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Author Topic: New Act-Labs guns!  (Read 10482 times)

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SirPoonga

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Re: New Act-Labs guns!
« Reply #40 on: July 14, 2005, 01:18:58 pm »
If the Scorpion2 is Guncon2-compatible then you absolutely can use it with a PC.  Check out the 15 pg. thread in this forum about that very subject.

In my opinion these ACT labs guns aren't worth the cost now that there is a solid, working driver for Guncon2 guns.  In the next few months the driver should be perfected and GC2 will become the quality standard for MAME cabs.

-Ace-

It's a psx gun, not ps2 :(  Hence why I ask.

vibez

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Re: New Act-Labs guns!
« Reply #41 on: July 14, 2005, 01:48:28 pm »
I doubt it will work as ps1 guns don't use a usb connector

SirPoonga

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Re: New Act-Labs guns!
« Reply #42 on: July 14, 2005, 01:57:07 pm »
Well, I don;t think not having a usb connector is wha tis holding it back.  It htink it's more of someone has to make something that takes a psx plug and convert it :)

MKChamp

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Re: New Act-Labs guns!
« Reply #43 on: July 14, 2005, 02:31:03 pm »
So does anyone have a definitive answer if 2 pc guns are compatible in XP with the latest version of MAME?

Are the CPNMouse drivers needed...and if so, do they work? I see that the dual lightgun bug had been recently fixed(don't remember which version). Did this *help* the dual pc lightgun issue?

I am looking forward to my guns arriving in August, but NOT looking forward to spending hours(if not days) getting them to work simultaneously. I see many posts regarding this, but some say they will work and others say 'nope'.

AlanS17

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Re: New Act-Labs guns!
« Reply #44 on: July 14, 2005, 02:32:43 pm »
So does anyone have a definitive answer if 2 pc guns are compatible in XP with the latest version of MAME?

Are the CPNMouse drivers needed...and if so, do they work? I see that the dual lightgun bug had been recently fixed(don't remember which version). Did this *help* the dual pc lightgun issue?

I am looking forward to my guns arriving in August, but NOT looking forward to spending hours(if not days) getting them to work simultaneously. I see many posts regarding this, but some say they will work and others say 'nope'.
Yeah, what he said.


vibez

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Re: New Act-Labs guns!
« Reply #45 on: July 14, 2005, 02:47:02 pm »
Only the TV USB Actlabs or guncon2 guns are support in the regular version of mame.

SirPoonga

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Re: New Act-Labs guns!
« Reply #46 on: July 14, 2005, 03:22:47 pm »
So does anyone have a definitive answer if 2 pc guns are compatible in XP with the latest version of MAME?
Depends on the monitor and version of mame.  Act Labs FAQ says for the PC light gun...

Can I use two PC USB Guns in tandem?
A: First of all, the software (Game) has to be able to support 2 Light Guns. Analog MAME allows support for 2 PC or TV USB Light Guns. MAME 0.79 and later support 2 TV USB Light Guns. Two PC and/or TV USB Light Guns can be used in tandem with the help of a special driver on this website:
http://thetroubleshooter.home.mindspring.com/.

That holds true for almost any lightgun that interfaces with the pc.

Chris

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Re: New Act-Labs guns!
« Reply #47 on: July 14, 2005, 03:57:44 pm »
The problem is that Analog MAME hasn't been updated since January.  I haven't found any version that works with XP with two USB VGA guns.
--Chris
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SirPoonga

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Re: New Act-Labs guns!
« Reply #48 on: July 14, 2005, 04:05:47 pm »
http://www.freeforumzone.com/viewforum.aspx?f=66424
I see there is a thread on guncon 1...

MKChamp

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Re: New Act-Labs guns!
« Reply #49 on: July 14, 2005, 05:00:01 pm »
The 2 items that make me wonder if 2 guns will usuable in standard MAME are:

1) The bug fixed in .96

0.96
----

IMPORTANT: As of MAME 0.96, the source code license has changed.
Please see the new file license.txt for details. The new license
is based off the BSD license, with additional prohibitions against
commercial usage. See http://mamedev.com for additional details.


Changes
-------
Added step in/out support to TMS34010 disassembler. [Aaron Giles]

Added explanation that left/right joystick wiggle works on "OK"
screens. [Aaron Giles]

Fixed -dual_lightguns option. [Jonathan Lunman]
....

2) And this thread:
http://forum.arcadecontrols.com/index.php/topic,29861.0.html

The drivers listed at http://thetroubleshooter.home.mindspring.com/ appear to be for special games that are not apart of MAME...thus it wouldn't help me in playing Carnevil or Area51.

When you  say it won't work, have you actually tried to get 2 PC guns working personally or saying what seems to be the general consensus? I could roll the Analog MAME diff in, put would the old version flow with MAME .98? Surely not, and I would like to be lazy and have just one version instead of 2...yea, I know, lazy.

Brewser

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Re: New Act-Labs guns!
« Reply #50 on: July 14, 2005, 05:01:56 pm »
Man, I am confused by all this. I have a Betson arcade monitor in my cab. Can I hook up the Guncon 2 into the usb port and load the drivers and be off and running?
I went to their website and it states you need to make a special VGA converter to do this, but I have read nothing about this on this forum.
Thanks for the help.

SirPoonga

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Re: New Act-Labs guns!
« Reply #51 on: July 14, 2005, 05:05:54 pm »
Man, I am confused by all this. I have a Betson arcade monitor in my cab. Can I hook up the Guncon 2 into the usb port and load the drivers and be off and running?
Basically yes, read the guncon2 thread (and smogdragon's site, links in first post of thread)

Quote
I went to their website and it states you need to make a special VGA converter to do this, but I have read nothing about this on this forum.
That's because this is the PC USB gun we are talking about, meant for VGA monitors, not arcade monitors.
I think there's been limited success in getting one of the act labs gun models to work with arcadevga.

Brewser

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Re: New Act-Labs guns!
« Reply #52 on: July 14, 2005, 05:20:25 pm »
Man, I am confused by all this. I have a Betson arcade monitor in my cab. Can I hook up the Guncon 2 into the usb port and load the drivers and be off and running?
Basically yes, read the guncon2 thread (and smogdragon's site, links in first post of thread)

Quote
I went to their website and it states you need to make a special VGA converter to do this, but I have read nothing about this on this forum.
That's because this is the PC USB gun we are talking about, meant for VGA monitors, not arcade monitors.
I think there's been limited success in getting one of the act labs gun models to work with arcadevga.

Now you confused me even more. I have read the threads and have gone to smog's site, but you have to build a special circuit to get this to work with an Arcade Monitor through VGA. First you stated you can and then in your next line you state you can't with an arcade monitor.
I do have an Act Labs gun and it does work with my arcade monitor, but I also have a GunCon2 laying around and would like to try and get that working as well, but I don't want to/know how to build a special electronic circuit to splice into my VGA cable.
I was hoping it would be as easy as plugging in the Guncon2 into the USB port and then loading the special drivers.

Chris

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Re: New Act-Labs guns!
« Reply #53 on: July 14, 2005, 05:22:37 pm »
Fixed -dual_lightguns option. [Jonathan Lunman]
As far as I know, that only applies to the TV guns.  I know I have not been able to make that option work with my VGA guns.
--Chris
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SirPoonga

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Re: New Act-Labs guns!
« Reply #54 on: July 14, 2005, 05:26:22 pm »
Oh yes, you are right.  My bad.  What I said works for TV and a vga card that has rca out.

For VGA to arcade monitor with a guncon2 you need to follow IntruderAlerts info with smogs info.
http://intruderalert.myarcade.org/GUNCON2.htm
That circuit would not be tough to build on perfboard from radioshack.
The only problems I can see if you try and perfboard that circuit is you might want to replace the line of solder form pin 8 to that resistor with a jumper wire and the smae with pin 4 to the resistor.  Otherwise you can layout the parts the same way and just make solder trails that looks like the circuit.
« Last Edit: July 14, 2005, 05:36:09 pm by SirPoonga »

Smog

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Re: New Act-Labs guns!
« Reply #55 on: July 14, 2005, 06:49:51 pm »
Quote
Well, I don;t think not having a usb connector is wha tis holding it back.  It htink it's more of someone has to make something that takes a psx plug and convert it 

The frist attempts I made of using a playstation gun on my arcade cab where made using a PS1 gun. I wrote a parallel port driver to use the gun with the same connection schemes of psxpad.

Unfortunately, the gun seemed not to like the sync of my tweaked-vga and I was never able to obtain a good reference for vertical axis.
This was long before I realized that the sync from vga would need some adjustments to work. So I don't exclude a PS1 GUN could work just writing a new driver for parallel port.
I have no time to do it now but I will do again my tests (sooner or later)


One last word. I am currently playing with 2 guncon2 on my cab using AdvanceMame, other people on http://xoomer.virgilio.it/smogdragon could help you to make it work even on official mame.
GunCon2PC Driver on http://guncon2pc.no-ip.org/

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Re: New Act-Labs guns!
« Reply #56 on: July 14, 2005, 06:56:05 pm »
One last word. I am currently playing with 2 guncon2 on my cab using AdvanceMame, other people on http://xoomer.virgilio.it/smogdragon could help you to make it work even on official mame.
What operating system are you using? What video method are you using (TV, arcade monitor, pc monitor)?


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Re: New Act-Labs guns!
« Reply #57 on: July 14, 2005, 07:19:28 pm »
So does anyone have a definitive answer if 2 pc guns are compatible in XP with the latest version of MAME?

Are the CPNMouse drivers needed...and if so, do they work? I see that the dual lightgun bug had been recently fixed(don't remember which version). Did this *help* the dual pc lightgun issue?

I am looking forward to my guns arriving in August, but NOT looking forward to spending hours(if not days) getting them to work simultaneously. I see many posts regarding this, but some say they will work and others say 'nope'.

I have 2 USB Act Labs TV OUT guns and they both work concurrently (off screen reloads and everything) in games like area51, max force, etc.
« Last Edit: July 14, 2005, 07:21:52 pm by ahofle »

MKChamp

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Re: New Act-Labs guns!
« Reply #58 on: July 14, 2005, 07:41:47 pm »
Who else is getting confused with people talking about act-labs and guncon every other post!  ;D

Has anyone reading these posts used the CPNMouse drivers to get the 2 guns to work?

And to clarify..I am referring to the Act-Labs...not guncon!  ;)

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Re: New Act-Labs guns!
« Reply #59 on: July 15, 2005, 12:30:31 am »
The problem is that Analog MAME hasn't been updated since January.  I haven't found any version that works with XP with two USB VGA guns.

So?  What's wrong with the most recent version of Analog?  Your frontend will be happy to use the most recent build of Analog for gun games, and today's fastest, newest MAME build for everything else.  Or are there gun games that have been added/fixed since then?  And what about NoNameMAME?  I believe that build includes the Analog+ code.


Who else is getting confused with people talking about act-labs and guncon every other post!  ;D

Yes! 

Folks, any chance that the Guncon discussion could be moved to the Guncon threads, and OUT of this one?

vibez

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Re: New Act-Labs guns!
« Reply #60 on: July 15, 2005, 04:04:29 am »
Guys, Take it from me. DUAL Guncon2 & TV ACTlabs guns now work with standard mame without needing any superduper AnalogMameXP+++ versions. I have tested this myself & I talked to the guy who actually fixed the mame code to support this.

He is a quote from the email he sent.

Quote
MAME does not handle dual PC Monitor guns.  But it does handle dual TV guns.  When Act Labs made the TV guns, they added a new switch to the design.  When the switch is set for Player 1, the gun sends mouse buttons 1 and 2 for trigger and reload.  When the switch is set for Player 2, the gun sends mouse buttons 3 and 4 instead.  As far as Windows is concerned, it's still just a single mouse with 4 buttons.  So you don't need Raw Input to handle dual TV guns.
 
MAME handles the dual TV guns perfectly.  When the -dual option is selected, it reads buttons 1 and 2 for Player 1 and buttons 3 and 4 for Player 2.

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Re: New Act-Labs guns!
« Reply #61 on: July 15, 2005, 10:56:28 am »
The problem is that Analog MAME hasn't been updated since January.
--Chris
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Re: New Act-Labs guns!
« Reply #62 on: July 15, 2005, 11:32:56 am »


MKChamp

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Re: New Act-Labs guns!
« Reply #63 on: July 15, 2005, 01:07:21 pm »
Lilwolf, do you know who started the CPNMouse thread over at MAME.net?

I wonder if he ever browse these forums and can give us his 2 cents.

I can't seem to pull up that thread anymore.

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Re: New Act-Labs guns!
« Reply #64 on: July 15, 2005, 01:41:46 pm »
Guys, Take it from me. DUAL Guncon2 & TV ACTlabs guns now work with standard mame without needing any superduper AnalogMameXP+++ versions. I have tested this myself & I talked to the guy who actually fixed the mame code to support this.

He is a quote from the email he sent.

Quote
MAME does not handle dual PC Monitor guns.

vibez

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Re: New Act-Labs guns!
« Reply #65 on: July 15, 2005, 04:38:10 pm »
Guys, Take it from me. DUAL Guncon2 & TV ACTlabs guns now work with standard mame without needing any superduper AnalogMameXP+++ versions. I have tested this myself & I talked to the guy who actually fixed the mame code to support this.

He is a quote from the email he sent.

Quote
MAME does not handle dual PC Monitor guns.  But it does handle dual TV guns.  When Act Labs made the TV guns, they added a new switch to the design.  When the switch is set for Player 1, the gun sends mouse buttons 1 and 2 for trigger and reload.  When the switch is set for Player 2, the gun sends mouse buttons 3 and 4 instead.  As far as Windows is concerned, it's still just a single mouse with 4 buttons.  So you don't need Raw Input to handle dual TV guns.
 
MAME handles the dual TV guns perfectly.  When the -dual option is selected, it reads buttons 1 and 2 for Player 1 and buttons 3 and 4 for Player 2.


Yep you're right (for the most part).  Two Act Labs USB TV guns work now in Mame 97 (just tried last night on area 51).  It even has a different crosshair now for the 2nd player!  Very cool.  The only glitch is the off screen reload is not very good on the 2nd player gun.  You have to point right at the edge of the screen to reload, as opposed to just pointing completely away from the screen.  Player 1 reloads fine.  This is in Win98 BTW, using Mame32 .97.


Yeah that depends on the game. I cant remember which one, but it had problems. Some games work well with the option 'off_screen_reload' others don't