Funny thing about Robotron...
When I was young and saw it... I might have tried it once - and got destroyed by it... that and I wasnt impressed with the graphics... so I never got into it...
Many many years later... smash tv came out - and I liked the way it controlled and played... thinking that it was better than robotron...
Many more years go by... and I start chatting with a guy about classics.. and robotron comes up. He said that Robotron was the best game ever... and I said he was crazy - that smash tv was much better as there was much more details - and you could see what was attacking you...
He was solid in his arguments... and wouldnt budge. Completely hated Smash. I was in awe of how simular it seemed the games were and how he hated the revision.
I wondered for some time... and then... I ran into a shop that had the beauty! The guy there, told me some strategy that made all the difference.... and within a few plays - I was hooked - and understood why the guy thought that smash sucked (which in comparison does - imop).
The key to robotron is getting the Humans. While one might think its only a few points and not worthy of the extra efforts... those buggers add up exponentially. If you collect a single human... you might get 100 points... but collect a 2nd without death, and the point value doubles. Collect 5 in a level - and you get an extra guy... and I think... every human after the 5th = another extra guy.
If you can make it to the brain stages... (I think every 5th stage)... this is where you can rack up incredible extra guys, as its loaded with humans. This is basically the key to lasting a long time. There are other tips I could type out if one wanted... but this is the most relavent.
Now - as for game control....
Robotron used those Wico 8 way leaf joysticks...
I actually prefered happs competition joysticks to any that I could remember (as leafs sometimes got out of whack)... but, after trying to play robotron on a friends mame machine with comp's ...I was severly dissapointed. It felt all wrong... as the square nature of the acutator caused it to be very hard to move arround as smoothly and quickly as needed. I was hardly able to get past a few levels - and I was used to getting up to the 30's...
The comps also were too long a throw - thus causing too much delay in directional changes... thus you get clobbered. Comps and supers are decent for fighters... but just not suited for this type of game. Also, due to the violent nature of the controls... and the poor design of the new joysticks... you will surely wear the plastic spacers down till the joy dosnt work properly - within a very short time (if you could actually stand playing the game that long with those types of sticks).
If you love Robotron, or Want to know what the fuss is all about... then you ***NEED *** to get those wico 8way leaf type sticks. (or another 8way "leaf" stick that is close in design).
With that said... the 1 + 2 player control is a good and typical plan. However... if your using micros, then you need to either have leafs somewhere on there... or swapable..ect.
I will go as far as to say... that leaf joys will extend your playtime (and enjoyment!) more than 85% over any other microswitch joystick type.
A note... Ive heard that the programmer of the game wouldnt even play his own game on a mame machine while at a convention. Im certain it was mostly because the panel lacked the proper leaf controls.
BTW - There are some people who may try to dispute the Leaf -vs- micro on this... and I will say this... Anyone who says such a thing has NOT played a real robotron recently (if ever), and if they had a side by side comparison setup... would never ever be happy playing robotron with micros ever again. Also, the game is that much fun that its totally worth the extra efforts of finding and installing leaf joys.
Ahh - and installs: On a cocktail... you do have 4 sides... so 2 of those could be leafs, while the others are micros. Or you could have 2 levels of controls.. basically, a mini panel that is below the main panel (simular to how musicians have multiple keyboards stacked up) You could make a pull out panel... or a way to pop on a panel as an extention to the existing panel.
Something I do not think Ive seen on a cocktail - which would be cool, is a driving game setup. Just a a few internal pedals... and a nice 360 degree spinner : )