Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: coin buttons leave em' or lose em'  (Read 1873 times)

0 Members and 1 Guest are viewing this topic.

greywolf22

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 245
  • Last login:January 01, 2020, 12:45:06 am
  • My cab is always a work in progress
coin buttons leave em' or lose em'
« on: July 07, 2005, 05:46:38 pm »
Hey guys,

I realize that this is purely a matter of preference, but just wanted to get some feedback.  I'm currently in the process of designing a new control panel.  I have my coin door set up to accept tokens, but also have coin inputs on the panel for each player as well.  My question is, has anyone removed them and then regretted doing so? or is there a good reason to keep them?  Space isn't really an issue, and I don't mind leaving them, but just trying to get some feedback. Thanks again as always  :)

SirPoonga

  • Puck'em Up
  • Global Moderator
  • Trade Count: (+1)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 8190
  • Last login:August 18, 2025, 08:28:46 pm
  • The Bears Still Suck!
Re: coin buttons leave em' or lose em'
« Reply #1 on: July 07, 2005, 05:49:13 pm »
Look at the control panel on my cabinet.  Granted I put the common buttons (coin and start) on the shelf I wanted a different button for coins.  Picked up some midway cocktail start buttons.  Nice small buttons that are still rcade related :)

jcroach

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 444
  • Last login:March 01, 2012, 09:36:56 am
  • I'm a llama!
Re: coin buttons leave em' or lose em'
« Reply #2 on: July 07, 2005, 05:58:31 pm »
Picked up some midway cocktail start buttons.
« Last Edit: July 07, 2005, 06:01:57 pm by jcroach »

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re: coin buttons leave em' or lose em'
« Reply #3 on: July 08, 2005, 07:08:12 am »
I don't have coin buttons and I don't wish I had them.  I suppose it boils down to whether you are too lazy to find a coin/token and reach for the coin slot!

mmmPeanutButter

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 616
  • Last login:December 20, 2020, 07:49:09 am
  • better living through gaming
Re: coin buttons leave em' or lose em'
« Reply #4 on: July 08, 2005, 07:31:49 am »
I didn't want external coin buttons either, so I mounted them on the inside and used the coin reject buttons to activate them.  I also put a switch to turn the "free play" on and off.

Check out this thread.

jcroach

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 444
  • Last login:March 01, 2012, 09:36:56 am
  • I'm a llama!
Re: coin buttons leave em' or lose em'
« Reply #5 on: July 08, 2005, 09:03:08 am »
Thanks for the link.  I've been looking for photos showing how people have done that.

I didn't want external coin buttons either, so I mounted them on the inside and used the coin reject buttons to activate them.

greywolf22

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 245
  • Last login:January 01, 2020, 12:45:06 am
  • My cab is always a work in progress
Re: coin buttons leave em' or lose em'
« Reply #6 on: July 08, 2005, 09:27:02 am »
Thanks guys for all the great reply's.  Sir Poonga, I really like the idea of using smaller arcade type buttons for coin inserts...so may look into that, although the coin return button is also another great suggestion.  I think I've been using tokens now exclusively for a number of months, but I just have one of those feelings that I'll be in the middle of a great game...have to continue and not reach the coins in time  :)  But then again, that's what the pause button is for  ;)

Thanks again guys, will have to think about this further.

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re: coin buttons leave em' or lose em'
« Reply #7 on: July 08, 2005, 09:40:48 am »
I think I've been using tokens now exclusively for a number of months, but I just have one of those feelings that I'll be in the middle of a great game...have to continue and not reach the coins in time  :)

Come on, that's half the fun  :D

greywolf22

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 245
  • Last login:January 01, 2020, 12:45:06 am
  • My cab is always a work in progress
Re: coin buttons leave em' or lose em'
« Reply #8 on: July 08, 2005, 09:54:32 am »
Hehe...good point, at least I don't have to worry about running over to a bill accepter to get quarters before the 7 second continue runs out  :D

rdagger

Re: coin buttons leave em' or lose em'
« Reply #9 on: July 08, 2005, 10:48:42 am »
I have a single coin button on my cab that fires both P1 and P2 coin insert.  I used a flush-mount illuminated button.  It's handy, especially if you need to continue a game.

TOK

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3604
  • Last login:January 24, 2024, 05:14:24 pm
  • The Game Always Wins
Re: coin buttons leave em' or lose em'
« Reply #10 on: July 08, 2005, 11:25:29 am »
I like having the buttons, but I don't like having any extra buttons up on the panel. I prefer a regular black button down near the coin door somewhere. The idea of wiring them to the REJECT portion of the coin door is pretty cool.

DarkKobold

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1040
  • Last login:June 18, 2013, 11:31:23 pm
Re: coin buttons leave em' or lose em'
« Reply #11 on: July 08, 2005, 11:28:01 am »
I think I've been using tokens now exclusively for a number of months, but I just have one of those feelings that I'll be in the middle of a great game...have to continue and not reach the coins in time
-------------------------------------
My games: Tapper, Asteroids, Cocktail-MAME, Tron, ROTJ, Tempest, Star Wars (not working)
My wants: Warlords Cocktail

Chris

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4574
  • Last login:September 21, 2019, 04:59:49 pm
    • Chris's MAME Cabinet
Re: coin buttons leave em' or lose em'
« Reply #12 on: July 08, 2005, 11:45:44 am »
I like having the buttons, but I don't like having any extra buttons up on the panel. I prefer a regular black button down near the coin door somewhere. The idea of wiring them to the REJECT portion of the coin door is pretty cool.
I wired the reject buttons, and I have a switch in line with the reject button wiring so I can shut those off when I want to require tokens.
--Chris
DOSCab/WinCab Jukebox: http://www.dwjukebox.com

grueinthebox

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 427
  • Last login:February 07, 2014, 12:37:03 pm
  • Feed your head.
    • red42.com
Re: coin buttons leave em' or lose em'
« Reply #13 on: July 08, 2005, 01:33:17 pm »
Depending on what kind of coin door you've got, it might be even easier than using a switch...  On my Midway cabinets I've got the reject button rigged to hit the existing coin switch using just some plastic wire ties.  Costs virtually nothing, requires no wiring and is entirely reversible.  Could probably figure out a way to rig something similar up with other coin doors as well - just break out the bailing wire and duct tape.  ;)
"All right. It's Saturday night. I've got no date, a two liter bottle of Shasta, and my all Rush mix tape. Let's rock!"