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Author Topic: Power Player Game Controler  (Read 1069 times)

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Power Player Game Controler
« on: April 25, 2005, 01:05:40 pm »
I bought one of those Power Player game controlers...comes with 76,000 games...actually it's 10,000 versions of 76 games...anyway, the packages comes with another game pad and a light gun...

When I connect this unit and lightgun to my 27" Sony Wega, it works fine, but when I run MAME or House of the Dead (any of the versions), through to the same TV, I can't get my Act-Labs gun to be accurate...though the Act-Labs gun works fine on an old 20" RCA that I have...

I'm wondering how a $35CDN toy can connect and be calibrated properly and a light gun I paid over twice as much for can't...is there a way to get this working on my bigger screen?

One other thing,  I'm in the process of building a cabinet, and I want to purchase a cheap TV from WalMart.  $239CDN for a 27" Sanyo OR $219CDN for a 27" Philips...does it matter which I get?  Should I look into getting something different...

Any help you can provide is greatly appreciated...
 

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Re: Power Player Game Controler
« Reply #1 on: April 25, 2005, 05:09:07 pm »
I bought one of those Power Player game controlers...comes with 76,000 games...actually it's 10,000 versions of 76 games...anyway, the packages comes with another game pad and a light gun...

When I connect this unit and lightgun to my 27" Sony Wega, it works fine, but when I run MAME or House of the Dead (any of the versions), through to the same TV, I can't get my Act-Labs gun to be accurate...though the Act-Labs gun works fine on an old 20" RCA that I have...

I'm wondering how a $35CDN toy can connect and be calibrated properly and a light gun I paid over twice as much for can't...is there a way to get this working on my bigger screen?

Just a matter of how they work.
The NES/FamiClone light guns are simple brightness. When you pull the trigger, the screen is painted white, with diffrent shades of white indicating diffrent targets. There's no calibration, but the gun can only tell where it's pointed when you pull the trigger.

Side effect of this technology is you can cheat in Duck Hunt by mucking with the brightness and contrast. Eventually you reach a setting where when you pull the trigger the entire screen is painted a shade that the game recognizes as a hit.



More advanced guns like the Act-Labs actually watch for the flare as the electron beam scans by on the screen, and count off how long it's been since the VSync signal.  That's why they need a video feed, is so they know when a new screen draw starts.

No bright white flash, and it always knows where it's pointed, but it needs calibrating. It's also more sensitive to manufacturing variances, because the procedure is much more complex, and the screen refresh is SUPPOSED to be invisible.
Also can't cheat.