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Author Topic: OK...Do I Really Need Analog+?  (Read 991 times)

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MKChamp

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OK...Do I Really Need Analog+?
« on: November 05, 2004, 04:27:35 pm »
Long time reader...first time poster...

I've search and read and can't quit tell if I need Analog+ for dual lightguns or not. I'm running Windows 98 and have the latest version of MAME(.88). I plan on getting the latest Act Lab guns when they come out. I've done ALOT of addtional coding to MAME and compiled so if I can get full dual light gun support I would prefer to use it rather than Analog+.
Let me apologize if this has been clearly answered before. Everything I read was fairly hazy.

sac01

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Re:OK...Do I Really Need Analog+?
« Reply #1 on: November 05, 2004, 04:35:06 pm »
Well, from my own experience, the only way to get the reload function to work correctly is with analog's help...I compile my own build for use in my cabs, and i just add in the analog diff into mine.

I only have 1 gun atm, so i'm not sure on the use of 2.. but i know the offscreen reload sucks without the analog changes.

sac

MKChamp

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Re:OK...Do I Really Need Analog+?
« Reply #2 on: November 05, 2004, 04:43:35 pm »
Does MAME plan on adding this support in the official release? Wouldn't this be considered a valid addition?

sac01

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Re:OK...Do I Really Need Analog+?
« Reply #3 on: November 05, 2004, 04:59:17 pm »
No idea.. But after the 1st person who played with the lightgun said "wtf" when they tried to reload, I wasn't gonna wait :)

if you've compiled mame before, it's and easy addition.

sac