Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: # of buttons needed  (Read 1108 times)

0 Members and 1 Guest are viewing this topic.

Flinkly

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1244
  • Last login:March 14, 2017, 01:14:21 pm
# of buttons needed
« on: October 01, 2004, 06:10:42 pm »
hey y'all,

i was wondering what might be the required # of buttons one would have to put on a four player control panel.  i know eight is as many as you need for first and second player, but should third and fourth player have 4 or eight?

i've seen people do it both ways, but what games (if any) use more than four buttons for third and forth player?

thanks for the help.

DougHillman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 292
  • Last login:September 13, 2004, 07:39:18 pm
Re:# of buttons needed
« Reply #1 on: October 01, 2004, 06:17:48 pm »
If you'd done a search (or possibly even looked in the stick FAQ posts here) you'd have seen that this topic has been repeatedly addressed.

Despite that, the answer is: it depends on what you need out of your cabinet.  Technically for MAME, P1 & 2 don't need more than 6 buttons.  Many people put 7, using 2 buttons to send the same input so that they can have a 4 horizontal button layout for NEO Geo games over the top of a 3 button row which will give the 6 buttons needed for Street Fighter games.

xxxx
xxx

P3 & 4 don't need more than 4 buttons.


Unless you're gonna play 4-player SNES & other later emulators.  If so, P3 & 4 may need more buttons.

 
If you can't be a good example at least try to be a horrible reminder.

Jakobud

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1941
  • Last login:May 05, 2024, 10:53:37 am
Re:# of buttons needed
« Reply #2 on: October 01, 2004, 09:15:22 pm »
16 buttons for each player should be good enough.

DrewKaree

  • - AHOTW - Pompous revolving door windbag *YOINKER*
  • Wiki Master
  • Trade Count: (+1)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 9740
  • Last login:May 15, 2021, 05:31:18 pm
  • HAH! Nice one!
    • A lifelong project
Re:# of buttons needed
« Reply #3 on: October 01, 2004, 09:22:48 pm »
16 buttons for each player should be good enough.
You're forgetting the CTRL, ESC, ENTER, F13, ANY, SCRN CAP, and WAKE buttons....quite common that you forgot them, but that'll push your totals up a bit from 16.  Oh, and if you want flipper buttons, add 5 to THAT total.
You’re always in control of your behavior. Sometimes you just control yourself
in ways that you later wish you hadn’t