Also, a big question I have about using something like Key-Wiz is can you have a normal keyboard plugged in at the same time as the control interface with some sort of splitter cable? Having to unplug the interface when I need to use the keyboard could be a little inconvinient. Basically, now I'm getting into gamepad compatable vs. keyboard compatable. Is one objectively better than the other, or does it all boil down to personal preference?
No splitter cable required.
The GP-Wiz is USB, so you can either use a PS/2 or USB (or wireless) keyboard alongside it.
The KeyWiz is PS/2, but has a switched pass-thru for a keyboard, but the best solution is to use a USB or wireless keyboard alongside it.
The I-PAC's have an active pass-thru, so no special considerations are required.
Re: Gamepad Vs. Keyboard - RandyT has implied that there is a slight speed advantage in going with Gamepad control and USB. Otherwise, it comes down to:
DOS computers (and programs that have to run in true DOS - i.e. not a DOS window) cannot use USB.
A few old games and many PC games don't allow gamepad input. You can use JoytoKey or the recent program that RandyT likes better (search for Visual Pinball threads by RandyT) to get around this. OTOH, some games are only set up for gamepad input (EA sports VS. titles, mainly) and there is a program for working around this for keyboard encoder use.
Bottom line is there isn't much difference between them.
One other thing to consider - If you are planning multiple panels (let's say you have a trigger stick panel for assault/Zaxxon that you also want to use for P3 and P4) - with a GP-Wiz, you can set the Joystick to the directionals and the first stick you plug in becomes stick 1, the seconde GP-Wiz you plug in becomes Stick 2, etc. This can't be easily done with a keyboard encoder.