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Author Topic: 360 steering wheel - missing parts  (Read 1367 times)

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JODY

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360 steering wheel - missing parts
« on: March 04, 2005, 01:34:44 pm »
I bought a 360 steering wheel off Ebay.

NoOne=NBA=

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Re: 360 steering wheel - missing parts
« Reply #1 on: March 04, 2005, 02:20:46 pm »
You can probably make it work fine from that point, provided that you can:

1) Mount an encoder wheel in place of the existing gear.
This will probably require shims, to get the encoder wheel far enough out from the base to mount the optic card, and possibly to keep the wheel from pulling in and out on you.

2) Build a mount to get the optic card into the proper position.

The gears on most of the wheels were designed to make the large toothed encoder wheels spin faster, so that more teeth would go through the optics.
If you can mount one of Oscar's aftermarket large encoder wheels onto the shaft, the gearing will probably be unnecessary, and mounting the optic card should be pretty easy.

All the 360 games are playable with a standard spinner, AFAIK.
This means that you would basically be making a really big spinner out of your wheel.

JODY

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Re: 360 steering wheel - missing parts
« Reply #2 on: March 04, 2005, 06:49:30 pm »
That will work.  Don't know why I kept thinking about the small encoder wheel like was originally on it.

armax

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Re: 360 steering wheel - missing parts
« Reply #3 on: March 04, 2005, 06:50:57 pm »
Jody, if you dont mind me asking, what project are you working on?  I noticed a wide range of controls on other posts.  Sounds interesting.

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Re: 360 steering wheel - missing parts
« Reply #4 on: March 04, 2005, 07:02:32 pm »
If you don't mind, who was the seller on eBay?

 This sounds a lot  like what happened to me back in August.  I bought a Pole Position Control panel that was said to be in excellent condition and complete.  The picture even looked excellent.   But when I received it, it was not the one in the picture.  It was rusted, missing the gear shift, a complete mess compared to the one listed in the auction.  I complained to the seller and he offered to let me keep the piece of junk, and refund my money, but I really wanted the control panel from the auction, because it was in nice shape and had the gear shifter I needed.  Took several weeks of me bugging them, but he finally sent a decent control panel.  Said he don't know what happened to the original???  I don't know how much you paid for yours, but I think in my case what happened was I got the control at such a low price on eBay, he didn't want to sell me a good one at that price.  I did notice later that other people left him negative feedback for pulling the same stunt on them.

JODY

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Re: 360 steering wheel - missing parts
« Reply #5 on: March 04, 2005, 07:17:40 pm »
Jody, if you dont mind me asking, what project are you working on?

JODY

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Re: 360 steering wheel - missing parts
« Reply #6 on: March 04, 2005, 07:25:01 pm »
If you don't mind, who was the seller on eBay?

qualitycoinop

Best I can make out from the pic it is the same one I received.  Looking hard I can tell in the pic that the backside of the start button is missing.  Is on the one I received.  Shifter is slanted the same too.

There was several loose screws in the bottom of the box.  I'm thinking they needed to fix a cab or something and pulled the optic board, etc.   May have been an honest mistake.  Don't know.  Anyway, he hasn't said much yet.

I've had a lot of bad luck on Ebay.  The Star Wars controller arrived with a broken gear.  Some pieces in the box.  Others missing.  Got that resolved.

Bought some leaf sticks.  Seller said grommets were good.  One arrived with the rubber broken all the way around.  Stick flopped.  Seller sent a different one.  Not great shape, but OK.

armax

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Re: 360 steering wheel - missing parts
« Reply #7 on: March 04, 2005, 08:02:29 pm »
Jody, if you dont mind me asking, what project are you working on?

JODY

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Re: 360 steering wheel - missing parts
« Reply #8 on: March 04, 2005, 11:20:12 pm »
How much of that stuff did you get?
« Last Edit: March 04, 2005, 11:22:22 pm by JODY »

JODY

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Re: 360 steering wheel - missing parts
« Reply #9 on: March 04, 2005, 11:29:20 pm »
Sounds almost as extensive a list as my swappable CP project I'm doing.

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Re: 360 steering wheel - missing parts
« Reply #10 on: March 05, 2005, 12:45:56 am »
Jody, PM me.  We'll swap notes.  I have a funny feeling we're on the same page project wise.  We'll go over control setups (which seem to be the main focus).  Heck, it would be nice to pick someone's brain on the idea.

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Re: 360 steering wheel - missing parts
« Reply #11 on: March 09, 2005, 08:00:29 am »
@armax/JODY

If you guys are swapping notes I'd be interested to hear. I have similar plans (and a big pile of parts but no cab...). Am trying to work out best options for controls on swappable panels (how many buttons on the driving panel/ do the spinners go on the fighter panel or with the 4-ways, similar for trackballs.....

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Re: 360 steering wheel - missing parts
« Reply #12 on: March 09, 2005, 05:22:13 pm »
Well I've consider running several multi-purpose swappable pannels, dedicated positional gun and driving control panels.  This would allow great artwork, yet versatility.  Now, the only planning I have goind on is how to configure the multi-purpose panels (ie....classic arcade play (spinner, trackball, standard joysticks), specialized (rotary joysticks, topfire, etc.))  At least that's the approach I've been going with.

JODY

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Re: 360 steering wheel - missing parts
« Reply #13 on: March 09, 2005, 07:01:19 pm »
I'm still gathering parts and thinking about panels some but really not too deeply yet.

Was thinking of a spinning cab but the parts list has outgrown that.