Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Making a positional gun  (Read 3629 times)

0 Members and 1 Guest are viewing this topic.

SeaMonkey

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 275
  • Last login:March 21, 2014, 02:57:17 pm
  • "Wizard has shot the food! Ehrrummiehrrr"
    • Ultimate Battles!
Making a positional gun
« on: October 21, 2004, 12:02:37 am »
What is really needed to MAKE, from SCRATCH, a positional gun for "Space Gun", "Operation Wolf" or "T2" ?

Let's bottom line this. Bare minimum.

A squirtgun (weighted with putty, and painted black)
two 5k pots, one button, one micro-switch for the trigger, and what else?
Is there a circuit board I need a schematic for? What is the bare minimum it takes to get Windows to see an analog joystick?

I mean, I am not going to use the reciever from my Tek 9 just to make it look cool, I just want to know what my options are, other than play "screw your neighbor" on eBay.


« Last Edit: October 21, 2004, 12:03:52 am by SeaMonkey »

Xiaou2

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4136
  • Last login:Today at 11:32:25 am
  • NOM NOM NOM
Re:Making a positional gun
« Reply #1 on: October 21, 2004, 01:13:24 am »
 You can take a typical pc analog joystick appart - and use the pots and encoder.

 You will need to fashion some sorta way to turn the pots... either using gears, or direct drive d-pot system.  direct drive can result in low resolution and possible problems with windows registering it... which is why gears work best.

 Take a peek at the super hangon controller here for examples:

 http://www.xiaou2.homestead.com/arcade.html

 May be better to carve your gun from wood... or hack a better toy gun.  I think a squirt gun's quality is too low and will fall appart too easily.   The thing should be able to widthstand (accidental?!) abusive play.  
 

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re:Making a positional gun
« Reply #2 on: October 21, 2004, 04:47:02 am »
You can take a typical pc analog joystick appart - and use the pots and encoder.

Or interface the 5k pots & switches with an AKI: http://dave.bit2000.com/

SeaMonkey

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 275
  • Last login:March 21, 2014, 02:57:17 pm
  • "Wizard has shot the food! Ehrrummiehrrr"
    • Ultimate Battles!
Re:Making a positional gun
« Reply #3 on: October 21, 2004, 07:21:09 am »
 May be better to carve your gun from wood... or hack a better toy gun.  I think a squirt gun's quality is too low and will fall appart too easily.   The thing should be able to widthstand (accidental?!) abusive play.  
 


Yeah, I was looking online, and there is a place called the collector's armory that has pretty realistic mock-ups. I would have to pick one that was a metal build as the full resin models are probably one piece.

Lilwolf

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4945
  • Last login:July 31, 2022, 10:26:34 pm
Re:Making a positional gun
« Reply #4 on: October 21, 2004, 09:59:02 am »
But remember... you can get a T2 gun for around 20 bucks on ebay... pretty often.


SeaMonkey

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 275
  • Last login:March 21, 2014, 02:57:17 pm
  • "Wizard has shot the food! Ehrrummiehrrr"
    • Ultimate Battles!
Re:Making a positional gun
« Reply #5 on: October 21, 2004, 10:04:20 am »
$20 really? I just saw a pair with the panel, and some boards go for 80+ but maybe I will keep my eyes open longer.

Thanks for the tip. That would be a better option, if for no other reason, than it has the built-in feedback.

Although....the collector's armory has a sweet looking Thompson SMG
« Last Edit: October 21, 2004, 10:13:07 am by SeaMonkey »

SeaMonkey

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 275
  • Last login:March 21, 2014, 02:57:17 pm
  • "Wizard has shot the food! Ehrrummiehrrr"
    • Ultimate Battles!
Re:Making a positional gun
« Reply #6 on: October 21, 2004, 11:19:32 am »
You can take a typical pc analog joystick appart - and use the pots and encoder.

 You will need to fashion some sorta way to turn the pots... either using gears, or direct drive d-pot system.  

Wow, fantastic work.
Where do you get your gears?

Bgnome

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 466
  • Last login:January 10, 2005, 04:05:16 pm
  • Who's da gnome?
Re:Making a positional gun
« Reply #7 on: October 21, 2004, 12:04:18 pm »
You can take a typical pc analog joystick appart - and use the pots and encoder.

Or interface the 5k pots & switches with an AKI: http://dave.bit2000.com/

cant you plug the pots directly into a gameport?  i thought that it had support for analog axes..

Xiaou2

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4136
  • Last login:Today at 11:32:25 am
  • NOM NOM NOM
Re:Making a positional gun
« Reply #8 on: October 21, 2004, 01:20:03 pm »
found the gears at a local hobby shop.   you may try a surplus place as well.  

if you are good,  you could wire up pots to a gameport... but thats a little scary for me.  Also, I prefer using usb hacks now.


SeaMonkey

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 275
  • Last login:March 21, 2014, 02:57:17 pm
  • "Wizard has shot the food! Ehrrummiehrrr"
    • Ultimate Battles!
Re:Making a positional gun
« Reply #9 on: October 21, 2004, 07:09:51 pm »
You can take a typical pc analog joystick appart - and use the pots and encoder.

Or interface the 5k pots & switches with an AKI: http://dave.bit2000.com/

Minwah, if I read your site correctly, I could use that board to control two T2 style positional guns, with buttons, correct?