Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Anyone uses a similar config for admin functions?  (Read 1348 times)

0 Members and 1 Guest are viewing this topic.

Gradius

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 117
  • Last login:February 04, 2008, 03:10:49 pm
  • I'm a llama!
Anyone uses a similar config for admin functions?
« on: December 19, 2004, 06:14:08 am »
This is the layout of my 1 player control panel. I'm very happy with it. This time, what I'd like to comment about is not the layout of action buttons, but the config of the admin buttons. I'm using a PSX pad hack, so I have 10 buttons. I have 4 remaining buttons for admin tasks. Moreover, I don't like the idea of adding too many extra buttons. See how you can get all the functions you could ever need with just 4 buttons and combinations with other buttons. Once you remember the basic combinations, this system is very useful, comfortable and really effective. All the 6 action buttons combine with start button to achieve functions such as reset, exit, tab menu, etc. Assigning these functions to one button alone is not a good idea, because you could can push a button accidentally or by mistake and leave emulation, for instance. Also, you don't want guest users to have access to these functions. However, Coin, Start, Pause and Show fps are assigned to single push of the four admin buttons. These can be used very often by the player and there's no risk in activating them. I have also configured the tab menu so as to use the stick and buttons. I can enter the menu, redefine controls, cancel, leave the menu, overclock emulation, reduce gamma, enter the service mode, etc etc, with no need to touch the keyboard at all!

http://www.ojosverdes.com/stormrider/defctrls.jpg

LordDamo

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 254
  • Last login:December 10, 2008, 04:26:05 am
  • Damn it Jim, im a doctor not a machine . . .
    • The Kinddom of Damo
Re: Anyone uses a similar config for admin functions?
« Reply #1 on: December 19, 2004, 05:22:00 pm »
Looks like a cool hack. Did you come up with this one yourself? Any chance of finding out more about how you did  this?

Thanks in advance.
Religious war is like two kids fighting over who has the stronger imaginary friend . . .

Gradius

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 117
  • Last login:February 04, 2008, 03:10:49 pm
  • I'm a llama!
Re: Anyone uses a similar config for admin functions?
« Reply #2 on: December 19, 2004, 07:35:36 pm »
Yep, I built it myself. Sorry I have no detailed info on how I did it. All I have is a webpage with a few fotos: www.ojosverdes.com/stormrider/silverandblue/

LordDamo

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 254
  • Last login:December 10, 2008, 04:26:05 am
  • Damn it Jim, im a doctor not a machine . . .
    • The Kinddom of Damo
Re: Anyone uses a similar config for admin functions?
« Reply #3 on: December 20, 2004, 03:33:02 am »
Thats a really nice CP man - I really like the metal mame logo in the corner. Would love to know where you got your info from to make this (IE how to hack the PS controler). Keep up the good work!
Im just about finished my firast cab - and already planning the 2nd. Im going to make a bartop with a namco 5-in-1 hack. I have the controler and buttons and stuff, getting the wood for the 2nd cab in two days time.

Man, I love this hobby.
Religious war is like two kids fighting over who has the stronger imaginary friend . . .