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Author Topic: yoke / 270 wheel questions  (Read 2714 times)

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ericball

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yoke / 270 wheel questions
« on: April 26, 2005, 11:09:45 am »
1. What is the range of motion of a Star Wars yoke (both X & Y) ?
2. What is the range of motion of a typical 270 wheel game (e.g. Out Run or Cruis'n USA) ?

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Re: yoke / 270 wheel questions
« Reply #1 on: April 26, 2005, 01:46:23 pm »
2. What is the range of motion of a typical 270 wheel game (e.g. Out Run or Cruis'n USA) ?

I'm going to take a stab in the dark on the second one.   Isn't it 270 degrees? Hence the name?

markrvp

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Re: yoke / 270 wheel questions
« Reply #2 on: April 26, 2005, 02:11:36 pm »
Quote
I'm going to take a stab in the dark on the second one.   Isn't it 270 degrees? Hence the name?


:laugh: :laugh: :laugh:    ROTFL!!!   :laugh: :laugh: :laugh:

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Re: yoke / 270 wheel questions
« Reply #3 on: April 26, 2005, 02:22:51 pm »
Yes but don't always trust what you see listed, especially in MAME. According to catver, Roadblasters is a 360 degree/spinner type wheel. I've got a Roadblasters yoke right here on the desk and it's about 190 degrees.

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Re: yoke / 270 wheel questions
« Reply #4 on: April 26, 2005, 02:45:23 pm »
using poor logic, doesn't that make the x axis on a star wars yoke 190 degrees?

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Re: yoke / 270 wheel questions
« Reply #5 on: April 26, 2005, 02:52:56 pm »
I have no idea although I wouldn't be at all surprised if the two share parts. Which raises an interesting question I suppose - Could a roadblasters yoke be converted? hmmm....

ericball

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Re: yoke / 270 wheel questions
« Reply #6 on: April 26, 2005, 03:10:48 pm »
I'm going to take a stab in the dark on the second one.
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markrvp

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Re: yoke / 270 wheel questions
« Reply #7 on: April 26, 2005, 03:29:59 pm »
Okay, since I laughed then I will be the first to try and help  (BTW, I wasn't laughing at you, I just have an extreme appreciation for smartass remarks).

The Star Wars Yoke X axis rotation is approximately 170 degrees.
« Last Edit: April 26, 2005, 03:40:39 pm by markrvp »

markrvp

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Re: yoke / 270 wheel questions
« Reply #8 on: April 26, 2005, 03:30:35 pm »
X axis rotation continued.

NY_in_TX

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Re: yoke / 270 wheel questions
« Reply #9 on: April 26, 2005, 04:18:30 pm »

If the wheel could move 270 you would be able to swing the wheel nearly upside down in either direction, causing your hands to cross over.  Since I doubt that is the case, I've asked the question.


it does move NEARLY upside in each direction...45
« Last Edit: April 26, 2005, 04:21:33 pm by NY_in_TX »

ericball

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Re: yoke / 270 wheel questions
« Reply #10 on: April 26, 2005, 04:27:47 pm »
Thanks for the info.
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Re: yoke / 270 wheel questions
« Reply #11 on: April 27, 2005, 02:28:45 pm »
it does move NEARLY upside in each direction...45

Dire Radiant

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Re: yoke / 270 wheel questions
« Reply #12 on: April 27, 2005, 03:33:07 pm »
Doesn't the SW yoke do that? At least for the pitch control?

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Re: yoke / 270 wheel questions
« Reply #13 on: April 27, 2005, 11:59:44 pm »
270 degrees is used as a convenience in differentiating between 270 wheels and 360s.  In reality, if you grab 10 different games with "270 degree" wheels and measured their range of motion, you might get 10 different measurements, and may be none of them that are exactly 270.

As for the gears, lots and lots of wheels(incl. Star Wars) have them.  (All?  I've never SEEN one without.. )  They aren't there to make the pot move exactly 270 degrees, but to make it such that a full-range turn of the wheel causes the pot to turn IT'S full range, whatever that range might be.