The past 24 hours have been pretty revealing as far as my understanding of this stuff. Most of it became clear by looking into the JAMMA standard. Now I'm wondering if each game with JAMMA+ has it's own extension board. I'm guessing not since DYNAGOD referred to the "kick harness" for fighters. Would this auxillary board be the same for 2 JAMMA+ fighter cabs?
edit: I think I found my answer. It appears that the auxillary board is particular to the manufacturer/time period. ie: Street Fighter II has a "capcom CPS", Street Fighter III has a "capcom CPS III". I assume these are not the same, but are they compatable?
I'm not sure what the "auxillary board" is that you are referring to.
Just to clarify...
JAMMA only supports 2 players with 3 buttons per player.
A
kick harness is a blanket term used to refer to a
wiring bundle that comes with a game board and is designed to handle the additional controls that are outside the JAMMA specification. There is no aux board.
So a game that supports 4 players with 3 buttons each will have an extra wiring harness to handle the 2 extra joysticks and the 6 extra buttons.
And a game like Street Fighter 2 that supports 2 players with 6 buttons each will have an extra wiring harness to handle the 6 extra buttons. The 6 extra buttons just happen to be the "kick" buttons. That is where the term "kick harness" comes from.
These harnesses typically have a unique connector and/or pinout so they will only work with a specific PCB (or family of games like SF2).
Bob Roberts has some information on a way to make the kick harnesses somewhat universal so you can easily swap PCBs...
http://www.dameon.net/BBBB/plus.html