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Author Topic: Soul Edge to Jamma  (Read 4410 times)

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paigeoliver

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Soul Edge to Jamma
« on: May 26, 2005, 10:18:45 pm »
I just did a quick mod on a Soul Edge board to change it from JAMMA+ to JAMMA. Modification eliminated the need for the kick harness.

Here is the important parts of the pinout that you will need.

This is for the secondary edge connector.

Solder side
pin 5---key
pin 8---player 2 button 4(guard)
pin 20--player 1 button 4(guard)

Simply solder wires tagging thos locations to the Button4 locations on the standard Jamma pinout. I also cut the traces on the JAMMA side, just in case.


Top of board. Note, the solder you see on the secondary connector in this picture is not needed, that is the result of me magically soldering up the wrong side of the board!!!!!!!!!!!!


Bottom of board. Tape keeps the wires from getting ripped out.


Block buttons now work without the kick harness. See, both players are blocking.


Time to play!
Acceptance of Zen philosophy is marred slightly by the nagging thought that if all things are interconnected, then all things must be in some way involved with Pauly Shore.

tommy

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Re: Soul Edge to Jamma
« Reply #1 on: May 26, 2005, 11:05:32 pm »
I'm not sure its worth modding the pcb, why not just use the kick harness?

paigeoliver

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Re: Soul Edge to Jamma
« Reply #2 on: May 26, 2005, 11:11:25 pm »
I'm not sure its worth modding the pcb, why not just use the kick harness?

#1. I don't have it.

#2. I have around 50 boards for that machine, adding in extra harnesses severely complicates things.
Acceptance of Zen philosophy is marred slightly by the nagging thought that if all things are interconnected, then all things must be in some way involved with Pauly Shore.

tommy

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Re: Soul Edge to Jamma
« Reply #3 on: May 26, 2005, 11:15:22 pm »
If you ever get tired of it of can find another SC pcb i would buy it or trade another pcb for it. (dont really want to go through Ebay)

Shrapnel

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Re: Soul Edge to Jamma
« Reply #4 on: September 03, 2015, 08:51:59 am »
EDIT: solved. The soldering work was actually fine, but the wiring on the cabinet wasn't working properly.
Moved the board into a different cabinet and it worked like a charm. =)

Did this very same thing (thanks for the heads-up!) and now the kick button works for both players, but the guard button doesn't. What could be the reason? I'm at a loss... =P
« Last Edit: September 04, 2015, 06:59:15 am by Shrapnel »

ChanceKJ

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Re: Soul Edge to Jamma
« Reply #5 on: September 03, 2015, 11:23:22 am »
I might have to do this on mine! Oooo  :cheers:

yotsuya

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Re: Soul Edge to Jamma
« Reply #6 on: September 03, 2015, 02:16:13 pm »
I might have to do this on mine! Oooo  :cheers:

Nice follow up of a necro post, jerky!
***Build what you dig, bro. Build what you dig.***

n3wt0n

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Re: Soul Edge to Jamma
« Reply #7 on: September 03, 2015, 04:52:54 pm »

ChanceKJ

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Re: Soul Edge to Jamma
« Reply #8 on: September 03, 2015, 06:28:53 pm »
It's relevant to me, this timeless. ;)

yotsuya

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Re: Soul Edge to Jamma
« Reply #9 on: September 03, 2015, 09:10:15 pm »
The last post before the necro was over a decade ago. Kinda funny.
***Build what you dig, bro. Build what you dig.***

ChanceKJ

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Re: Soul Edge to Jamma
« Reply #10 on: September 04, 2015, 02:11:21 am »
It's still a good idea. Wouldn't have thought about it unless it was brought back. :) I mean, what's the point of keeping this stuff unless we can use it for reference or search for answers. Right?

yotsuya

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Re: Soul Edge to Jamma
« Reply #11 on: September 04, 2015, 02:35:19 am »
Reading it is one thing. You don't go try asking Mark Twain if he can change the ending of Huck Finn,  do you?
***Build what you dig, bro. Build what you dig.***

ChanceKJ

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Re: Soul Edge to Jamma
« Reply #12 on: September 04, 2015, 03:07:18 am »
I don't have to, the comet got his ass. You know, I've never read Huck Finn, I should...


...wait, how's this even relevant??