste this link, do not click on it.

Quote
The source code is available on SirP's site, but I don't know if it still works with the current MAME - http://free.hostdepartment.com/S/SirPoonga/hacks.html

Actually, I think I preferred the version that SirP did that was simpler but never got included.  Aaron Giles told me sometime after the new artwork system came out that he would add this to a future build, but I'm still waiting. . .
Which is why I haven't bothered with it.  I dodn't feel like learning the new system :)

krick

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Re: can you use 4 spinners simultaneously? (I know it's overkill)
« Reply #16 on: August 27, 2005, 01:01:33 am »
No RawInput code in official mame 0.99u3 that I can find.
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Rhetro

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Re: can you use 4 spinners simultaneously? (I know it's overkill)
« Reply #17 on: August 27, 2005, 11:05:16 am »
That would rule!

How much would that cost, Aaron? What's your price??!!

I was actually looking at my options with the different builds that were mentioned to accomodate 4 spinners:

NonameMame
MameAnalog+
AdvanceMame

Of the three, the one that seems easiest  to use (as far as I'm concerned) is nonameMame32. It's very much like mame32 with screenshots etc. So until the current mame32 gets that raw input mod, it looks like nonamemame is what I'm going to use.

However. I was told to look for the vs that corresponds to 83.2 and couldn't find it. (apparently this is the one that include the analog plus code which is what I need for the 4 spinners). I did get Nonamemame83.14-mame32. Would this work?

Thanks in advance!


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Copy and paste this link, do not click on it.
Huh, why?
Quote
Actually, I think I preferred the version that SirP did that was simpler but never got included.  Aaron Giles told me sometime after the new artwork system came out that he would add this to a future build, but I'm still waiting. . .
Quote
Which is why I haven't bothered with it.  I dodn't feel like learning the new system :)
Errmmm, this was the new system back around 0.60 or so, it was before your patch.  Did it change again?
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.