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Author Topic: interfacing a 6 axis (or possibly more) controller cheaply to a pc?  (Read 1705 times)

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ultramagnus

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how would one accomplish this? as i am thinking of building a dual joystick controller with rudder controller on each one, would hacking 2 usb joysticks work or would windows (and games) just think of them as one stick?

ultramagnus

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Re: interfacing a 6 axis (or possibly more) controller cheaply to a pc?
« Reply #1 on: August 02, 2005, 11:00:39 am »
i need to know this because i need to know whether to buy two identical joysticks rather soon!

Lilwolf

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Re: interfacing a 6 axis (or possibly more) controller cheaply to a pc?
« Reply #2 on: August 02, 2005, 11:22:35 am »
I would contact andy and see if he can ship out a 6 axis APac.  I believe he has done it on a case by case bases. 

rdagger

Re: interfacing a 6 axis (or possibly more) controller cheaply to a pc?
« Reply #3 on: August 02, 2005, 12:17:06 pm »
You could use 3 dual strike hacks.

ultramagnus

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Re: interfacing a 6 axis (or possibly more) controller cheaply to a pc?
« Reply #4 on: August 02, 2005, 12:29:03 pm »
i just like dual joystick configurations really.... just the best way i have found to control games.

this is my problem you see, very few games (if indeed any) apart from mame, support more than one joystick like input device, which is the problem.

i was wondering if there was any kind of usb encoder that could support that many axis

Havok

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Re: interfacing a 6 axis (or possibly more) controller cheaply to a pc?
« Reply #5 on: August 02, 2005, 04:39:20 pm »
Check out the GPWiz from GroovyGameGear - $20...

ultramagnus

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Re: interfacing a 6 axis (or possibly more) controller cheaply to a pc?
« Reply #6 on: August 03, 2005, 08:18:03 am »
uh, linky?

ultramagnus

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Re: interfacing a 6 axis (or possibly more) controller cheaply to a pc?
« Reply #7 on: August 03, 2005, 08:21:59 am »
nevermind i found it, anyhow, that looks like it is just for buttons or digital joysticks, i want analouge axis