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Author Topic: EyeToy Possiblitity?  (Read 1543 times)

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Lilwolf

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EyeToy Possiblitity?
« on: April 01, 2005, 10:50:28 am »
For those who where looking at the gnu eyetoy stuff for a light gun...

I have a question.

Could you use it easily figure out where someones head is?

The idea is this. 

3d games (*FuturePinball specific for the conversation) have the ability to move the view port (hopefully based on a mouse or some outside source). 

I would LOVE to see a 3d game that kept track of your head and moved the 3d view based on where you are.  So you would be able to look around corners ect.  It might really add a level of realism that would be down right cool.

Anyway... just a thought...

versapak

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DreamWeb

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Re: EyeToy Possiblitity?
« Reply #2 on: April 01, 2005, 11:12:17 am »
I'm dissapointed that Futurepinball won't have support for Pinmame though.

Seems like a step backwards from Visual Pinball.

http://www.futurepinball.com

d.
« Last Edit: April 01, 2005, 11:14:39 am by DreamWeb »

Samstag

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Re: EyeToy Possiblitity?
« Reply #3 on: April 01, 2005, 01:57:55 pm »
http://www.naturalpoint.com/trackir/products/overview.html

I was just browsing the gadgets section of geeks.com and noticed what looks like a closeout on the pro model for $119:

caffinefiend

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Re: EyeToy Possiblitity?
« Reply #4 on: April 01, 2005, 02:07:33 pm »
those "gimmicky" controllers are never good and don't work well, i guarantee it

Stingray

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Re: EyeToy Possiblitity?
« Reply #5 on: April 01, 2005, 02:09:15 pm »
those "gimmicky" controllers are never good and don't work well, i guarantee it

That is usually the case, sadly enough.

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AceTKK

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Re: EyeToy Possiblitity?
« Reply #6 on: April 01, 2005, 05:14:39 pm »
Actually the TrackIR is quite popular amongst hardcore driving/flying simulator groups.  PCgamer has reviewed it pretty favorably and most people agree it works well.  I've never tried it myself; it's too expensive and I don't play those games anyway.

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I want my own arcade controls!

brandon

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Re: EyeToy Possiblitity?
« Reply #7 on: April 01, 2005, 07:06:04 pm »
those "gimmicky" controllers are never good and don't work well, i guarantee it

That is usually the case, sadly enough.

-S

yeah.. and that's usually because the hardware and software developers are never on the same page.  I honestly think that many of the failed "gimmicks" like the power glove and such werent necessarily bad ideas.  The were just poorly implimented.  Take LCD shutterglasses for example.  A VERY small minority of people own them (I'm one of them) but everyone who tries them out seems to think they are very cool and work quite well for producing a 3D effect.  If software developers would offer more support for such devices then the experience would be even that much cooler and then these "gimmicky" devices would sell a lot better which would bring the prices down and would create even more demand of other software develops to support these device which would make the devices sell even better which would... well you get the point.   All it would take is somebody willing to take a risk to get the ball rolling.  I really dont see this type of thing happening with PC gamers though.  If you look as things like the Nintendo DS and PS2 EyeToy you see that the consoles are quite a ways ahead of PCs in that respect.  Heck, it took forever for software developer to even support joysticks on PC and some games still dont support them... ::)