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Author Topic: Cocktail machine, rotation?  (Read 816 times)

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Popcorrin

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Cocktail machine, rotation?
« on: February 22, 2005, 11:26:33 pm »
I have two questions.
1st question:  Is there anyway to universally activate cocktail mode on all the games that have this option or does a person have to do each game individually.  I thought I read somewhere awhile back that you could do this in advancemame but not regular mame?

2nd question: Is there a way to prevent auto rotation of vertical games that use a mouse.  My trackball is set up on the horizontal side of the cabinet and I don't want trackball games to rotate for this this reason.  The only way I know how to do this is to create individual ini files for all the vertical games that I do not want to rotate but this could take awhile and I thought maybe there was an easier solution. Thanks

Popcorrin

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Re: Cocktail machine, rotation?
« Reply #1 on: February 25, 2005, 10:16:57 am »
Anyone?

JoyMonkey

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Re: Cocktail machine, rotation?
« Reply #2 on: February 25, 2005, 10:26:39 am »
A couple of years ago somebody (I think it might have been PacManFan) made a patch for Mame that automatically switched all dipswitches to Cocktail. The patch probably won't work with the more recent Mame source, but you might be able to find an old compiled CocktailMame out there. I used to have it but I have no idea where it could be now.

Edit: Here is an old thread about the cocktail patch.
« Last Edit: February 25, 2005, 10:29:47 am by JoyMonkey »

SirPoonga

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Re: Cocktail machine, rotation?
« Reply #3 on: February 25, 2005, 01:08:30 pm »
I haven't looked at the new ctrlr file system closely yet.

If one can convert the hacks on my website for e new version mame, one would just have to put the horizontal and vertical hack in the correct heirarchy of things so the mouse ctrlr file overrides the vertical ctrlr file.

But with vanillamame, I don't think you can do this.



I'm suprised someone hasn'; wrote a utility to to switch the dipswitch to cocktail mode for cocktail games.  Right now it owuld be easy if the cfg file for the game is already there.  It's XML.