Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: is "Insert Coin 2" necessary?  (Read 3746 times)

0 Members and 1 Guest are viewing this topic.

currygoat11

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 127
  • Last login:May 04, 2018, 11:10:02 pm
  • She's doing it right now!
is "Insert Coin 2" necessary?
« on: October 05, 2004, 12:28:12 pm »
In designing my system, I have not accounted for "Insert Coin 2". I possibly made a wrong assumption that it wasn't needed. I could utilize a shift function of the I-PAC to get it to work if I really need to..... but I dunno if I need it (?)

I appreciate your comments on this subject, thanks!

currygoat
cg

DaemonCollector

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 443
  • Last login:December 26, 2009, 07:02:16 pm
  • All your base are belong to us.
Re:is "Insert Coin 2" necessary?
« Reply #1 on: October 05, 2004, 12:36:16 pm »
There are some games that will require the second coin button to insert coins for player 2...but there are ways areound it, you could change the control file so they are the same button...or wire the single button to both inputs...but with those you always add both coins.

Jakobud

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1962
  • Last login:June 30, 2025, 02:20:39 pm
Re:is "Insert Coin 2" necessary?
« Reply #2 on: October 05, 2004, 01:56:14 pm »
Yeah you might need it for some 2 player games.  For example, in TMNT, it's a 4 player game.  But I'm pretty sure you can't insert coins only in the first slot and give credits to each player.  Each player has his own coin slots dedicated to them.  They have to insert coins in their own slots to give themselves credits.

An alternative idea is that you could have one master coin button, and in Mame, assign that button to all the coin buttons, so everytime you press it, it gives credits to everyone.

currygoat11

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 127
  • Last login:May 04, 2018, 11:10:02 pm
  • She's doing it right now!
Re:is "Insert Coin 2" necessary?
« Reply #3 on: October 05, 2004, 02:07:58 pm »
Thanks for the info!
cg

gap

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 48
  • Last login:November 02, 2004, 09:06:12 pm
  • Howdy!
    • MAMEGAP
Re:is "Insert Coin 2" necessary?
« Reply #4 on: October 05, 2004, 02:53:12 pm »
Yeah, as others have said, you can use shift.  But that will confuse guests.

As mentioned above, I just wired a single "credit" button to both the Player 1 Coin and Player 2 Coin inputs.

currygoat11

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 127
  • Last login:May 04, 2018, 11:10:02 pm
  • She's doing it right now!
Re:is "Insert Coin 2" necessary?
« Reply #5 on: October 07, 2004, 11:36:25 am »
<<As mentioned above, I just wired a single "credit" button to both the Player 1 Coin and Player 2 Coin inputs.>>

so MAME is capable of processing these exactly timed inputs separately, and actually register coin1 and coin2? Sounds like it considering it's most likely buffered keyboard input.  Hmm I'm going to consider doing this myself - thanks..
cg

versapak

  • Somewhere between a block of wood and a monkey
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1655
  • Last login:October 08, 2024, 04:40:31 am
  • I am t3h GAY!!!
Re:is "Insert Coin 2" necessary?
« Reply #6 on: October 07, 2004, 11:56:05 am »
Quote
so MAME is capable of processing these exactly timed inputs separately, and actually register coin1 and coin2? Sounds like it considering it's most likely buffered keyboard input.  Hmm I'm going to consider doing this myself - thanks..



Set up that way you will always be inserting a credit for BOTH player 1 & 2. Not a problem in most games, but in some games it will automatically put 2nd player in there, and you will be forced to kill them off, which really degrades the play experience. I highly suggest going with a shift function for 2nd player credit.




currygoat11

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 127
  • Last login:May 04, 2018, 11:10:02 pm
  • She's doing it right now!
Re:is "Insert Coin 2" necessary?
« Reply #7 on: October 07, 2004, 01:50:37 pm »
Hi versapak:

That will occur in some games, even if the "Player 2" button isn't pressed ?!?  Or are you implying the game will FORCE you to press Player 2 to proceed (?)

if so that's a good point, thank you for pointing that out..

currygoat
« Last Edit: October 07, 2004, 01:52:22 pm by currygoat11 »
cg

Darkstalker

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 356
  • Last login:June 27, 2010, 12:55:36 am
  • A legend in my spare time...
Re:is "Insert Coin 2" necessary?
« Reply #8 on: October 08, 2004, 05:03:16 am »
Hi versapak:

That will occur in some games, even if the "Player 2" button isn't pressed ?!?  Or are you implying the game will FORCE you to press Player 2 to proceed (?)

if so that's a good point, thank you for pointing that out..

currygoat

I've never seen a game automatically start P2 just by inserting a coin, you always have to hit the P2 start button to jump in.  Just make sure that none of your other inputs get encoded to the same button as P2 start though, or you'll keep accidentally starting P2.

You will need a P2 insert coin depending on what games you are playing.  All of the SNK multi-cart cabinets didn't allow a universal credit pool, if you put coins in on P2 you had to play on that side.

Quote
As mentioned above, I just wired a single "credit" button to both the Player 1 Coin and Player 2 Coin inputs.

I think the easiest way to get both P1 and P2 to work off of one button is to map two keypresses to the one encoder input.  Saves an input if you want to do it that way.
Still in the collecting parts and ideas phase of cabinet building.

rchadd

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1830
  • Last login:June 10, 2013, 06:14:06 am
  • Made in Cornwall
Re:is "Insert Coin 2" necessary?
« Reply #9 on: October 08, 2004, 06:48:51 am »
The Simpsons also needs seperate coins slots for each player

shift functionality of ipac should be possible to meet your requirement

you can generate P1Coin with ipac by pressing Start1 + P1Sw1

However Start1 + P2Sw1 doesnt seem to give P2Coin in default setup of ipac - should be possible to program it though.
« Last Edit: October 08, 2004, 06:49:41 am by rchadd »