Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: help getting act labs TV gun working in MAME  (Read 1516 times)

0 Members and 1 Guest are viewing this topic.

the3eyedblindman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 665
  • Last login:November 17, 2006, 03:00:06 pm
  • Soon: 4 Player Mame and Scratch Built Moonwalker.
help getting act labs TV gun working in MAME
« on: December 20, 2004, 12:37:00 pm »
I have my gun working for pc games house of the dead 1 and 2 but I am not quite sure how you configure the gun to work in mame games such as police trainer, Terminator 2, and Revolution X, really need help, thanks.
Coming soon: 4 player mame cab and Scratch built Moonwalker....Hall of Fame, here I come!

clanggedin

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1071
  • Last login:July 02, 2012, 11:08:55 pm
  • O'DOYLE RULES!!!
Re: help getting act labs TV gun working in MAME
« Reply #1 on: December 20, 2004, 12:44:47 pm »
Terminator 2 and Revolution X: You must have Lightguns disables in your mame.ini to calibrate these. Oce this is done, then use the joystick to calibrate the gun positions. After that enable lightguns and you are ready to go.

As for Police Trainer, you shouldn't have to do any mods excpet enabling lightguns in the .ini file and calibrating the gun to the screen like it says in Act-Labs directions.

the3eyedblindman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 665
  • Last login:November 17, 2006, 03:00:06 pm
  • Soon: 4 Player Mame and Scratch Built Moonwalker.
Re: help getting act labs TV gun working in MAME
« Reply #2 on: December 20, 2004, 06:32:15 pm »
Sorry if I sound dumb, but where exactly is the mame.ini file? If i know how to get to it, ill be able to change it, thanks.
Coming soon: 4 player mame cab and Scratch built Moonwalker....Hall of Fame, here I come!

clanggedin

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1071
  • Last login:July 02, 2012, 11:08:55 pm
  • O'DOYLE RULES!!!
Re: help getting act labs TV gun working in MAME
« Reply #3 on: December 20, 2004, 06:34:50 pm »
Open up command prompt and type mame -cc. That will create the mame.ini file. Open that up and you'll be able to enable joysticks, etc.. in it.

the3eyedblindman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 665
  • Last login:November 17, 2006, 03:00:06 pm
  • Soon: 4 Player Mame and Scratch Built Moonwalker.
Re: help getting act labs TV gun working in MAME
« Reply #4 on: December 21, 2004, 02:19:15 pm »
Is there any way to configure this from MAME32 and not going into the command prompt?
Coming soon: 4 player mame cab and Scratch built Moonwalker....Hall of Fame, here I come!

clanggedin

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1071
  • Last login:July 02, 2012, 11:08:55 pm
  • O'DOYLE RULES!!!
Re: help getting act labs TV gun working in MAME
« Reply #5 on: December 21, 2004, 04:19:32 pm »
I know there is a post a while back that was concerning the guns. I believe there was somone on there that posted concerning Mame32. There is also a webiste that deals with setting up Mame32. Just google and it should come up.