If its just a standard DC motor, even better!
the tsunami visual one is the one I saw, and I figured they must be using the force feedback signal to control it, since I doubt they had special versions of all the games made, they may have, but if the data's allready there......
A chair or frame, mounted on a Spring type shock tower, with a couple of pullies and cables from each of the 4 sides and a couple of geared DC motors and potentiometers should just about do it without having to get into hydrolics...
So lets say the sidewinder motors take a -5 to +5vdc drive signal, taking and using that through a absolute position controller to 2 large geared dc motors would probably work. (same idea as a servo).
This is going to have to go on my list of "Future" things to investigate..... I'm just finishing off the lighting controller for the trackball, it normally fades in and out nice and slow, like a machine heartbeat, but the faster its spun, the faster it pulses.... (i'm going to post the plans when finished).
Next is getting the actual cab running, (just have to mount the monitor and put the computer in), then is the pool stick interface.
I also have to find some time to investigate Vpinball, to see if I can script the code to have all bumper and flipper "kicks" flash the scroll lock led, which is going to be wired to a solenoid in the CP, so you get the tactile feedback of the game (thats the biggest thing I miss from a real machine is the kicks...)
I've really got to sit down and brush up on my c+ skilz, so many things (hardware wise) are much easier to do with a pic than discrete components.
So many ideas.... So little time.... soooooo littttllllee moonnneeyyy...
sd