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Author Topic: LED-Wiz USB LED and Output Control Device now available. *Blinky lights*  (Read 122734 times)

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2600

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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #280 on: January 06, 2006, 10:36:58 am »
Your using MAME32.  Not sure why the cfg is different.  The ctrlr cfg is a slighty different answer.  I'm not sure if you want to take this to another thread or not to discuss it as it can go on and on.

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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #281 on: January 06, 2006, 10:40:27 am »
in asteroid.cfg I get this:

<?xml version="1.0"?>
<!-- This file is autogenerated; comments and unknown tags will be stripped -->
<mameconfig version="10">
    <system name="asteroid" />
</mameconfig>

I never got a .ctrlr file even after changing the settings.
Of course, you make the ctrlr files.

Quote
I also don't see a default .cfg file with the default values.
Hmm, they changed it since I last looked at it.  Well, with an empty system tag that means to use the defaults.
I looked at defaults.cfg, it was empty to.  So I switch inputs and got
Code: [Select]
<?xml version="1.0"?>
<!-- This file is autogenerated; comments and unknown tags will be stripped -->
<mameconfig version="10">
    <system name="default">
        <input>
            <port type="P1_BUTTON1">
                <newseq type="standard">
                    KEYCODE_A
                </newseq>
            </port>
        </input>
    </system>
</mameconfig>
And I switched asteroid
Code: [Select]
<?xml version="1.0"?>
<!-- This file is autogenerated; comments and unknown tags will be stripped -->
<mameconfig version="10">
    <system name="asteroid">
        <input>
            <port type="P1_BUTTON1" mask="16" index="5" defvalue="0">
                <newseq type="standard">
                    KEYCODE_Z
                </newseq>
            </port>
        </input>
    </system>
</mameconfig>

That worked.  I then created a \ctrlr\test folder, put a modified asteroid.cfg file there renamed to test.cfg.  added -ctrlr test.cfg to commandline.  Didn't work until I deleted default.cfg and asteroid.cfg in the cfg folder.  Hmmm, the devs changed this.  The ctrlr files use to override the cfg files.  However, with it as it stands I don't see the need for anyone to use the ctrlr files anymore.

So, if the system tag is empty in the rom, parent, and default then defaults are used.
You'll have to ask HowardC about ctrlr files and the algorithm used in johnny5 to know what order things need to be looked at.

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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #282 on: January 06, 2006, 10:56:57 am »
Woops forgot about that.

SirPoonga is half right, except you can't copy cfg files to ctrlr cfg files directly.

Should look more like:

Code: [Select]
<mameconfig version="10">
    <system name="asteroid">
        <input>
            <port type="P1_BUTTON1">
                <newseq type="standard">KEYCODE_Z
                </newseq>
            </port>
        </input>
    </system>
</mameconfig>

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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #283 on: January 06, 2006, 12:22:58 pm »
SirPoonga is half right, except you can't copy cfg files to ctrlr cfg files directly.
Yes you can, I just did.  Plus how is what you posted different other than not having a couple of attributes.

Note that the order in which things are in the cfg file makes a difference.  Like if mslug was defined before neogeo then the neogeo would never get used, or something like that.  Again, HowardC knows more as he figured this stuff out for johnny5.

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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #284 on: January 06, 2006, 01:00:30 pm »
SirPoonga is half right, except you can't copy cfg files to ctrlr cfg files directly.
Yes you can, I just did.  Plus how is what you posted different other than not having a couple of attributes.

Mine works, you said yours didn't.  Also, when you call the cfg, I believe you just say the name "test" not test.cfg.  Note: I didn't have to delete other files either.

If it does for some work by just copying it, I'd still advise against it.  Rember the cfg files store more then just controls.  Let's move this to a different thread if you want to continue.

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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #285 on: January 06, 2006, 01:37:47 pm »
Mine works, you said yours didn't.  Also, when you call the cfg, I believe you just say the name "test" not test.cfg.  Note: I didn't have to delete other files either.
Actually, I modified the mame.ini file and put "test" in the ctrlr value.  I didn;t do commandline, just type that out here.

Quote
Rember the cfg files store more then just controls.
But this is xml without a dtd so it won't hurt.

I still have to delete default.cfg and asteroid.cfg id there is control info in them.

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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #286 on: January 09, 2006, 10:38:29 am »
At one point in this thread it was mentioned of the possibility the LedWiz could be individually addressed (ala GPWiz49 1,2,3,4) to enable more than one LedWiz controller on the same system...

Was this ever / or is there a possibility it may get implemented?

Thanks!
« Last Edit: January 09, 2006, 11:03:33 am by RetroACTIVE »
Happy Gaming!

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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #287 on: January 09, 2006, 05:08:27 pm »
Point of praise:

I noticed that this is off Beta now from the thread and sent Randy some PMs a little after midnight on Friday morning.

I ordered shortly after those PMs confirming it to be fact.

Today, I received my LEDWiz and tonight, magical forces and good wiring willing, we'll find out just how sweet this thing is!

Thanks, Randy!

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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #288 on: January 09, 2006, 10:54:13 pm »
Sorry it has been so long since I've updated.

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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #289 on: January 09, 2006, 11:55:54 pm »
I am running buddas mame.99u2.  If it's easy, I'm your man.  I'm no rocket scientist.

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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #290 on: January 10, 2006, 12:31:10 am »
Not familiar with it.  Is it just the executable that is different?

I want to give you a straight mame build with and a lighting config file that I create for your panel and see how hard it is for you to get your panel lighting the game controls.  I'm trying to determine how user friendly my setup is.  It is hard for me to judge because it's simple for me.  It won't be today.  Possible tomorrow or the next.  Ooops it is tomorrow.

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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #291 on: January 10, 2006, 01:54:31 am »
Sounds good to me.  The lights are actually in my buddies cabinet.  Do you think he could handle it?  It will be a good test for both of us.

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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #292 on: January 10, 2006, 02:32:04 am »
I'm hopeful to be installing and tinkering with tomorrow evening.  I stink at this type of wiring, so I have a friend coming to help me.

I'm running mame 102b and mamewah161, so if there are any pointers at all I'm welcoming them--the only thing I have right now is the ledwiz software from groovygamegear.com and all I truly hope to do is have everything always lit up until a game is launched and then I want only the buttons in use to light.

I'll be taking pics and grumbling/sharing later...

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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #293 on: January 10, 2006, 09:11:30 am »
At one point in this thread it was mentioned of the possibility the LedWiz could be individually addressed (ala GPWiz49 1,2,3,4) to enable more than one LedWiz controller on the same system...

Was this ever / or is there a possibility it may get implemented?

Thanks!
Out of curiosity, how hard would it be to drive a switch off of one of the inputs?
This opinion was created from 100% post consumed information.

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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #294 on: January 10, 2006, 09:57:47 am »
Ok, as promised.
« Last Edit: January 12, 2006, 04:48:23 pm by MikeQ »

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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #295 on: January 10, 2006, 10:06:33 am »
That will mean at the end of all this, there will be a DLL and an OCX method for low-level communication.
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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #296 on: January 10, 2006, 10:52:41 am »
Holy atomic pile, Batman!

I was interested in the whole LED lighting thing before.
Now, thanks to that video I NEED IT!!!

Now where's that ordering page on GroovyGameGear...

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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #297 on: January 10, 2006, 11:45:58 am »
outstanding! :o
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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #298 on: January 10, 2006, 04:31:09 pm »
I can ask for a file named "Setup.exe" and I click it and it detects all MAME versions on my PC, asks which ones I want to use with the LED-Wiz, Asks if I want it to highlight buttons used in games and in a custom color or the original game colors, asks if I want no intro ilumination, to program my own intro illumination, or for it to just surprise me, and then I make my choices and it automatically configures the LED-Wiz and modifies my MAME folder to make it happen.


Well, I'm working on something here.  Be careful what you ask for though......

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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #299 on: January 11, 2006, 07:44:26 am »
I can ask for a file named "Setup.exe" and I click it and it detects all MAME versions on my PC, asks which ones I want to use with the LED-Wiz, Asks if I want it to highlight buttons used in games and in a custom color or the original game colors, asks if I want no intro ilumination, to program my own intro illumination, or for it to just surprise me, and then I make my choices and it automatically configures the LED-Wiz and modifies my MAME folder to make it happen.
Well, I'm working on something here.
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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #300 on: January 11, 2006, 01:54:34 pm »
Holy moly...  are you offering your .dll to the public, MikeQ?  I've done some very minor things with my LEDWIZ, but that is stinkin' awesome.  I need to finish wiring up my buttons now.
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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #301 on: January 11, 2006, 02:13:41 pm »
Understood  ;)
Meaning ask more questions :)

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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #302 on: January 11, 2006, 02:14:50 pm »
My dll is just so that you talk to the LED-WIZ.

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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #303 on: January 11, 2006, 04:45:51 pm »
Is that a bad thing?
M    Y    X

BLACKOUT  - Finally rewritten - http://blog.myxdigital.com/
Original BLACKOUT thread - http://forum.arcadecontrols.com/index.php?topic=48239.0

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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #304 on: January 11, 2006, 04:47:03 pm »
No, this allows other developers to be able to use the led wiz easily.

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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #305 on: January 11, 2006, 05:07:39 pm »
Is that a bad thing?

Is which a bad thing?

The DLL being needed to talk to the LED-WIZ or needing a custom version of Mame?

The DLL gives developers a generic way to use the LED-WIZ as does Randy's OCX.

The custom version of Mame is unfortunate but necessary for the type of things I want to be able to do.

It would be nice if all the Ancillary Mame developers (people making their own Mames) could get together and create a single extended version of Mame that incorporates all the nice features that people add.
« Last Edit: January 11, 2006, 05:16:27 pm by MikeQ »

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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #306 on: January 11, 2006, 08:10:15 pm »
Reposting some pics that I had to delete due to space.
« Last Edit: January 12, 2006, 04:44:59 pm by MikeQ »

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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #307 on: January 12, 2006, 07:18:33 am »
It would be nice if all the Ancillary Mame developers (people making their own Mames) could get together and create a single extended version of Mame that incorporates all the nice features that people add.
You mean NoNameMAME!!!
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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #310 on: January 12, 2006, 09:04:40 am »
It'd be nice if (maybe at first) the MAME LED source tweak could be in a nice little idiot-proof app like SA Dev's MameTweaks for all us not-so-competent people. What are the chances of that?

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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #311 on: January 12, 2006, 09:33:26 am »
It'd be nice if (maybe at first) the MAME LED source tweak could be in a nice little idiot-proof app like SA Dev's MameTweaks for all us not-so-competent people. What are the chances of that?

So are these tweaks just the c-files that have been modified?  You drop them into a given version of mame and compile?

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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #312 on: January 12, 2006, 09:40:43 am »
So are these tweaks just the c-files that have been modified?  You drop them into a given version of mame and compile?

Download it and take a look. It's a single exe that...

Quote
can appy or unapply source code changes to MAME to give it additional options or change some existing options.
The steps to using this utility are to (1) Point it to your MAME source directory, (2) Click Analyze to analyze the code, (3) Check or Uncheck any tweak you would like to Apply or Unapply, (4) Click Apply, and (5) Compile or recompile MAME (this utility does not do it).

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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #313 on: January 12, 2006, 09:41:23 am »
It'd be nice if (maybe at first) the MAME LED source tweak could be in a nice little idiot-proof app like SA Dev's MameTweaks for all us not-so-competent people. What are the chances of that?
Nothing is idiot-proof . . .

What I mean is:
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When all is said and done, generally much more is SAID than DONE.

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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #314 on: January 12, 2006, 09:49:40 am »

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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #316 on: January 12, 2006, 10:01:05 am »
Nothing is idiot-proof . . .

What I mean is:

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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #317 on: January 12, 2006, 10:03:30 am »
Basically I just said that (couple of posts above). . .

Sorry, I'm reading and answering posts in order.

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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #318 on: January 12, 2006, 10:06:53 am »
Basically I just said that (couple of posts above). . .
Sorry, I'm reading and answering posts in order.
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Re: So, it's blinky lights you like, eh? - ALMOST READY! LEDWiz
« Reply #319 on: January 12, 2006, 10:14:07 am »
I'm not well versed in all the different mame mods out there.  Tiger-Heli.  Could you get me a list of these?  Might be worth pulling some of them into a single version.