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Author Topic: other emu panel  (Read 1857 times)

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shadowdrak

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other emu panel
« on: September 05, 2004, 03:53:48 pm »
I was thinking about making a special secondary control panel for use with other emulators and such. does anyone have any Ideas for a good 2 player layout for N64, PSX, and SNES (maybe XBox etc. not as important).  I am trying to think of which sticks and layout I should use; all of the button layouts I have thought of are very ugly.  Has anyone actually done this?

Tahnok

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Re:other emu panel
« Reply #1 on: September 05, 2004, 04:19:24 pm »
Sounds like a cool idea! It seems like for N64 you would need an analog joystick, but for PSX and SNES you would need regular 8-ways. You may end up wanting to make a modular CP. I have tried playing N64 games with 8-way pads and I can tell you that it is very hard.

As far as CP layout, I really have no clue. It
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paigeoliver

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Re:other emu panel
« Reply #2 on: September 05, 2004, 05:01:02 pm »
N-64 games work really well with a 49-way stick.
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Re:other emu panel
« Reply #3 on: September 05, 2004, 05:09:11 pm »
Really? What about games where you have to be able to move the stick just a little bit? What if you are aiming in 007 or going around a light curve in Mario Kart?
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shadowdrak

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Re:other emu panel
« Reply #4 on: September 05, 2004, 05:21:00 pm »
I came up with a crappy mock-up ala paint(sorry at work).  basically it is like a sf layout with an extra button row on top and the z button is below like some people do for neo geo panels.  I'd like it to work with most n64 games(will I need a 8way stick too?).  It would be nice to be able to come up with something that will work with the PSX style controllers too.  I guess I could move the z button up to the top row and sort of pigeon toe it in --making the top row z start l r for n64 and l2 l1 r1 r2 for ps.  I'll make another drawing in a bit.  Would two sticks look too crowded on such a large control design?
« Last Edit: September 05, 2004, 05:22:40 pm by shadowdrak »

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Re:other emu panel
« Reply #5 on: September 05, 2004, 05:23:36 pm »
Really? What about games where you have to be able to move the stick just a little bit? What if you are aiming in 007 or going around a light curve in Mario Kart?

I have only really extensively played Mario 64 with them, but it allows for all 3 speeds of movement, so it is perfect.
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shadowdrak

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Re:other emu panel
« Reply #6 on: September 05, 2004, 05:32:53 pm »
Here is my other idea... little better but still mspaint.  in psx the yellow buttons would double as the tri cir squa X buttons.  Both sticks would be analog but the right one could be used for the d-pad on n64 games(not many use it anyway)

EDIT: I think the right stick should be an 8-way after all, more games would feel better on a digital stick than would require the second analog stick on playstation
« Last Edit: September 05, 2004, 05:38:57 pm by shadowdrak »