Thanks for all the replies!
One clarification please ... Neuro made it sound like a gamepad hack would not allow me to set up
Thanks again guys.
I was thinking specifically of a *gameport* gamepad hack. A gameport can only have 4 buttons... (Unless you use two and remap the other directionals as buttons). A USB gamepad can have more buttons, so you could do it with one of those.
Sorry for the confusion.
Bob
My connection WILL be via a gameport as this in an old P166 in DOS, so there will be no USB support. Therefore, am I to assume that only 4 connections can be made in total? If so this could get more difficult ... Thanks.
I think the threading of the discussion is mixed up here... different people responding to different comments and it's getting confusing ...and a slight semantic error along the way...
A normal gameport controller would be like 4 buttons and the 4 directional inputs or whatever... which if you did a hardwire hack from your happ sticks to your gameport, or a generic gameport gamepad that's what you'd be stuck with...
The sidewinder gameport plugs into your gameport, but uses it in a different way (more akin to a custom MIDI instrument driver) to communicate with your PC. That's why you have like 8-10 buttons plus directional pad on a sidewinder AND you can daisy chain up to 4 sidewinders for a multitude of inputs ( i'm currently using 2 sidewinders in DOS for
ubercade using MAME/ADVMAME without an issue... your emulator needs to support sidewinders natively in DOS though, or you can use one of the TSR's for sidewinder DOS drivers someone custom wrote)
If you have the bread, yes go with the IPAC its the BEST solution... but if you're in DOS, cheap/broke... the sidewinder will do ya nicely for now...
So yeah.. as long as your EMU supports it directly (which MAME, ADVMAME, nesticle. callus, and i'm sure others do) you can use a sidewinder in DOS with 4 directionals, and like 9 other buttons which you can map however you'd like for MAME purposes.... the other consideration is if your DOS FE accepts joystick input, including the sidewinder natively... Gamelauncher does, and is what I use. If your favorite DOS front end doesn't let you scroll using a sidewinder that could be a potential snag...
So if you have 5 bucks plus shipping, a soldering iron, some wire, and a dream... for the application you described initially you can use a sidewinder gameport version while only making minimal compromises...
again, if you need any specific help/questions I'd be happy to help best I can...
Rampy