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Author Topic: X-Men Arcade  (Read 1596 times)

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battletoads

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X-Men Arcade
« on: August 10, 2005, 02:18:52 am »
Hey I just put the X-men arcade PCB in my old Gauntlet 2 cabinet (converted to Battletoads by previous owner). 

All 4 of my coin mechs work with my Battletoads PCB, but when I bring up the screen in X-men's test mod where you can test all the controls, I can't get any of the coin mechs to function.  Coin mechs 2-4 just stay at a '0' value and never change to '1', and Coin mech #1 is stuck at a '1' value (0 means the buttons isnt pressed, 1 means its pressed). 

 ???

I would think that the wiring of the coin mechs is to blame, the PCB is totally working otherwise.  Help?

battletoads

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Re: X-Men Arcade
« Reply #1 on: August 10, 2005, 02:21:19 am »
I could send a pic of the coin doors/wiring if it helps

dmish82

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Re: X-Men Arcade
« Reply #2 on: August 10, 2005, 04:35:10 pm »
Not sure if this helps any but I remember Battletoads being a three player game and they all shared the same coin mech and you would select the player by using the player 1,2,3 start buttons. With X-Men you would select your player by adding a coin to the corresponding coin mech (mech 1 may have been wolverine, 2 may have been cyclops, etc). Not sure how your particular cab is wired up but maybe this makes a difference. If you were to add coins to the other mechs and all the mechs are wired to one, you would only be adding coins to player 1 with the x-men wiring configuration.

dmish82

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Re: X-Men Arcade
« Reply #3 on: August 10, 2005, 04:43:30 pm »
Not sure if this helps any but I remember Battletoads being a three player game and they all shared the same coin mech and you would select the player by using the player 1,2,3 start buttons.

Just to clarify, I meant that they had 3 coin mechs for convenience but "shared" one, meaning that they were all wired to the same input. X-Men is wired up so that each mech is wired to a separate input. My guess is that you need to rewire the mechs to separate inputs.

BarontheFirst

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Re: X-Men Arcade
« Reply #4 on: August 10, 2005, 07:04:06 pm »
Not sure if this helps any but I remember Battletoads being a three player game and they all shared the same coin mech and you would select the player by using the player 1,2,3 start buttons.

Just to clarify, I meant that they had 3 coin mechs for convenience but "shared" one, meaning that they were all wired to the same input. X-Men is wired up so that each mech is wired to a separate input. My guess is that you need to rewire the mechs to separate inputs.


I think the wiring on the coin mechs for X-Men depends on if it is 2 player, 4 player ,or a 6 player.

battletoads

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Re: X-Men Arcade
« Reply #5 on: August 10, 2005, 08:59:02 pm »
You're both right, and that makes sense.  I tried running the "coin" wires from the konami jamma+ cables to extra buttons on the CP I built and sure enough it thought I added a coin when I pressed a button.   The X-men board I have IS the one you described where each player needs their own coin mech.  Said PCB has no free play option. 

Only thing im not 100% clear on is which wire from the coin mech should I run to the main Jamma cable (player 1 and 2) and the two jamma + cables (player 3 and 4)?  Theres a few wires coming from each coin mech, I would guess its the bottom one near where the coin hits the trigger.

dmish82

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Re: X-Men Arcade
« Reply #6 on: August 11, 2005, 11:03:11 am »
Only thing im not 100% clear on is which wire from the coin mech should I run to the main Jamma cable (player 1 and 2) and the two jamma + cables (player 3 and 4)?

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Re: X-Men Arcade
« Reply #7 on: August 11, 2005, 02:10:08 pm »
OK, I'll give it a try