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Author Topic: 360 deg wheel 'gear noise'  (Read 1625 times)

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Minwah

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360 deg wheel 'gear noise'
« on: December 23, 2004, 01:27:54 pm »
I've just finished (bar artwork) my 360deg wheel panel  ;D

The wheel hardware is Atari Pole Position, with the actual wheel repaced with a Super Sprint one.  When I spin the wheel I can hear the gears 'whirring' together.  It doesn't sound terribly nasty but I wondered if this is usual?  I can't remember it in the arcades, maybe it was too loud...

Here's a pic:

Chris

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Re: 360 deg wheel 'gear noise'
« Reply #1 on: December 23, 2004, 02:20:32 pm »
Nicely done.
--Chris
DOSCab/WinCab Jukebox: http://www.dwjukebox.com

Silver

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Re: 360 deg wheel 'gear noise'
« Reply #2 on: December 23, 2004, 04:06:10 pm »
I've got an old Sega Turbo wheel - and there is definately a slight whiring noise, although thats generally only if you move it pretty fast or spin it (easy when its not attached to anything....)

Check one of the gears has not had a knock, and you can always try and add some lubricant...

NoOne=NBA=

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Re: 360 deg wheel 'gear noise'
« Reply #3 on: December 23, 2004, 04:10:14 pm »
Minwah,

Most of the arcade wheels have SOME gear noise.
It shouldn't be REALLY bad though, unless something is not meshing properly.

As long as the wheel turns freely, and doesn't have anything rubbing/catching, you should be OK.
If you haven't disassembled the entire shaft, and greased it, I would recommend doing so.
Put a little grease on the actual gears, as well.
That may help quiet them a bit.



Chris,

The easiest method of interfacing the wheel is an Oscar optic card, and Oscar USB mouse hack.
All you need to do is get the encoder wheel to pass freely through the optic card, and then hook the optic card to the mouse hack.
The whole setup will run you about $15.50 + shipping from Oscar, IIRC.

As far as a pedal goes, you basically have three choices.
The first is to run a digital arcade pedal through a keyboard encoder/gamepad hack.
The second is to run an analog pedal through a joystick/gamepad hack, or one of Dave's AKI interfaces.
The third is to build your own.
(Either by building an actual pedal, or by using a button on the CP to SIMULATE a digital pedal).
Be forewarned though that some games HAVE to have an analog pedal to be playable.
Most of the ones that I can think of are 270 wheel games, but there may be some 360 wheel games that need it as well.

Minwah

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Re: 360 deg wheel 'gear noise'
« Reply #4 on: December 24, 2004, 06:52:22 am »
Thanks guys :)
« Last Edit: December 24, 2004, 06:56:24 am by Minwah »

Minwah

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Re: 360 deg wheel 'gear noise'
« Reply #5 on: December 24, 2004, 06:53:50 am »
Be forewarned though that some games HAVE to have an analog pedal to be playable.
Most of the ones that I can think of are 270 wheel games, but there may be some 360 wheel games that need it as well.

Do you use analog pedal(s)?  If so could you see what you think to my post in this thread?: http://forum.arcadecontrols.com/index.php/topic,29342.0.html

NoOne=NBA=

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Re: 360 deg wheel 'gear noise'
« Reply #6 on: December 26, 2004, 12:56:52 pm »
Up to this point I've been using the pedals from a Logitech wheel.
I've got a Happ's analog in this pile of #$#(* somewhere.
I may get a chance to play with my AKI some over the holiday.
If I find out anything relevant for you, I'll post it.

Minwah

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Re: 360 deg wheel 'gear noise'
« Reply #7 on: December 26, 2004, 01:06:54 pm »
Up to this point I've been using the pedals from a Logitech wheel.
I've got a Happ's analog in this pile of #$#(* somewhere.
I may get a chance to play with my AKI some over the holiday.
If I find out anything relevant for you, I'll post it.

Thanks :)

Are your Logitech pedals not analog then?  I know my pedals are working properly in Control Panel, just not in MAME (I think since the input modifications were made a few versions back...).

NoOne=NBA=

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Re: 360 deg wheel 'gear noise'
« Reply #8 on: December 26, 2004, 01:30:12 pm »
My Logitech pedals ARE analog, and work fine.
I'm using v.78/v.79 for everything though.
The pedals are from a Logitech Formula GP set.
(The cheap yellow one).
I got the set to do a hack for my Happ stuff, but didn't like the way it handled the wheel, so I've bought an AKI to interface everything.

I don't know if it makes a difference, but the Logitech pedals are set to emulate the Y-Axis on Joy1.
The gas is Y-, the brake is Y+.
I've got the pedal autorelease set to Y as well.
I don't know what effect setting that to N makes, but I would suspect it makes the pedal stick on until the brake is hit.

(EDIT: Pedal 1 autorelease=N  makes the car steer full right all the time on Roadblasters)
Apparently the autorelease is used to allow a 360 wheel/mouse to emulate the 270 wheel, but stay controllable.
« Last Edit: December 26, 2004, 01:36:30 pm by NoOne=NBA= »

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Re: 360 deg wheel 'gear noise'
« Reply #9 on: December 26, 2004, 05:09:44 pm »
... I know my pedals are working properly in Control Panel, just not in MAME (I think since the input modifications were made a few versions back...).

To post here for those not looking at the other thread, analog pedals work.  The difference is afte 0.85 you need to map analog pedals to "P# Pedal # Analog", not "P# Pedal # Dec" like you used to.  Sometimes you need to reverse the analog under Analog Controls, though.
Robin
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Minwah

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Re: 360 deg wheel 'gear noise'
« Reply #10 on: December 30, 2004, 09:33:40 am »
To post here for those not looking at the other thread, analog pedals work.