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Author Topic: Virtual CDROM  (Read 2094 times)

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bhille

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Virtual CDROM
« on: January 02, 2003, 11:41:25 pm »
I saw a post about this once, but when I tried to search the forum I couldn't find it.  How are people handling games in their cab that require the CDROM to be present?  I thought there was a "virtual CDROM" program, but I'm not sure.

Any help would be appreciated.  Thanks.  Brian

Spectrum

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Re:Virtual CDROM
« Reply #1 on: January 03, 2003, 12:24:52 am »
I haven't used one of these in quite awhile, but here is a link for one. http://www.virtualcd-online.com/default_e.htm  I know when Windows XP first came out these types of programs would not work with it but that may have changed by now.

Robert

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Re:Virtual CDROM
« Reply #2 on: January 03, 2003, 02:08:16 am »
daemon tools is the best one...
http://www.daemon-tools.com/main.htm

Jeehemdee

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Re:Virtual CDROM
« Reply #3 on: January 03, 2003, 04:56:16 am »
You should give a try to the new Alcohol 120%

http://www.alcohol-software.com/

Silverwind

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Re:Virtual CDROM
« Reply #4 on: January 03, 2003, 10:17:51 am »
daemon tools is the best one...
http://www.daemon-tools.com/main.htm

yes... I use the daemon-tools virtual cd-rom also... it is fast.. and works very well.. supports many image types!

I love it for those games that require the cd to be "in" for cd-audio or something similar..

RacerX

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Re:Virtual CDROM
« Reply #5 on: January 03, 2003, 12:20:26 pm »
I use one called CD Space that is excellent.

Generic Eric

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Re:Virtual CDROM
« Reply #6 on: January 03, 2003, 01:47:53 pm »
There is one in nero as well

PacManFan

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Re:Virtual CDROM
« Reply #7 on: January 03, 2003, 02:33:59 pm »
Also the paragon cd emulator has good support. You can also control it through the command line via a batch file. I've got this set up on my cab so I can load Unreal and Quake II through GameLauncher
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