here's the scoop on those ULGI light gun interface boards. I've spoken with Jack yesterday and he filled me in on what they can and cannot do, at the moment.
They will not work properly with MAME right now, due to a driver issue. The board doesn't make the arcade lightguns act as a mouse, which is basically what we are in need of. Jack flat out said that they will not work with PC's and MAME right out of the box. I'm sure if they did he would have told me so, I had my charge card in hand ready to buy one from him had he said "yes the boards work with MAME".
BUT, he did say that he will include the SDK (Software Development Kit) with the purchase of the board that will allow the creation of such a driver. He said they work with the Playstation 2 right out of the box, so if you own a PS2 and want to use an arcade lightgun, do it to it!
I've sent Jack a message today requesting a development sample of his ULGI board. With the board in hand, his SDK and Microsoft's Driver Development Kit I'm pretty sure that I'll be able to write a driver for this interface board that will allow it to be treated as a mouse, thus we'll be able to use these boards and arcade lightguns with MAME and basically any other emulator out there.
I will not be able to do this if I'm forced to pay $160 for the board though. As it is not 100% for sure that the driver can be written by anyone to perform what we need it to do. I am confident of my abilities to write the driver, but I'm not cinfident enough in the UGLI's ability to make the lightgun behave like a mouse enough to gamble $160. Development samples of computer hardware are exchanged all the time in exactly this manner, so I'm hoping that Jack's company has a policy in place that allows for this type of exchange, hardware for software.
I'll keep everyone posted on the progress.
Mike B