Okay, I played MrDo in BuddaMAME 0.96 over the weekend. Nice Blinky start Lights. Good job!!!
Question 1 - When Two credits are added - the LED's flash in SEQUENCE. I fired up Asteroids and they flashed ALTERNATELY. (But in Centipede, they flash in Sequence). Does anyone know of a way to set this to one of the other? And/or does anyone know which one is correct for the actual machine?
Question 2 - I am having a hard time seeing how to make this work or how to set it up. Specifially how to enable/disable functions on a per-game basis.
From the files, I see keybled.cfg which only contains the following two uncommented lines:
PL1_START_LIGHT->0
PL2_START_LIGHT->1
And Mrdo.dat which contains the following lines:
0:E006:COPY : 0:CREDITS
0:E097:COPY : 0:PL1_LIVES
0:E11C:COPY : 0:PL2_LIVES
0:E000:<= :60:ATTRACT_MODE:1
0:E000:> :60:ATTRACT_MODE:0
0:E1AF:!= :LAST:HIGHSCORE_ENTRY:1
0:E1AF:== :LAST:HIGHSCORE_ENTRY:0
0:E1B0:== :03:HIGHSCORE_ENTRY_LETTER:0
0:E1B0:== :00:HIGHSCORE_ENTRY_LETTER:1
0:E1B0:== :01:HIGHSCORE_ENTRY_LETTER:2
0:E1B0:== :02:HIGHSCORE_ENTRY_LETTER:3
0:E1CC:ISSET :80:MRDO_BALLREADY:1
0:E1CC:NOTSET:80:MRDO_BALLREADY:0
0:E30F:> : 20:MRDO_DIAMOND:1
0:E30F:== : 20:MRDO_DIAMOND:0
0:E1E6:> :LAST:MRDO_BALL_ANIMATION:1 // exploding
0:E1E6:< :LAST:MRDO_BALL_ANIMATION:2 // returning
0:E1E6:>= : 2B:MRDO_BALL_ANIMATION:0 // animation off
0:E1E6:== : 03:MRDO_BALL_ANIMATION:0 // animation off
But none of the values in mrdo.dat seem to match the variables in keybled.cfg . . .
And there is a commented reference to (see 'lights\docs\Inbuilts.txt'), but I don't see any docs files anywhere.
Could someone point me in the right direction?