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Author Topic: Really good, solid, clean 360 degree wheel implementations?  (Read 1346 times)

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nipsmg

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Really good, solid, clean 360 degree wheel implementations?
« on: February 10, 2005, 09:35:24 am »
I have said for a long time I'm DONE with the cabinet, but there's one thing I always wanted to do.
I've really badly wanted a 360 degree steering wheel to play games like Ironman Stewart's Offroad and APB, but I've seen some good, and some very poor implementations of them.

Can anyone help point me to really solid implementations?

menace

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Re: Really good, solid, clean 360 degree wheel implementations?
« Reply #1 on: February 10, 2005, 09:53:43 am »
what do you mean by good and what do you mean by poor?--examples might help--I've got a great set of 360 wheels on mine--but for all I know you think they are poor :D
its better to not post and be thought a fool, then to whip out your keyboard and remove all doubt...

nipsmg

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Re: Really good, solid, clean 360 degree wheel implementations?
« Reply #2 on: February 10, 2005, 10:26:08 am »
Actually, I'm hoping people can point me to ANY examples that are better than:
    take cheezy PC steering wheel out of coin box,
    clamp to front of control panel

I know I've seen some, but since my old computer died, my organized bookmarks died with it :(  I'm looking for real arcade wheels, and the various ways they were interfaced for ideas, but I'm having trouble finding some of them, unfortunately.).





GGKoul

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Re: Really good, solid, clean 360 degree wheel implementations?
« Reply #3 on: February 10, 2005, 10:26:25 am »
Minwah added a nice PP wheel to his cab.

And I've seen Menace's work.
« Last Edit: February 10, 2005, 10:28:03 am by GGKoul »

menace

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Re: Really good, solid, clean 360 degree wheel implementations?
« Reply #4 on: February 10, 2005, 10:35:12 am »
ggkoul--you're too kind :D  Ok here is a shot of my control panel 3 with the wheels mounted (they are removable and they store in the drawer below when not in use.  They plug into the board via mini-din connectors which are in turn connected to an optipac.  they have one button for nitro for ivan stewart's.    the pedals are interfaced via a usb port through the bottom--one side is +/- x-axis and the other side is +/- Y-axis.  the whole setup works great and is the right position for me--little big for kids but who cares its MY machine  :D  The pedals fold up when not in use.
its better to not post and be thought a fool, then to whip out your keyboard and remove all doubt...

Minwah

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Re: Really good, solid, clean 360 degree wheel implementations?
« Reply #5 on: February 10, 2005, 10:38:22 am »
Minwah added a nice PP wheel to his cab.

Thanks, here is a link with some newer pics in:

http://forum.arcadecontrols.com/index.php/topic,18812.80.html

GGKoul

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menace

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Re: Really good, solid, clean 360 degree wheel implementations?
« Reply #7 on: February 10, 2005, 11:04:08 am »
bought the pedals with some dexxa wheel set--player 1 side is much more comfortable than player 2 since I couldn't find a matching set :-\  the pinball is a gottlieb stargate --really greta pin--I'm glad SHE bought it  :D
its better to not post and be thought a fool, then to whip out your keyboard and remove all doubt...

Gunstar Hero

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Re: Really good, solid, clean 360 degree wheel implementations?
« Reply #8 on: February 10, 2005, 11:33:20 am »
Minwah's is fantastic. I'm gonna rip off his idea (heh heh heh) except for the whole driving on the wrong side thing...

...really, shouldn't an F1 wheel be centered??  ;)

GGKoul

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Re: Really good, solid, clean 360 degree wheel implementations?
« Reply #9 on: February 10, 2005, 12:00:41 pm »
Minwah's is fantastic. I'm gonna rip off his idea (heh heh heh) except for the whole driving on the wrong side thing...

...really, shouldn't an F1 wheel be centered??

Gunstar Hero

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Re: Really good, solid, clean 360 degree wheel implementations?
« Reply #10 on: February 11, 2005, 02:12:16 am »
Trust me, I know.

My cab is/was a Pole Position cab!  ;D