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Author Topic: Arcade MUSIC box v2.0 - Blog  (Read 1774 times)

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Space Fractal

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Arcade MUSIC box v2.0 - Blog
« on: March 03, 2005, 05:38:05 pm »
I'm are now started developing of my new AMB version 2, that dosen't require DirectX9, that was the main problem of  Arcade Music Box v1.xx (and have some installation problems).

You can see my blog on my news homepage (direct link, hope it ok):
http://arcademusicbox.playitgame.org/html/news.html
Decade Old Work: MultiFE, ArcadeMusicBox
Today Works: Various Spectrum Next games from Rusty Pixels and html5 games.

Space Fractal

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Re: Arcade MUSIC box v2.0 - Blog
« Reply #1 on: May 02, 2005, 11:47:17 am »
After a idle in this blog, the Arcade Music Box 2 is now taking a big form:



* reprogrammed from scrath in Blitz Basic. It now only require DirectX7 and require less memory.
* Support of some mods format, and now playing ogg and mp3 based netradios.
* Lots better dir mask support, it now support file mask.
* Albums, Singles and Netradio are now seperated.
* Better Skin support with multifonts.
* 2 coinkeys, instead of just one.
* Can been used in a window with true mouse support, if you use this as desktop application.
* Spinners can been mounter to the scroller and the volume.
* And more.....

I have also change some plans, that diddent work, or have new plans:

* No NETWORK and WEBSERVER support yet:
This need to been multithread to work without to much lag. Blitz Basic does not support Threads. I need to ordrer Pure Basic, and make a DLL. I'm are not good to make a C++ (can only doing simple things) DLL to doing that. I have developed v21 so it can support this later.

* Multi User system:
This did not work as hoped, and gave me to much problems to fit it in.
I may release a beta in a next week or 2!
Decade Old Work: MultiFE, ArcadeMusicBox
Today Works: Various Spectrum Next games from Rusty Pixels and html5 games.