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Author Topic: btw, .62 is out! (nt)  (Read 4394 times)

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Lilwolf

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btw, .62 is out! (nt)
« on: November 12, 2002, 07:54:01 pm »
why do I have to type stuff in if I put a (nt) in the subject?

hyiu

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Re:btw, .62 is out! (nt)
« Reply #1 on: November 12, 2002, 09:14:56 pm »

what is new in .62 ?!?!  ;D  ;D  ;D

what new roms are added in ??
 ;) ;D ;) ;D
Another Brilliant mind ruined by education....  :p

cdbrown

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Re:btw, .62 is out! (nt)
« Reply #2 on: November 12, 2002, 09:18:51 pm »
*Paste*
New games supported:
--------------------

Fantasia II [Nicola Salmoria]
Golden Fire II [Nicola Salmoria]
Bouncing Balls [ElSemi]
Dragon World II [David Haywood, ElSemi]
Tengai / Sengoku Blade [Paul Priest]
Magical Cat Adventure [Paul Priest, David Haywood]
Nostradamus [Paul Priest, David Haywood]
Strikers 1945 [Olivier Galibert, R.Belmont]
IPM Invader
Green Beret
Escape Kids [Ohsaki Masayuki]
Solvalou [Phil Stroffolino]
Star Blade [Phil Stroffolino]
Prop Cycle [Phil Stroffolino]
Lucky & Wild [Phil Stroffolino]
Super World Stadium '95 [Phil Stroffolino]
Metal Hawk [Phil Stroffolino]
Steel Gunner 2 [Phil Stroffolino]
Amazon [Phil Stroffolino]
Kid no Hore Hore Daisakusen [Phil Stroffolino, Stephane Humbert]
Legion [David Haywood, Phil Stroffolino]
Dragonball Z 2 Super Battle [David Haywood]
Daioh [David Haywood]
Cyvern [Sylvain Glaize, David Haywood]
Sen-Know [Sylvain Glaize, David Haywood]
Gals Panic 4 [Sylvain Glaize, David Haywood]
Gals Panic S - Extra Edition [Sylvain Glaize, David Haywood]
Gals Panic S2 [Sylvain Glaize, David Haywood]
Panic Street [Sylvain Glaize, David Haywood]
PuzzLoop [Sylvain Glaize, David Haywood]
Jan Jan Paradise [Sylvain Glaize, David Haywood]
Jan Jan Paradise 2 [Sylvain Glaize, David Haywood]
Otome Ryouran [Sylvain Glaize, David Haywood]
Tel Jan [Sylvain Glaize, David Haywood]
Sengeki Striker [Sylvain Glaize, David Haywood]
Speed Ball [Aaron Giles]
Race Drivin' [Aaron Giles]
Steel Talons [Aaron Giles]
Asylum [Aaron Giles]
Cruis'n USA [Aaron Giles]
Cruis'n World [Aaron Giles]
Area 51 [Aaron Giles]
Maximum Force [Aaron Giles]
Vicious Circle [Aaron Giles]
Sky Raider [Stefan Jokish]
Starship 1 [Frank Palazzolo, Stefan Jokish]
Desert War [David Haywood, Paul Priest, Stephane Humbert]
Gratia - Second Earth [David Haywood, Paul Priest, Stephane Humbert]
The Game Paradise - Master of Shooting! [David Haywood, Paul Priest, Stephane Humbert]
One Shot One Kill [David Haywood, Paul Priest, Stephane Humbert]
Tetris Plus [David Haywood, Paul Priest, Stephane Humbert]
Best Bout Boxing [David Haywood, Paul Priest, Stephane Humbert]
Super Slam [David Haywood]
Aquarium [David Haywood]
S.S. Mission [David Haywood]
Fit of Fighting [David Haywood]
The History of Martial Arts [David Haywood]
Indoor Soccer [David Haywood]
Diver Boy [David Haywood]
Speed Spin [David Haywood]
Masked Riders Club Battle Race [David Haywood, Stephane Humbert]
Hanaroku [David Haywood, Stephane Humbert]
Fancy World - Earth of Crisis [David Haywood, Stephane Humbert]
Flower [InsideOutBoy, David Haywood, Stephane Humbert]
Ace [Jarek Burczynski]
N.Y. Captor [Tomasz Slanina]
Beam Invader [Zsolt Vasvari]
Zarya Vostoka [Zsolt Vasvari]
Megadon [Mike Haaland]
Catapult [Mike Haaland]
4 En Raya [Tomasz Slanina]
Sky Skipper
Gomoku Narabe Renju [Takahiro Nogi]


New clones supported:
---------------------

Sanrin San Chan (= Spatter)
New Rally X (vertical bootleg)
Lode Runner - The Dig Fight (ver. A)
Samurai Aces (= Sengoku Ace)
Big Striker (bootleg)
X-Men (US 2 Players)
MatchIt (= Sichuan 2)
Super Basketball (version G)
Thunder Cross II (Asia)
Alpha Fighter / Head On
Donkey Kong (US set 2)
Triple Fun (= Oishii Puzzle)
Blandia
Centipede (1 player, timed)
Raiden [Taiwan]
Goindol (World and Japan)
Super Volleyball (US)
Strikers 1945 (Japan, unprotected)

Cheers
-cdbrown

CD_Vision

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Re:btw, .62 is out! (nt)
« Reply #3 on: November 12, 2002, 11:43:55 pm »
I'm hoping one of my fellow tombstones gets the romsets available quick.

SNAAAKE

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Re:btw, .62 is out! (nt)
« Reply #4 on: November 13, 2002, 01:16:21 am »
 :D ;DHot damn ;D :D

Cruis'n USA
Cruis'n World

These games are really there..OH MY :D.
Anybody know if psx to USB converters are supported if i get a psx steering wheel.Dont feel like starting another thread on this.

Analog-X

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Re:btw, .62 is out! (nt)
« Reply #5 on: November 13, 2002, 11:31:25 am »
:D ;DHot damn ;D :D

Cruis'n USA
Cruis'n World

These games are really there..OH MY :D.
Anybody know if psx to USB converters are supported if i get a psx steering wheel.Dont feel like starting another thread on this.

I have not tried with Mame but I have a PSX to USB Adapter that I use with my PSX Wheel and it works with PC Games that use Steering, like those Daytona type games.
Ash: Don't touch that please, your primitive intellect wouldn't understand things with alloys and compositions and things with ... molecular structures.

SirPoonga

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Re:btw, .62 is out! (nt)
« Reply #6 on: November 13, 2002, 03:07:56 pm »
:D ;DHot damn ;D :D

Cruis'n USA
Cruis'n World

These games are really there..OH MY :D.
Anybody know if psx to USB converters are supported if i get a psx steering wheel.Dont feel like starting another thread on this.

unfortunately you'll need over a 3Ghz machine to run at 100%

SNAAAKE

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Re:btw, .62 is out! (nt)
« Reply #7 on: November 13, 2002, 05:35:28 pm »
WHAT >:(?
How come?...I mean why like that?..There really is no 3ghz cpu yet right?
How do you know? ???

D10

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Re:btw, .62 is out! (nt)
« Reply #8 on: November 13, 2002, 05:54:55 pm »
Snaaake here is a little snippet from the MAME WIP page.

2002-10-28: Nicola Salmoria added preliminary sound emulation to Flower, but it's not perfect and it crashes sometimes. Nathan Woods changed MAME to pause when the window is dragged or resized. Stephane Humbert fixed the DIP switches in the Armed Formation driver. Bryan McPhail fixed various graphical glitches in the Twin16 driver, especially in Gradius II / Vulcan Venture. Aaron Giles sent in a TMS32031 CPU core and Williams V-Unit driver supporting Cruis'n USA and Cruis'n World complete with perfect sound emulation. P4 - 4 GHz or Athlon XP 4000+ recommended.



SirPoonga

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Re:btw, .62 is out! (nt)
« Reply #9 on: November 13, 2002, 06:08:42 pm »
What D10 said.

Like I've said before, there isn't a fast enough computer out there that can handle .62.  .61, no problem:)

Snaaake, yeah, there isn't a 3Ghz P4 or athlon yet.  That's the point, it will be sometime before you can run EVERYTHINg in mame at full speed.
I hear you can get some of those P4 to 3.3Ghz overclocked though:)

I suspect as mame evolves mroe that this will be the trend, no one will have a good enough computer for mame for several months after the release.
« Last Edit: November 13, 2002, 06:19:36 pm by SirPoonga »

SNAAAKE

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Re:btw, .62 is out! (nt)
« Reply #10 on: November 13, 2002, 06:27:32 pm »
atleast we get to play..still good considering those games are super cool.

SirPoonga

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Re:btw, .62 is out! (nt)
« Reply #11 on: November 13, 2002, 07:11:54 pm »
Well, if you say so.  you may get 100% with no sound.  But not being able to run at 100% is really annoying after awhile.

Lilwolf

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Re:btw, .62 is out! (nt)
« Reply #12 on: November 13, 2002, 08:29:36 pm »
You can get an Pentium4 to do it NP at all.

Haven't you ever seen the website with the guy who had the fastest computer in the world?  

he taped a styrophom cup around a heatsink and put liquid nitrigen in it.  Got it to OVER 4ghz....(barely)....  for well over a few minutes!


SirPoonga

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Re:btw, .62 is out! (nt)
« Reply #13 on: November 14, 2002, 12:31:31 am »
for well over a few minutes!

Yeah, a few minutes:)  I've seen those deep freezing projects.  Yep, very cool (no pun intended), and cheap I bet too!

CthulhuLuke

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Re:btw, .62 is out! (nt)
« Reply #14 on: November 14, 2002, 03:34:42 am »
hey, this is the first version I've compiled myself onto my hard drive, because I saw the tutorial at www.mameworld.net/compile32/ and realized how F*ckin easy it was,  -I686 version of Mame32 check, -No ok/ verifying screens, check, -am definitely going to learn how to modify at least one thing cool in Mame, check.
    -I highly suggest takin a look at that sight, the only trouble I had was when I had the src for Mame unzipped, I put the source for Mame32 in the main folder instead of inside src where it belonged, so it showed an error when I tried to compile it.  But a quick fix, and all was well.
     -btw, if anyone knows any cool mods that I could do to my source code that would be reasonable, PM me or post to this reply.
     -CthulhuLuke

Rahzel

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Re:btw, .62 is out! (nt)
« Reply #15 on: November 14, 2002, 03:43:36 am »
I was so pumped about Cruisin' USA/World, but it runs hella slow on my XP 2000+. Aaron is trying to improve the drivers for better speed he says. Guess it will be a while, oh well :(

Lilwolf

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Re:btw, .62 is out! (nt)
« Reply #16 on: November 14, 2002, 10:53:59 am »
guess how well it does on my 1ghz athlon...

and man... I remember when I upgraded my 450 -> 1ghz for MK and a few other mame games... Hasn't been a problem until now.

What I'm amazed at.  I can play all the cojag games 100% without sound... and about 80-90 with.  And I haven't even played with the settings yet.  I bet they would be 100% in DOS!  I was execting 3fps in these also.

rampy

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Re:btw, .62 is out! (nt)
« Reply #17 on: November 14, 2002, 11:06:47 am »
what are "cojag" games? I'm unfamiliar...

please advise... are they fun?

=P

rampy

Dink

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Re:btw, .62 is out! (nt)
« Reply #18 on: November 14, 2002, 12:29:47 pm »
what are "cojag" games? I'm unfamiliar...

It's amazing what Google can tell you: http://www.google.com/search?q=cojag

THE KNOWN COJAG HARDWARE GAME LIST
Area 51
Area 51:Site 4
Area 51/Maximum Force Duo
Fishing Frenzy
Freeze
Maximum Force
Vicious Circle
« Last Edit: November 14, 2002, 12:31:15 pm by Dink »

Brax

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Re:btw, .62 is out! (nt)
« Reply #19 on: November 14, 2002, 12:32:04 pm »
oo a blank page! that Google IS informative.  ;)


Darn, you're a fast editor!   ;D
« Last Edit: November 14, 2002, 12:33:06 pm by Brax »
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Re:btw, .62 is out! (nt)
« Reply #20 on: November 14, 2002, 08:30:12 pm »
hey, this is the first version I've compiled myself onto my hard drive, because I saw the tutorial at www.mameworld.net/compile32/ and realized how F*ckin easy it was,  -I686 version of Mame32 check, -No ok/ verifying screens, check, -am definitely going to learn how to modify at least one thing cool in Mame, check.
    -I highly suggest takin a look at that sight, the only trouble I had was when I had the src for Mame unzipped, I put the source for Mame32 in the main folder instead of inside src where it belonged, so it showed an error when I tried to compile it.  But a quick fix, and all was well.
     -btw, if anyone knows any cool mods that I could do to my source code that would be reasonable, PM me or post to this reply.
     -CthulhuLuke

Was your build about 6x as big?