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Author Topic: New version of Kymaera.... please!  (Read 9406 times)

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retrokong

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Re: New version of Kymaera.... please!
« Reply #40 on: December 19, 2005, 07:39:26 am »
Hi PacManFan!! When will we be able to download a new Kymaera build, with the alpha channel and the moving/animating bitmaps? We are a few here who really would like to get our hands on it! Hope you'll find time to upload it sometime...

Katana Man

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Re: New version of Kymaera.... please!
« Reply #41 on: January 06, 2006, 12:22:46 pm »
Has the latest version been uploaded yet?

ErikRuud

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Re: New version of Kymaera.... please!
« Reply #42 on: February 02, 2006, 01:43:35 pm »
Has the latest version been uploaded yet?

NO!

I tried contacting PMF to see if I could help get the new version out to the public.  His first reply stated that he was too busy working on PSP stuff.  My followup emails have gone un-answered since then.

Did anyone manage to download the beta that was available for a short time?

I'd like to get a copy of it if anyone has it.




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JoyMonkey

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Re: New version of Kymaera.... please!
« Reply #43 on: February 02, 2006, 03:04:00 pm »
I think I downloaded the last version, but never got a chance to test it out. I'll see if I have a copy at home, but it's doubtful.  :(

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Re: New version of Kymaera.... please!
« Reply #44 on: February 02, 2006, 03:23:42 pm »
Thanks!
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Re: New version of Kymaera.... please!
« Reply #45 on: February 02, 2006, 09:05:28 pm »
I searched, but no luck. Sorry.

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Re: New version of Kymaera.... please!
« Reply #46 on: February 03, 2006, 08:06:32 am »
Thanks for trying.

Anyone else have a copy?

I am going to get Visual Studio setup so I can try and work with the latest source code that is still available through SourceForge.
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Re: New version of Kymaera.... please!
« Reply #47 on: February 03, 2006, 03:32:49 pm »
I want it too.    :'(

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Re: New version of Kymaera.... please!
« Reply #48 on: February 04, 2006, 07:21:01 pm »
Eric, if you do get to work on Kymaera, here's some new stuff I'd love to see in a new version:

  • Transparent PNG support (PacManFan was working on this last I heard)
  • Option to stretch artwork elements to 4:3 or 3:4 based on games orientation.
  • Coordinate display in the skin editor
  • Option to change text shadow color

I'd like to lend a hand, but I'd have no idea where to start.

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Re: New version of Kymaera.... please!
« Reply #49 on: February 07, 2006, 02:31:52 pm »
Joymonkey,  I,m not sure I know what i am doing either.

I am a programmer, but C++/Windows is not my area of expertise.

I have setup MS Visual Studio 2005 on my laptop, and I am attempting to get a clean compile of Kymaera 2.02 using VS2005 and the newer Allegro4.2 library instead of VS2003 and Allegro 4.03 that PMF used.

Right now my problem is that I do not have the mmstream.h which I think is part of DirectShow.

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Re: New version of Kymaera.... please!
« Reply #50 on: February 08, 2006, 01:28:28 pm »
Things just got a lot better!

PMF came through and sent me the entire package.  Source and executables!  :)

I will have to wait until I get home to test it.  I still need the DirectX SDK and the firewall at work won't let me download it.  >:(
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Re: New version of Kymaera.... please!
« Reply #51 on: February 08, 2006, 01:49:08 pm »
PMF came through and sent me the entire package.  Source and executables!  :)

I will have to wait until I get home to test it.  I still need the DirectX SDK and the firewall at work won't let me download it.  >:(

 NICE!!  I've been waiting patiently too...  Here's the dx9sdk if you want (~222MB).  I'll leave it up for a day or so.

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Re: New version of Kymaera.... please!
« Reply #52 on: February 08, 2006, 02:06:38 pm »
btw, mind posting the package pmf gave ya?

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Re: New version of Kymaera.... please!
« Reply #53 on: February 08, 2006, 02:26:32 pm »
Thanks, I'll see if the version of the SDk will work for me.

The whole package or just the executables?

Either way, it will have to wait until later tonight.

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Re: New version of Kymaera.... please!
« Reply #54 on: February 08, 2006, 03:16:24 pm »
The whole package includes all the dependancies, right?  The last time I tried to get it going in VS I was drowning in dependancy hell and never made it out.

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Re: New version of Kymaera.... please!
« Reply #55 on: February 08, 2006, 04:36:45 pm »
Nice!
I put a little more work into that ProjectMayhem3 skin last week (to get it looking nice at 640x480 on an arcade monitor) and it looks pretty good. If it could do transparent png overlays it would look
« Last Edit: February 09, 2006, 09:42:47 am by JoyMonkey »

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Re: New version of Kymaera.... please!
« Reply #56 on: February 09, 2006, 09:36:25 am »
I do have space to store the package.

The package does not include dependant libraries.  So far I have installed the latest Allegro library, the DirextX SDK (Thanks Screaming!), and now it appears I need the MS Platform SDK to get the DirectShow library.

When I try to compile in VS2005, I get a lot of deprecation warnings.  I was also getting a lot of 64bit compatibility warnings.  For the time being, I have shut off the 64bit checking.

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Re: New version of Kymaera.... please!
« Reply #57 on: February 09, 2006, 09:55:54 am »
Can you post the binary?

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Re: New version of Kymaera.... please!
« Reply #58 on: February 12, 2006, 02:01:30 pm »
Looking nice, any idea on release date ???

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Re: New version of Kymaera.... please!
« Reply #59 on: May 02, 2006, 04:40:16 pm »
Where are we at with Kymaera?  Is it dead?

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Re: New version of Kymaera.... please!
« Reply #60 on: May 02, 2006, 10:40:56 pm »
Where are we at with Kymaera?  Is it dead?

Never dead as long as source is available...

of course, finding someone to work on it is a plus, too.  :D

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Re: New version of Kymaera.... please!
« Reply #61 on: September 07, 2006, 02:13:30 am »
Any advance on this FE?
The latest I can find is 2.0.2 at :- http://prdownloads.sourceforge.net/kymaera/kymaera_setup_windows_2_0_2.exe?download

Or has any1 taken on the source and developed sumthin' else cool?

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Re: New version of Kymaera.... please!
« Reply #62 on: September 07, 2006, 09:31:16 am »
Any advance on this FE?
The latest I can find is 2.0.2 at :- http://prdownloads.sourceforge.net/kymaera/kymaera_setup_windows_2_0_2.exe?download

Or has any1 taken on the source and developed sumthin' else cool?

spence

Unfortunately, the version in your link does not include source code.

I have been playing with the source code for a while now. I don't know if a new version will be released. There appears to be quite a bit missing from the source code, including the entire skinner application. The config application is also a mess. The frontend itself was ported to use the Allegro game programming library. The Allegro API, however, has changed significantly since then. Also, the movie playing code is Windows-specific.

The plan is to rewrite the skinner and config app using the machine-independent wxWidgets library, and to make the frontend not dependent on Microsoft code or compilers.
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Re: New version of Kymaera.... please!
« Reply #63 on: September 10, 2006, 08:35:50 pm »
Which would be fantastic.  Esp. if a DOS port can be made to function with arcade monitor modes working.