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Author Topic: A Spinner and Super Sprint  (Read 1088 times)

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Scott84

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A Spinner and Super Sprint
« on: June 29, 2005, 11:27:12 am »
For Super Sprint, it used a 360 degree wheel.....

Can you control the game well with a spinner?
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NY_in_TX

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Re: A Spinner and Super Sprint
« Reply #1 on: June 29, 2005, 11:38:04 am »
yes, spinner and 360 wheel are the same basic input.

however giving the spinner a good whip to take a tight turn isn't the same.


Scott84

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Re: A Spinner and Super Sprint
« Reply #2 on: June 29, 2005, 03:27:10 pm »
How bad is the controls?

Can you set the spinner sensitivity and stuff?
"Computer games don't affect kids, I mean if Pac Man
affected us as kids, we'd all be running around in
darkened rooms, munching pills and listening to
repetitive music." -- Marcus Brigstocke

ChadTower

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Re: A Spinner and Super Sprint
« Reply #3 on: June 29, 2005, 04:06:55 pm »
Could the same be said for Pole Position?  I've been thinking of an old style driving multicab, things like Pole Position 1, 2 and some stuff like Super Sprint and maybe Off Road.

Scott84

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Re: A Spinner and Super Sprint
« Reply #4 on: June 29, 2005, 05:36:48 pm »
Yea, those used 360 wheels too!
"Computer games don't affect kids, I mean if Pac Man
affected us as kids, we'd all be running around in
darkened rooms, munching pills and listening to
repetitive music." -- Marcus Brigstocke

bishmasterb

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Re: A Spinner and Super Sprint
« Reply #5 on: June 29, 2005, 05:51:58 pm »
I have a Tornado spinner and it controls Super Sprint extremely well.
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Minwah

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Re: A Spinner and Super Sprint
« Reply #6 on: June 29, 2005, 07:18:10 pm »
Spinners work great, just not quite as fun as a real wheel.

I made a panel just for 360deg wheel games, IIRC there are ~35 of them (excl. clones).