Okay, deep breath,

, here goes:
I'm 38, so my idea of the 'classics' is everything from the earliest games up through the mid-80's or so (I remember playing Gunfight and Sea Wolf back in the day!) As for my design approach, I gathered all the relevant 'Top Game' lists I could find (from this site, KLOV, mameworld, etc.) and tried to engineer the panel to not only work with as many of the early games as possible, but to also accommodate them in a way that stays as true to the original button layout and position as possible. I went game-for-game, from #1 on down, with full-size printouts of a control panel, buttons and joysticks, and alot of double-sided tape. Obviously some compromises had to be made, but I tried to keep them to a minimum.
In addition to the overall guiding philosophy outlined above, here are some other points of note to consider when reviewing (blasting?) this design:
1. With the exception of the trigger flight stick (feedback for which would be greatly appreciated), I opted for leaf joysticks all the way. I came to realize how significant this choice was when I began the design work--yikes!
2. I'm not into fighter games. The typical 7-button layout didn't really seem to address the (sometimes very unusual) button layouts seen in the early years, so I abandoned it altogether and started fresh. It's a bit different, but seems to work well for oddballs like Defender, Vanguard, and Missile Command.
3. Since the 4-way stick will likely see the most use, I tried to have it as 'front and center' as possible, thereby enabling either left or right hand play.
4. As most of the classic trackball games were right-hand biased, I opted for that positioning. I'm a lefty myself, but all the years of 'adapting' makes a left-handed trackball feel unnatural. I leaned away from a centered trackball as I wanted the player's eyeline to be comfortably centered relative to the screen when playing.
5. I originally wanted the spinner to be right of center (a la Tempest), but the desire for dual 8-way functionality won out. When I lay my hands on my mock up, it seems as though I can use either the left or right hand with minimal interference.
6. I'm sure the dedicated diagonal 4-way will catch some flack, but what the hell--the space was available, and Q*Bert is such a classic game, best played with a diagonally-mounted 4-way leaf. I don't think the trackball will be too in the way, and I plan to mount the sticks in a way that yields maximum stick height.
7. Incorporating a steering wheel or flight yoke, while desired, was not high on the list since including them would come at the cost of excluding most everything else. I think those two items warrant their own dedicated panel.
And now a couple of questions--
Admin buttons: not knowing any better, would most people out there concur with Saint's justification for the amount and placement of admin and flipper buttons?
Trigger Flight stick: I'm hopeful this will serve as a reasonable second 8-way control for dual 8-way games like Black Widow, Robotron, etc. Feedback?
If you've read this far, I appreciate your interest in my design and welcome your comments and suggestions. Thanks!
