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Author Topic: Another Guncon 2 question  (Read 4803 times)

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divemaster127

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Another Guncon 2 question
« on: August 24, 2005, 11:13:31 am »
I have been looking at the Guncon 2 for a while & have this question...
1. will the guncon 2 work on a betson 27" arcade monitor without the special circuit
2. can you use 2 of the guncons at a time
3. what is the best place to pick up a set of these & the best model
thanks for your time
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Re: Another Guncon 2 question
« Reply #1 on: August 24, 2005, 01:14:43 pm »
1. The monitor is not the deciding factor there - its the output from your computer. The gun takes as input Composite RCA. If you can feed it that, it will work on your arcade monitor.

2. Yes, you can use 2 guncon2's at a time. Since Windows XP does not support two mice, only one can track at a time.

3. See the Gun Reviews forum at http://guncon.acornscity.com/forum.php . It will have more reviews shortly, but this will give you some ideas of where to start.
Get WinGun (Guncon 2 PC USB Driver) at http://www.guncon2driver.com

divemaster127

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Re: Another Guncon 2 question
« Reply #2 on: August 24, 2005, 01:22:30 pm »
im using the arcade vga based on the ati 9200 would this work without using the circuit
thanks
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I carry both ultimarc & happ items, all brand new & I ship from the united states. My online store is ARCADEEMULATOR.NET, pm if I can help in anyway.

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Re: Another Guncon 2 question
« Reply #3 on: August 24, 2005, 01:44:46 pm »
since there are so many gun questions on the forum these days, I want to ask one.

Toonces

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Re: Another Guncon 2 question
« Reply #4 on: August 24, 2005, 02:23:44 pm »
im using the arcade vga based on the ati 9200 would this work without using the circuit
thanks
divemaster127

Yes, it works with the guncon2mouse driver only though. All you have to do is tap the composite sync and video ground. I did that right on my JAMMA harness by using a cheap radio shack 3 foot RCA extension cord and cutting one end off and using 3M wire taps directly on pins P (Composite Sync) and 14 (Video Ground).

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Re: Another Guncon 2 question
« Reply #5 on: August 24, 2005, 03:19:13 pm »
since there are so many gun questions on the forum these days, I want to ask one.

Acorn

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Re: Another Guncon 2 question
« Reply #6 on: August 24, 2005, 11:30:57 pm »
The gun "reads" where the scanlines are, and approximates a position based off the timing of these. The RCA in is so the gun can read the sync data (again, for timing). AFAIK, projectors don't usually scan like this, however, rear projection TV's will work with a *very* limited number of guns.... so there is some possibility, depends on your projector... Expect it not to work, that way you won't be disappointed if it doesn't :)

Toonces, I'd be interested to know why you say Guncon2Mouse only will work? If the gun works with the projector, I can't see why WinGun wouldn't?
Get WinGun (Guncon 2 PC USB Driver) at http://www.guncon2driver.com

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Re: Another Guncon 2 question
« Reply #7 on: August 25, 2005, 12:33:10 am »
The gun "reads" where the scanlines are, and approximates a position based off the timing of these. The RCA in is so the gun can read the sync data (again, for timing). AFAIK, projectors don't usually scan like this, however, rear projection TV's will work with a *very* limited number of guns.... so there is some possibility, depends on your projector... Expect it not to work, that way you won't be disappointed if it doesn't :)
Indeed. LCDs, DLPs, and plasma displays have no scan.

And only SOME rear-projection TVs use CRTs. The preference now is DLP or LCD.

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Re: Another Guncon 2 question
« Reply #8 on: August 25, 2005, 01:41:38 am »
The gun "reads" where the scanlines are, and approximates a position based off the timing of these. The RCA in is so the gun can read the sync data (again, for timing). AFAIK, projectors don't usually scan like this, however, rear projection TV's will work with a *very* limited number of guns.... so there is some possibility, depends on your projector... Expect it not to work, that way you won't be disappointed if it doesn't :)

Toonces, I'd be interested to know why you say Guncon2Mouse only will work? If the gun works with the projector, I can't see why WinGun wouldn't?

I am using an ArcadeVGA card (9200). I tried it but got nothing. Guncon2mouse works for me though.

Lilwolf

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Re: Another Guncon 2 question
« Reply #9 on: August 25, 2005, 09:38:03 am »
Wow, I never thought about it... but mine does!  Sure it sucks.. and its super limited (can't get it closer to the wall then a location that makes it not fit on my screen... and its washed out)...  but it DOES use scanlines!

I should try it sometime.  I need a good wall to project it onto.  I was going to hang it down from my garage and point it down onto my driveway for a big cocktail table... Since I couldn't get a big enough screen...  But that project got pushed back a summer :(

might have to move it back inside... time to search the new house for the biggest blank wall.

The gun "reads" where the scanlines are, and approximates a position based off the timing of these. The RCA in is so the gun can read the sync data (again, for timing). AFAIK, projectors don't usually scan like this, however, rear projection TV's will work with a *very* limited number of guns.... so there is some possibility, depends on your projector... Expect it not to work, that way you won't be disappointed if it doesn't :)
Indeed. LCDs, DLPs, and plasma displays have no scan.

And only SOME rear-projection TVs use CRTs. The preference now is DLP or LCD.

Acorn

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Re: Another Guncon 2 question
« Reply #10 on: August 25, 2005, 02:08:54 pm »
The gun "reads" where the scanlines are, and approximates a position based off the timing of these. The RCA in is so the gun can read the sync data (again, for timing). AFAIK, projectors don't usually scan like this, however, rear projection TV's will work with a *very* limited number of guns.... so there is some possibility, depends on your projector... Expect it not to work, that way you won't be disappointed if it doesn't :)

Toonces, I'd be interested to know why you say Guncon2Mouse only will work? If the gun works with the projector, I can't see why WinGun wouldn't?

I am using an ArcadeVGA card (9200). I tried it but got nothing. Guncon2mouse works for me though.

A couple of other people have had this problem - every time it has been because the driver did not get installed and/or the program was not running. WinGun itself works fine with the ArcadeVGA's, one of my main beta testers uses this card.

Anyway, since it has been requested, and more people than I knew about were having installation troubles, I've wrapped it in an installer. Toonces, if you feel like it you can try http://guncon.acornscity.com/Downloads/WinGunV0.7B.exe . If it doesn't work, and you would like to help resolve whatever the issue is, post at http://guncon.acornscity.com or contact me on IM.

Lilwolf: If you get your projector set up and it works (with the Guncon2), let us know! I kinda have my doubts about it working ever... but it could :)
Get WinGun (Guncon 2 PC USB Driver) at http://www.guncon2driver.com

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Re: Another Guncon 2 question
« Reply #11 on: August 25, 2005, 07:47:07 pm »
2. Yes, you can use 2 guncon2's at a time. Since Windows XP does not support two mice, only one can track at a time.

What about Windows 2000? What happens if both players shoot at the exact same time (I'm guessing you are switching the mouse between the two players and figuring it out based on trigger)?
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Acorn

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Re: Another Guncon 2 question
« Reply #12 on: August 25, 2005, 09:52:21 pm »
While Windows 2000 should still be supported, the effect is the same :( It is possible I suppose to rewrite the driver for 98 and truely support multiple mice, but I have no plans of doing so at the moment as this route works fine.

Guncon2's are NOT act lab lightguns - I have no trouble telling which gun is which (this issue has came up before, will add it to the FAQ sometime). You can assign the trigger on any gun to any keyboard or mouse button you like. So the basic effect on XP supporting only one mouse is this: only one gun at a time can "track" on the screen, and if you are using drag mode you cannot double assign buttons and expect it to work (in other words, you can't assign gun #1 and gun #2's trigger to mouse1, press both at the same time, and expect two clicks in drag mode. You can't press a mouse button again before you release it). With single mode, even if both users press at the exact same time and the triggers on both guns are assigned to the same button both shots will be fired.

I am not sure exactly how Guncon2Mouse handles all the different issues that arise with having two guns on one mouse, I've not tested like that yet.
Get WinGun (Guncon 2 PC USB Driver) at http://www.guncon2driver.com

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Re: Another Guncon 2 question
« Reply #13 on: August 27, 2005, 05:14:45 pm »
The gun "reads" where the scanlines are, and approximates a position based off the timing of these. The RCA in is so the gun can read the sync data (again, for timing). AFAIK, projectors don't usually scan like this, however, rear projection TV's will work with a *very* limited number of guns.... so there is some possibility, depends on your projector... Expect it not to work, that way you won't be disappointed if it doesn't :)

Toonces, I'd be interested to know why you say Guncon2Mouse only will work? If the gun works with the projector, I can't see why WinGun wouldn't?

I am using an ArcadeVGA card (9200). I tried it but got nothing. Guncon2mouse works for me though.

A couple of other people have had this problem - every time it has been because the driver did not get installed and/or the program was not running. WinGun itself works fine with the ArcadeVGA's, one of my main beta testers uses this card.

Anyway, since it has been requested, and more people than I knew about were having installation troubles, I've wrapped it in an installer. Toonces, if you feel like it you can try http://guncon.acornscity.com/Downloads/WinGunV0.7B.exe . If it doesn't work, and you would like to help resolve whatever the issue is, post at http://guncon.acornscity.com or contact me on IM.

Lilwolf: If you get your projector set up and it works (with the Guncon2), let us know! I kinda have my doubts about it working ever... but it could :)

Hmm, That is strange because I did have it installed and the program was running but I will try it again. I'd be happy to assist with any problem resolution.

Thanks!

Toonces.

Toonces

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Re: Another Guncon 2 question
« Reply #14 on: August 28, 2005, 12:51:39 am »
Ok, I tried the installer and got the same thing as last time. Nothing. So I dug further and even though the driver says it installed, in reality it did not. The inf file processed but the files didn't actually copy over to system32\drivers. I did an update driver from the device in Device Manager and it copied the files and it works! I must say that for my gun, WinGun DOES work better. I have a Wireless Hais Lightgun that supports 100Hz TV and it is much steadier than with the Guncon2mouse driver.

Now if I can just get 2 of them to work in MAME I'll be set. No Forcefeedback but overall a really nice gun.

Thanks,

Toonces

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Re: Another Guncon 2 question
« Reply #15 on: August 28, 2005, 01:57:59 am »
Hmm, interesting... I've never had them not copy over. At most, I've had to disconnect and reconnect the gun after installing if it didn't catch it. I'll see if there is anything I missed - dunno.

Quick note on the installer link I gave from before: It creates the shortcuts slightly incorrectly, setting the "working directory" wrong. Meaning profiles won't be read/saved if you use any of the installer created shortcuts to launch wingun. Not a big deal but thought I'd let you know.

0.8B is comming shortly, and should improve support for multiple guns 100x (I finally got two to test myself hehe).

Steadier? Hmm, I havn't released anti-jitter yet, but I suppose it would appear to have some of the same effect if better calibrated. Use it if you like it, as always :P
Get WinGun (Guncon 2 PC USB Driver) at http://www.guncon2driver.com

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Re: Another Guncon 2 question
« Reply #16 on: August 28, 2005, 03:12:42 pm »
Hmm, interesting... I've never had them not copy over. At most, I've had to disconnect and reconnect the gun after installing if it didn't catch it. I'll see if there is anything I missed - dunno.

Quick note on the installer link I gave from before: It creates the shortcuts slightly incorrectly, setting the "working directory" wrong. Meaning profiles won't be read/saved if you use any of the installer created shortcuts to launch wingun. Not a big deal but thought I'd let you know.

0.8B is comming shortly, and should improve support for multiple guns 100x (I finally got two to test myself hehe).

Steadier? Hmm, I havn't released anti-jitter yet, but I suppose it would appear to have some of the same effect if better calibrated. Use it if you like it, as always :P

I did try turning the gun off and on (it's wireless and has an on/off button) and it made sounds like it was trying to load the driver then a failed sound. Once I did the driver update from device manager though it's fine. I suppose you caould manually copy the drivers over to system32\drivers to get them there. Anyways, it works much better for me.

I assume the steadiness does come from better calibration. Here's a link to the gun I got. so far it's been great with very good range and responsiveness. I have the transmitter inside my cabinet and can use the gun on a white screen all the way across the room > 15 feet. Of course darker games like Area 51 require me to be somewhat closer, maybe about 4-5 feet.

http://cgi.ebay.com/PLAYSTATION-PS2-WIRELESS-LIGHT-GUN-FOR-TIME-CRISIS-NEW_W0QQitemZ8214756623QQcategoryZ21188QQrdZ1QQcmdZViewItem

I'm really looking forward to the next version and will probably get a second one of these guns now that you have two :). Unless someone can point me to a great wireless gun with force feedback and laser pointing :)

Thanks!

Toonces

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Re: Another Guncon 2 question
« Reply #17 on: August 29, 2005, 02:03:39 pm »
Hmm, its odd that its not copying the files - thats not something I'm doing, thats something Windows hardware installer is supposed to do when you throw an inf at it. *shrug*. If anyone else has the problem I'll try to find a workaround.

Oh yea, make sure you uninstall Smog's driver before trying to install mine, and vice versa. Sometimes they conflict/do weird things.

I'd love to get a wireless gun! Too expensive at the moment, later maybe :) Post a review of your gun in my forum! Trying to get a review of every guncon2 around, from someone that has used one.

P.S. Check out http://guncon.acornscity.com - V0.8B is out.
Get WinGun (Guncon 2 PC USB Driver) at http://www.guncon2driver.com