Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Question on IPac2  (Read 1090 times)

0 Members and 1 Guest are viewing this topic.

eyal8r

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 343
  • Last login:May 11, 2007, 01:14:20 am
  • I'm a llama!
Question on IPac2
« on: December 05, 2004, 09:36:42 pm »
Hey guys-
Got the IPac2 for my 2 player cab. Got to looking at it- it has 4 directions for joystick, 8 other buttons, a start and coin button for each player. Not much room for other 'system' buttons.  Is there a switch button I can rig up so that when pressed I have a whole sleu of other buttons available to me?  I am using 7 buttons for each player- and would like to add in some system buttons as well as some pinball buttons on the side. How do I do this?

Also- how many buttons on each side for most pinball games?
Thanks
D

crashwg

  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3076
  • Last login:May 24, 2019, 11:01:05 am
Re: Question on IPac2
« Reply #1 on: December 05, 2004, 10:00:27 pm »
You should try checking the most obvious of places first...

http://www.ultimarc.com/ipac2.html
If there's bees in the trap I'm catching em
By the thorax and abdomen
And sanding the stingers down to a rough quill
Then I dip em in ink, and I scribble a bit
But if it they wriggle then I tickle em until they hold still
Lemme say it again
In my land of pretend
I use bees as a mf'n pen

eyal8r

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 343
  • Last login:May 11, 2007, 01:14:20 am
  • I'm a llama!
Re: Question on IPac2
« Reply #2 on: December 05, 2004, 10:25:25 pm »
lol- thanks- page wasn't working before. It is now.  Oh well.  Any ideas on the pinball buttons tho?
Thanks
D

SirPoonga

  • Puck'em Up
  • Global Moderator
  • Trade Count: (+1)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 8190
  • Last login:August 18, 2025, 08:28:46 pm
  • The Bears Still Suck!
Re: Question on IPac2
« Reply #3 on: December 05, 2004, 10:35:56 pm »
Those 7 buttons per player, what do you plan on doing?  think you could souble up on the inputs to save some inputs?

Silver

  • Wiki Contributor
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:April 16, 2025, 04:09:53 pm
  • Cunning like the Fox.
    • Mods'n'Mods
Re: Question on IPac2
« Reply #4 on: December 05, 2004, 11:33:08 pm »
You can use the same input more than once - so I would suggest just wiring your 'pinball' buttons to the same buttons as you have for player 1....

so make 'left pinball' same as 'player 1 button 1' and 'right pinball' as 'player 1 button 2'

This will work fine because with your hands on the pinball buttons you won't need the player 1 buttons - ie they can happily co-exist. You can wire more than 1 wire to each input on the ipac.

In mame/pinmame you can reconfigure the inputs as desired to make the pinball buttons player 1 b1 and b2 (or even better find what buttons most the pinball games default to and wire your pinball buttons as those, to save reconfiguring)

Hope that made sense!

eyal8r

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 343
  • Last login:May 11, 2007, 01:14:20 am
  • I'm a llama!
Re: Question on IPac2
« Reply #5 on: December 06, 2004, 01:04:33 am »
yup- totally makes sense. Ummm- to the other question- I just thought that Players 1&2 were supposed to have 7 buttons. Am I mistaken on this?  There's six grouped together and one down at an angle on the bottom left corner of that group of six. Can you tell me if I don't need all that?
Thanks
D

subzero23

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 536
  • Last login:April 24, 2017, 03:21:43 am
Re: Question on IPac2
« Reply #6 on: December 06, 2004, 01:19:18 am »
you mean like this?

.ooo
.ooo
o

That's what I'm doing, definately stick with it.
But probably all arcade games used at a max used 6 buttons so you might get away with doubling abutton
This user has been banned by saint and cannot reply. --- saint

eyal8r

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 343
  • Last login:May 11, 2007, 01:14:20 am
  • I'm a llama!
Re: Question on IPac2
« Reply #7 on: December 06, 2004, 01:24:23 am »
yup- exactly.  I'll keep the 7 buttons.

Damnit- I HATE having to redo CPs! I am almost done, and screwed up one last part. On top of that, the acrylic got scratched while I was cutting/routing it out- so I gotta redo that as well. Damn that just sucks BAD!  Back to the hardware store tomorrow- AGAIN.  LOL...