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Author Topic: "Name that song" game  (Read 35098 times)

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Space Fractal

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Re: "Name that song" game
« Reply #80 on: May 21, 2005, 07:08:15 am »
It seen I was a bit to late to make this function. I have still no working version, because I need to made some other features to work first (it was not problemfree).

I have released a beta, but the 1 to3 player minigame would first appear in the second beta, but only the setup of the game may work.
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Lave Laar

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Re: "Name that song" game
« Reply #81 on: May 21, 2005, 08:42:50 am »
The downloads should be back up.

I'm working on a new version with the following options / fixes

* Joystick-type selection for all four players
* Removal of wrong guesses (works both alone and together with automatic removal)
« Last Edit: May 21, 2005, 09:19:53 am by Lave Laar »

Space Fractal

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Re: "Name that song" game
« Reply #82 on: May 21, 2005, 04:33:32 pm »
Lava Laar, I know it is not your thread, I just say this to respect your software, that was made for some other people, that asked for this game.

I guess it not good to talk about 2 defficent software in the same thread, after you released the first version.

It just better for be to doing that the AMB2.0b thread, becuase I going add this as a bonus minigame, that may function a bit diffecent.

Of cource, I notice, when Im a finihsed by me here, and let se what people think.
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Lave Laar

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Re: "Name that song" game
« Reply #83 on: May 25, 2005, 02:48:10 pm »
New version available at : http://home.c2i.net/llin/NmSg20b1.exe

Some of the news in this version :

* Joystick-type selection for all four players
* Removal of wrong guesses (works both alone and together with automatic removal)

DreamWeb

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Re: "Name that song" game
« Reply #84 on: May 25, 2005, 03:17:16 pm »
Terrific update!  Can't wait to give this a try when I get home.

Cheers!

d.

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Re: "Name that song" game
« Reply #85 on: May 30, 2005, 05:41:57 pm »
Great work, Lava Laar  ;D.

I have downpritoty my simple minigame version, because I have made some other features first (Screen saver etc). Sorry about that, but there are now a least one version of this concept to PC.
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Re: "Name that song" game
« Reply #86 on: May 30, 2005, 08:03:02 pm »
This is a really terrific piece of software.

I haven't yet messed around (figured out?) the joystick control only bit yet.. but, I'm going to..  as soon as we stop playing ;)

I've got the Billboard Top 100 hits from 1980-present on my machine.. and it's ideal for a piece of software like this.

d.

Lave Laar

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Re: "Name that song" game
« Reply #87 on: June 01, 2005, 04:15:36 pm »
An update is now available at : http://home.c2i.net/llin/NmSg20b2.exe

Nothing major new in this version

* Fixed a couple of minor bugs
* Tidied up the options-screen a little

This will probably be the last version of this program as it now seems to be doing what most people want.
I have not found any other bugs either.

DreamWeb

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Re: "Name that song" game
« Reply #88 on: June 01, 2005, 08:10:28 pm »
Hey there!

Very nice release (yet again)!

The only problem I'm having is selecting the mode I want to play...  I'm in Joystick control mode, which works beautifully, except when I'm trying to choose my mode.  I can select up and down just fine... but, I can't select unless I hit ENTER.  I don't have enter mapped to my CP.  Could't this be mappable by the user?  Or.. just make it player 1 select?

Oh.. and you may not be concerned about this.  But, when I run this on my dual monitor desktop (on my comp, not on my cab).. the windowed screen centers itself right smack dab between the two monitors.. spanning the two of them.  Very annoying ;)   It also resets my mouse to the bottom right of my right monitor every time I hit START.

If I select Full screen at startup.. it comes up full screen.. but on my right (2nd) monitor.  Should be the first.

Thanks!  And terrific work.

d.
« Last Edit: June 01, 2005, 08:13:23 pm by DreamWeb »

Lave Laar

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Re: "Name that song" game
« Reply #89 on: June 02, 2005, 03:07:36 am »
All keymappings is set to player 1 keys when selecting number of players and mode.

tivogre

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Re: "Name that song" game
« Reply #90 on: June 04, 2005, 12:58:31 am »
I loaded this into my arcade cabinet for the first time today;  I had some issues.

Could someone please explain how the joystick select mode is SUPPOSED to work?  I assumed that once a player buzzed in, he/she could then control the cursor with their stick and then hit select.

What I observed was that the player 1 stick ALWAYS moved the cursor (even before they buzzed in), and that players who buzzed in (including player 1) would select whatever answer player 1 had chosen BEFORE they buzzed in.  FWIW, my player 1 joysticks are mapped to the 4 arrow keys, and the player 1 buzz button is the enter key.

I also experienced issues in joystick select mode with players being able to buzz in AT ALL.

No apparent response when the correct key was pressed.

Anyone else have similar issues or suggestions for me?

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Re: "Name that song" game
« Reply #91 on: June 04, 2005, 02:24:26 am »
Oops.

I meant to post this earlier.

You're right, Lave Laar.

I was accidentally trying to select my mode using my buzz in button.  Not my select button.

And thanks.. concerning the dual monitor issues.

d.

Lave Laar

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Re: "Name that song" game
« Reply #92 on: June 04, 2005, 11:46:53 am »
Quote
Could someone please explain how the joystick select mode is SUPPOSED to work? I assumed that once a player buzzed in, he/she could then control the cursor with their stick and then hit select.
This is correct.

tivogre

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Re: "Name that song" game
« Reply #93 on: June 04, 2005, 04:21:57 pm »
Quote
Could someone please explain how the joystick select mode is SUPPOSED to work? I assumed that once a player buzzed in, he/she could then control the cursor with their stick and then hit select.
This is correct.  Keys assigned to up, down and select are used for each player.

Quote
What I observed was that the player 1 stick ALWAYS moved the cursor (even before they buzzed in), and that players who buzzed in (including player 1) would select whatever answer player 1 had chosen BEFORE they buzzed in. FWIW, my player 1 joysticks are mapped to the 4 arrow keys, and the player 1 buzz button is the enter key.
This is because moving between buttons with the arrow keys is default windows-behaviour.  That's why they always work.  Therefore, in the current state of the program, there are some limitations.  Arrow keys will always move between the buttons.  The Enter key can't be used as a Buzz-in key and you can't use arrow keys as select buttons or Buzz-in keys.  I will try to find a solution to this.  I will probably have to override the default key-handling.

Quote
I also experienced issues in joystick select mode with players being able to buzz in AT ALL.
No apparent response when the correct key was pressed.
What keys are mapped to the buzz-in keys ?


My player 1 buzz key is ENTER;  my player 2 buzz key is E.

Well,  that certainly explains the behavior.  Unfortunately, this limitation makes all of the work you did on joystick control useless for my cabinet (and I expect others).

I have (and I suspect many others do too) player 1 joystick mapped to the arrow keys, and player 1 button 1 mapped to ENTER.  I have player 2 joystick mapped up=pg up dn=pg do left=[ right=].

This mapping allows me to use the two joysticks to move through front ends pretty efficiently.

Hopefully you will be able to (and want to) correct these LAST few issues.

If you do, this will certainly become a party STAPLE on many cabs!

Thanks for all of the hard work!

Space Fractal

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Re: "Name that song" game
« Reply #94 on: June 05, 2005, 05:56:36 pm »
Hi Anyone.

After a delayed developing of this game, I have now got my own minigame like version, fully playable today.

- This is going be a 1-2 player battle mode (that can choose a answear simulations), both with hiscore support (that is still mising, but this is the last thing.

- THere are Full reconfiguration controls, rotation of the screen and skin.

- Support all bass.dll fileformats (including mod files), including mp3, ogg, flac, wma and wav with ID1 and ID2 support (the may be a small issues left in the tagger, so please update bad taggede mp3's).

- The minigame may be a bit less feature packed in the great Lava Laar version, but I did going my own way. Of cource I dosen't want a direct plagiat of his software.

I only have the some configuration missing, and a how to use documention. A release is on Tuesday or Thursday.

The rest of the jukebox features can been found in the jukebox section, but is not a subject in this thread.

Regards
Space Fractal
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Lave Laar

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Re: "Name that song" game
« Reply #95 on: June 05, 2005, 06:10:26 pm »
Quote
Well,

tivogre

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Re: "Name that song" game
« Reply #96 on: June 05, 2005, 07:14:07 pm »
I don't HAVE to use it... it's just a standard configuration, and makes the cabinet very easy to use for OTHER games / features.

Losing that isn't worth making the joystick selection in this on game work.

Don't get me wrong...  I LOVE what you've done, and I am VERY thankful.  I'll just have to continue to play without the joystick mode support until you fix this (if you fix it).

Lave Laar

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Re: "Name that song" game
« Reply #97 on: June 07, 2005, 01:20:00 pm »
I really don't know how to express myself.

Steve B.

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Re: "Name that song" game
« Reply #98 on: June 07, 2005, 02:03:09 pm »
You can add me to your growing list of happy users of your program. I've been having a lot of fun with it.

I just have one aesthetic request: At higher resolutions, everything is pushed up into the top left-hand corner. Would it be possible to center the answers in the window?

Thanks again for all of the fun,
Steve

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Re: "Name that song" game
« Reply #99 on: June 07, 2005, 03:17:59 pm »
Lave Laar,

You probably have more users than you realize!!

d.

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Re: "Name that song" game
« Reply #100 on: June 07, 2005, 05:03:54 pm »
Lave Laar,

You probably have more users than you realize!!

d.

I agree.  If you DON'T have a large user base, it's because people haven't stumbled across this thread.

You should send some type of notice to SAINT and get a front page anouncement.

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Re: "Name that song" game
« Reply #101 on: June 07, 2005, 05:08:43 pm »
Yeah, I downloaded the game, but haven't posted because I haven't got any questions.  It's still on my laptop waiting to get moved to my desktop and installed.  I've been kind of busy lately.  I'm still looking forward to getting it on my desktop, where all my music is and I can play it with my desktop CP.

Cheers,
KenToad

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Re: "Name that song" game
« Reply #102 on: June 07, 2005, 05:11:56 pm »
Hi Anyone.

Now I have made my own version, so there a 2 much deficient versions to choose from.

All suggestions may be hold in my own thread about Arcade Music Box, so I or Lava Laar doesn't missfill a thread, that was to the other version.

http://forum.arcadecontrols.com/index.php/topic,37973.msg339474.htm

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Lave Laar

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Re: "Name that song" game
« Reply #103 on: June 07, 2005, 06:25:25 pm »
I just have one aesthetic request: At higher resolutions, everything is pushed up into the top left-hand Corner. Would it be possible to center the answers in the window?

I don't remember which version I added this option, but at least in the already available 2.0b2 version you can do this.
Go to options and check "Resize with one of the following methods".

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Re: "Name that song" game
« Reply #104 on: June 07, 2005, 09:33:01 pm »
Interesting concept.  I could see this becoming a standard jukebox feature before long... :)

I was hoping you would find this thread.   ;)

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Re: "Name that song" game
« Reply #105 on: June 07, 2005, 10:13:31 pm »
hmmmmm....might add something along these lines to SKJB.   :D

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Re: "Name that song" game
« Reply #106 on: June 07, 2005, 10:23:34 pm »
My juke is so far behind these jukes, I need to spend more time on fixing bugs and finishing the promised features, so I think I'll have to back out of the name-that-tune horse race...
--Chris
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Re: "Name that song" game
« Reply #107 on: June 07, 2005, 10:25:05 pm »
I really don't know how to express myself.  :P What I ment was that why not use one of your other buttons ?

Anyway. I got some of it sorted out.  Now it's not possible to use the arrow keys before you buzz in.  It's also possible to use Enter as buzz key. It's still not possible to use the arrowkeys as "select" -button or as "song"-buttons when not in joytick mode.  Other than that just about every other button is available to use.

Any other bugs or suggestions before I release this ?

As very few people seem to be using the program, the next version will be the last.

I actually do have ONE more suggestion / request.

Most 4 player cabinets have Player 1, Player2, Player 3 and Player 4 Start buttons.  Can you set it up so that pressing one of these starts the game with the correct number of players without putting up the selection menu for # of players?

Lave Laar

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Re: "Name that song" game
« Reply #108 on: June 08, 2005, 04:33:24 am »
Most 4 player cabinets have Player 1, Player2, Player 3 and Player 4 Start buttons. Can you set it up so that pressing one of these starts the game with the correct number of players without putting up the selection menu for # of players?

Setting this up would probably require to select number of players before each round.

tivogre

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Re: "Name that song" game
« Reply #109 on: June 08, 2005, 08:01:22 am »
Quote
Setting this up would probably require to select number of players before each round.  Is this what you want ?

I have to do that already (I think because I don't have the option that says start with a default # of players selected). 

Now I get the pop-up and have to press an on screen button.

What I'm suggesting is to have 4 start buttons defined (vs. the one you have now).  When the program starts or a game ends, if I press "Start Button 2" the game starts in 2 player mode.  If I press "Start Button 4" it starts in 4 player mode.

Also, could you add to the options page a "Start in Default Mode".  That way, I could define to always start in "Random" mode or "Title" mode.  I would then require NO selections on start-up or between games.

This would make your application behave just like any other "arcade game" on the cabinet.

Thanks again for all of the GREAT work on this, and for continuing to support and implement our requests!

Lave Laar

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Re: "Name that song" game
« Reply #110 on: June 12, 2005, 07:16:28 pm »
Final version now available at : http://home.c2i.net/llin/NTS20b3.exe

This version includes above mention suggestions as well as couple of others.

I changed the name of the exe-file to "NTS.exe" so if you want to keep your previous settings you will have to rename the old ini-file to "NTS.ini".

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Re: "Name that song" game
« Reply #111 on: June 12, 2005, 07:33:22 pm »
Many sincere 'thank yous'  for the software.

Nicely done!

Now.. if you're actually interested in bugs.. I'll tell you what I found from a couple of quick games.  #1)  When I change to full screen... or Start a game.. my mouse pointer teleports to the bottom right corner of my second (right) monitor.  #2)  If I select the same key for buzzing in and selection...    it automatically selects one of the songs whenever I buzz in.  I don't get the option to select a song after buzzing in... if that makes sense.

d.
« Last Edit: June 12, 2005, 07:39:57 pm by DreamWeb »

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Re: "Name that song" game
« Reply #112 on: June 12, 2005, 11:21:04 pm »
I hope you didn't mean it about the "last" version.   ;D

I love that you added the credits option.  Makes it fit right in with the Arcade cabinet games.

There are a few VERY minor things that would improve usability... especially for guests who don't use the machines every day:

In my priority order of implementation:

Buzz in button should be able to be different from the player start button.  Player start buttons are (often) not located near the player's joystick / other buttons on an arcade panel.

Buzz in and select button should be able to be the same.  This would then be a true one stick / one button per player game.  Hit the button to buzz in...  Move to highlight answer...  press button again to enter selection.

To make the coin / credit feature useful on most cabinets, you need to be able to specify multiple (up to 4 different) buttons that will add a credit.   Most folks who have multiple coin slots have each slot mapped to a different key-press. (i.e. 1=player 1 credit, 2=player 2 credit, 3=player 3 credit, f=player 4 credit).  You would just want to add a credit regardless of WHICH credit button was entered.

Allow the order of the players across the top to be changed.  My 4 player panel actually has player 3 at the far left, player 1 left center, player 2 right  center, player 4 far right.  The player start buttons are in that order... so that's where folks will expect to stand.  It would be nice if the player scores could be ordered the same way.

It would be nice in the skin options if the "hi light field" color during joystick selection could be a different color for each player.

This is an AWESOME piece of software;  a great credit to you that you're down to "user interface" clean-ups and improvements in such a short time.


Lave Laar

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Re: "Name that song" game
« Reply #113 on: June 14, 2005, 03:04:54 pm »
Actually some of the last suggestions made so much sense that I've decided to release a new version.

* buzz in and select can be the same (it's now possible to play a four player game with only six buttons)
* Added the extra credit options
* Option to select player display order
* Option to not move mouse cursor to lower right corner

Renamed captions.txt to captions.dat and moved it into the data-folder. Folders.dat should also go into this folder.

So I guess one should never say never

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Re: "Name that song" game
« Reply #114 on: June 14, 2005, 10:24:56 pm »
This is B.E.A.U.T.I.F.U.L!   :o

The ONLY bug I found is the implementation of the coin credits.

You have it set up so button 1 issues 1 credit, button 2 issues 2 credits, button 3 issues 3 credits, and button 4 issues 4 credits.

Each of the 4 coin buttons should issue ONE credit.

The point being, if I have players inserting coins into my 4 slot coin door, they get 1 credit per coin, regardless of which slot it is put in.

The interface on this is now AWESOME!

This is my new favorite game for the cabinet.

I can't wait until my next party!

koolmoecraig

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Re: "Name that song" game
« Reply #115 on: June 14, 2005, 10:49:44 pm »
How about a vertical version??

Any plans for that?


Lave Laar

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Re: "Name that song" game
« Reply #116 on: June 15, 2005, 05:11:41 pm »
I have no plans to build rotation into the program itself.
It will however work with a video card that supports hardware rotation and as such will rotate the whole windows desktop.

Space Fractal

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Re: "Name that song" game
« Reply #117 on: June 18, 2005, 01:12:59 pm »
The 2player minigame (wich my version is based on), I made recently have support for vertical monitors in both ways (just select the supported skin).

How about a vertical version??

Any plans for that?


Decade Old Work: MultiFE, ArcadeMusicBox
Today Works: Various Spectrum Next games from Rusty Pixels and html5 games.

Space Fractal

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Re: "Name that song" game
« Reply #118 on: June 25, 2005, 07:48:18 pm »
I have released a new version of my jukebox application. For the "name that song" users, I have now got the hiscore to work and have fixed some flaws in the minigame. The game is now fully playable and is fun to a little game.

Here is a thread for all AMB versions, that is may released (the old v2.02 thread is locked):
http://forum.arcadecontrols.com/index.php/topic,39000.0.html

Decade Old Work: MultiFE, ArcadeMusicBox
Today Works: Various Spectrum Next games from Rusty Pixels and html5 games.

Lave Laar

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Re: "Name that song" game
« Reply #119 on: August 01, 2005, 06:23:38 pm »
Had some time to kill, so I made a very small update to the program.
New in this version :

* Option to select the number of credits for each button
* Possibiblity to add your own letters to the high score entering
* Button to cycle through the different game modes

Avaiable at : http://home.c2i.net/llin/programs.html