Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Motion detecting switches...  (Read 7873 times)

0 Members and 1 Guest are viewing this topic.

Sinner

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 618
  • Last login:September 17, 2024, 11:27:45 am
  • Half the lies they tell about me, aren't true...
    • Geek My Gadget
Motion detecting switches...
« on: April 27, 2005, 02:27:28 pm »
Does anyone know if there is such a thing as a motion detecting switch (IE: mercury switch)...that could be used with VPinMAME...when you give the machine a shove, the switch would activate and signal a key press for the left/right push...does this make sense??

Sinner

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 618
  • Last login:September 17, 2024, 11:27:45 am
  • Half the lies they tell about me, aren't true...
    • Geek My Gadget
Re: Motion detecting switches...
« Reply #1 on: April 27, 2005, 02:31:29 pm »
Oooops, I thought I was in the MAIN forum...can someone move this?  I tried to delete the thread, but it won't let me...
Thanks...

CheffoJeffo

  • Cheffo's right! ---saint
  • Wiki Master
  • Trade Count: (+2)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 7784
  • Last login:July 14, 2025, 12:11:49 pm
  • Worthless button pusher!
Re: Motion detecting switches...
« Reply #2 on: April 27, 2005, 04:27:22 pm »
A machine (Midway Open Ice JAMMA cabinet) that I picked up for a buddy had a tilt mechnism in it.

Don't have any pictures, but it was basically a light leaf switch with the leaf pointing up and a magnet or weight attached to the top. Rocking the machine would cause the leaves to contact and presto magico ... TILT.

Now, I haven't seen one since, but they do exist.

EDIT: I have now seen one since ...

http://www.happcontrols.com/amusement/pinball/95417600.htm
« Last Edit: April 27, 2005, 04:29:35 pm by CheffoJeffo »
Working: Not Enough
Projects: Too Many
Progress: None

saint

  • turned to the Dark Side
  • Supreme Chancellor
  • Trade Count: (+6)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6149
  • Last login:July 05, 2025, 12:51:00 pm
  • I only work in cyberspace...
    • Build Your Own Arcade Controls
Re: Motion detecting switches...
« Reply #3 on: April 27, 2005, 05:16:19 pm »
--- John St.Clair
     Build Your Own Arcade Controls FAQ
     http://www.arcadecontrols.com/
     Project Arcade 2!
     http://www.projectarcade2.com/
     saint@arcadecontrols.com

Shep

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 17
  • Last login:January 06, 2006, 06:05:15 am
  • I want to build my own arcade controls!
Re: Motion detecting switches...
« Reply #4 on: April 28, 2005, 09:50:17 am »
If you do understand, do you think this could be made to work?  Has anyone done it?  Would it be worth it??

Sounds like a good way to wreck your hard drive to me...  ::)

Sinner

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 618
  • Last login:September 17, 2024, 11:27:45 am
  • Half the lies they tell about me, aren't true...
    • Geek My Gadget
Re: Motion detecting switches...
« Reply #5 on: April 28, 2005, 10:09:53 am »
Protecting the drive shouldn't be very hard to do...there has to be some sort of mount you can use that will allow for the drive to remain level and not get jolted too much...besides, I personally wouldn't plan on banging on the thing...just a little nudge...

Dire Radiant

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 367
  • Last login:January 23, 2025, 06:30:10 pm
  • Cor, chief!
Re: Motion detecting switches...
« Reply #6 on: April 28, 2005, 11:24:27 am »
Of course what it's actually for is to connect to an alarm so the missus will know when he's been humping the cab again  :P

lustreking

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 100
  • Last login:October 11, 2021, 08:43:06 am
  • One Louder
Re: Motion detecting switches...
« Reply #7 on: April 28, 2005, 01:33:21 pm »
http://arcadecontrols.com/arcade_vdt.shtml

I had looked into this and on Radio Shack's webcatalog, all I could find was the following item
http://www.radioshack.com/product.asp?catalog%5Fname=CTLG&product%5Fid=49-530
It has a different part number than listed in the instructions, and it says "For normal closed loops; opens when activated "
Wouldn't we want a normally open detector?  Has anyone done this recently?

-Steve

IntruderAlert

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 873
  • Last login:May 02, 2007, 09:10:59 am
  • Chicken.. Fight Like A Robot
    • Intruder Alert
Re: Motion detecting switches...
« Reply #8 on: April 28, 2005, 01:51:05 pm »
what if you just put a bar of some kind across the front of the panel with a couple of switches on it
that way you could just shove on the bar to get the same result without actually shoving the whole cabinet and you could use regular microswitches

Flinkly

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1244
  • Last login:March 14, 2017, 01:14:21 pm
Re: Motion detecting switches...
« Reply #9 on: April 28, 2005, 02:01:19 pm »
interesting idea...a tilt bar.

IntruderAlert

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 873
  • Last login:May 02, 2007, 09:10:59 am
  • Chicken.. Fight Like A Robot
    • Intruder Alert
Re: Motion detecting switches...
« Reply #10 on: April 28, 2005, 02:13:53 pm »
yeah.. you could even make it a panel across the front of the CP
a false front if you will

Flinkly

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1244
  • Last login:March 14, 2017, 01:14:21 pm
Re: Motion detecting switches...
« Reply #11 on: April 28, 2005, 02:40:41 pm »
yeah, i hate the idea of bashing on my cab.  after all, it's taking so long to build.

mpm32

  • Cheesecake Master
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4121
  • Last login:November 20, 2018, 09:25:14 pm
  • I want to Build My Own Arcade Controls!!

SOAPboy

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1778
  • Last login:August 01, 2009, 03:36:12 am
  • ..::GeeK::..
Re: Motion detecting switches...
« Reply #13 on: April 28, 2005, 03:59:53 pm »

Mark70

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 479
  • Last login:August 19, 2011, 11:22:49 pm
  • I want to build my own arcade controls!
Re: Motion detecting switches...
« Reply #14 on: October 27, 2005, 12:50:06 pm »
... arcade builders could someday rule the world...currency would be reduced to quarters only, and wars would be settled

www

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 15
  • Last login:December 01, 2005, 08:18:59 pm
  • I want to build my own arcade controls!
Re: Motion detecting switches...
« Reply #15 on: November 23, 2005, 12:24:55 am »
Here is an bump idea so simple you may wonder why it hadnt been thought of earlier :)


or

« Last Edit: November 23, 2005, 01:18:30 am by www »

mahuti

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2757
  • Last login:September 18, 2024, 01:16:22 pm
  • I dare anything! I am Skeletor!
Re: Motion detecting switches...
« Reply #16 on: November 23, 2005, 12:35:51 am »
:)
Raspberry Pi, AttractMode, and Skeletor enthusiast.

Bumblebounces

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 126
  • Last login:January 26, 2016, 07:57:28 pm
  • I ever tell ya 'bout Bumbles? Bumbles...BOUNCE!
    • Starbase 74
Re: Motion detecting switches...
« Reply #17 on: November 23, 2005, 01:02:52 am »
I thought about using one of these

http://www.happcontrols.com/amusement/pinball/95032800.htm

The idea being using the plumb as the common and then bending thick copper wires (12 GA solid conductors, 3 of them) around the hoop and connecting them to the inputs for nudge right, left and middle.  Of course you'd have to isolate them somehow (hey, I haven't actually attempted this yet, it's just and idea :) ). 

It might take some fiddling with and you would probably have to dampen the plumb movement a bit so it doesn't swing too freely but I think it could work (and it's only about 10 bucks).

Bumble

mahuti

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2757
  • Last login:September 18, 2024, 01:16:22 pm
  • I dare anything! I am Skeletor!
Re: Motion detecting switches...
« Reply #18 on: November 23, 2005, 01:07:06 am »
If you cut the bottom harness up a bit, you could easily turn that into 3 switches...
Raspberry Pi, AttractMode, and Skeletor enthusiast.

www

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 15
  • Last login:December 01, 2005, 08:18:59 pm
  • I want to build my own arcade controls!
Re: Motion detecting switches...
« Reply #19 on: November 23, 2005, 01:14:25 am »
The difference with my idea is that it is not a tilt switch but is a bump detector.
If you use a traditional tilt switch you will get lots of false bumps while the mechanism is swinging.
With my idea the ball will always center in the hole and false triggering will be minimised.

Can you can see the difference ?

NiN^_^NiN

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 921
  • Last login:October 01, 2020, 10:28:26 pm
  • Oh yeah Baby. I put on my robe and wizard hat
Re: Motion detecting switches...
« Reply #20 on: November 23, 2005, 01:18:40 am »
I wouldnt worry about the HDD it can take alot of punishment :p i use a standard desktop 3.5" hdd in my car everyday for my carpc and people use it for there carpc's whent he 4WD so a lil hit from the side of a cab will wreck a harddrive then you got screwed over  ;D

www

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 15
  • Last login:December 01, 2005, 08:18:59 pm
  • I want to build my own arcade controls!
Re: Motion detecting switches...
« Reply #21 on: November 23, 2005, 01:25:42 am »
I wouldnt worry about the HDD it can take alot of punishment :p i use a standard desktop 3.5" hdd in my car everyday for my carpc and people use it for there carpc's whent he 4WD so a lil hit from the side of a cab will wreck a harddrive then you got screwed over  ;D

I am presuming this is a joke post ? If so please forgive me for not understanding it.
I have probably made a mistake, but I interpreted this thread to be about bump detection for a PINBALL simulator. Have I missed the point somewhere?

mahuti

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2757
  • Last login:September 18, 2024, 01:16:22 pm
  • I dare anything! I am Skeletor!
Re: Motion detecting switches...
« Reply #22 on: November 23, 2005, 01:32:58 am »
Read from the top. Someone mentions fragging an HD by bumping the machine. The above note attempts to refute that.

And so far your idea holds the most merit in my mind.
Raspberry Pi, AttractMode, and Skeletor enthusiast.

Bumblebounces

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 126
  • Last login:January 26, 2016, 07:57:28 pm
  • I ever tell ya 'bout Bumbles? Bumbles...BOUNCE!
    • Starbase 74
Re: Motion detecting switches...
« Reply #23 on: November 23, 2005, 01:46:54 am »
The difference with my idea is that it is not a tilt switch but is a bump detector.
If you use a traditional tilt switch you will get lots of false bumps while the mechanism is swinging.
With my idea the ball will always center in the hole and false triggering will be minimised.

Can you can see the difference ?

That's why I said you would have to dampen the plumb movement so it doesn't swing too freely.  I also said it would likely take a lot of time and patience to adjust for any satisfactory result (maybe not in those exact words). 

Your idea has merit as well.  Just trying to give another angle to see things from.  People in this forum tend to like to tinker with things (myself included) so I thought if anyone might want to take a crack at this, it's cheap and it might actually work.  I abandoned the idea of building pinball emulation into my cab so I will probably never attempt this.  I would actually be curious to see if it would work.


 

Jess--

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 243
  • Last login:April 05, 2023, 09:51:55 am
    • My Botched Cab
Re: Motion detecting switches...
« Reply #24 on: November 23, 2005, 08:19:08 am »
you could employ a trick used on some car alarms.

that is you us a spring through a metal tube (both soldered down to the board) any slow movement does not trigger the sensor but fast movement causes the spring to flex and connect with the tube. they are good at centering after being triggered and can be mounted at almost any angle

RickDIII

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 147
  • Last login:June 03, 2007, 10:18:28 pm
  • Finished 1st Cab!
Re: Motion detecting switches...
« Reply #25 on: November 23, 2005, 09:13:00 am »
I wouldnt worry about the HDD it can take alot of punishment :p i use a standard desktop 3.5" hdd in my car everyday for my carpc and people use it for there carpc's whent he 4WD so a lil hit from the side of a cab will wreck a harddrive then you got screwed over

Martoon

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 153
  • Last login:January 16, 2007, 03:32:14 pm
  • Boloney Beaver - he don't mess around!
Re: Motion detecting switches...
« Reply #26 on: November 23, 2005, 10:08:21 am »
It seems to me the best solution would be an accelerometer.  These are the same cheap devices used in car alarms and the tilt sensor in some handheld games (like Kirby's Tilt'n'Tumble on the Gameboy).  They tell you exactly how hard something is being tilted or nudged, so for a pinball sim, you could get physically accurate results for how the ball should respond.  I'm actually really surprised that Visual Pinball doesn't support something like this.
Time is that elusive quality of nature which keeps things from happening all at once.  Lately, it doesn't seem to be working.  -- Douglas Adams

www

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 15
  • Last login:December 01, 2005, 08:18:59 pm
  • I want to build my own arcade controls!
Re: Motion detecting switches...
« Reply #27 on: November 28, 2005, 04:41:06 pm »
I have also been alerted to these.
They have 4 prongs inserted in a bubble of fluid. as the fluid moves ot changes the capacitance.
They are only 5 bucks too.
http://www.goldmine-elec-products.com/prodinfo.asp?number=G15429&variation=&aitem=8&mitem=12


Dual axis electrolytic tilt sensor type SP5010-A-006 is similar to the SP5000 shown on the Spectron Website (http://www.spectronsensors.com).

The sensor features 5 PC board pins and a special liquid electrolyte housed in a .433" diamter x .865" glass cylinder. The electrolyte used in these sensors is an alcohol based fluid, contains no heavy metalss, and is non-corrosive. These sensors are used in oceanographic, aerospace, medical, GPS, etc., applications. There is a circuit on the WEB of an RC helicopter which uses one of these to provide information on tilt as it is flying. These sensors are very unique and are hard to find on the surplus market. Brand new - no data supplied. Has factory label SP5010-A-006. Check out our incredible price! G15429
« Last Edit: November 28, 2005, 04:43:28 pm by www »