Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: DOOM II Cabinet: Does it exist?  (Read 4075 times)

0 Members and 1 Guest are viewing this topic.

Sir Auros

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 331
  • Last login:December 06, 2012, 12:13:00 pm
    • The Transformers Archive
DOOM II Cabinet: Does it exist?
« on: August 14, 2004, 07:50:54 pm »
I was watching Grosse Point Blank today and in the part where John Cusack goes into the convenience store, some teenager's playing a DOOM II arcade game. Does anyone know if this actually existed outside of the movie?

Alucard90

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 44
  • Last login:June 26, 2011, 05:57:10 pm
  • I'm a llama!
Re:DOOM II Cabinet: Does it exist?
« Reply #1 on: August 14, 2004, 08:33:39 pm »
KLOV says it probly didn't go commerical
http://www.klov.com/game_detail.php?letter=D&game_id=13080

Knoxximus

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 148
  • Last login:December 19, 2011, 12:22:58 am
  • Young Frozen
    • Beat-TECH Productions
Re:DOOM II Cabinet: Does it exist?
« Reply #2 on: August 14, 2004, 08:58:56 pm »
So who in the hell has the mock up?
Dumb questions deserve dumb answers.

NoOne=NBA=

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2718
  • Last login:July 23, 2011, 08:59:16 am
  • Just Say No To Taito! -Nichibutsu
Re:DOOM II Cabinet: Does it exist?
« Reply #3 on: August 14, 2004, 09:02:37 pm »
It would be really easy to MAKE a dedicated Doom II cab.
The controls are very simple, as compared to more modern FPS games.

Doom II plays well with a joystick, unlike the FPS from Quake on, which really need a mouse.

paigeoliver

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10994
  • Last login:July 06, 2024, 08:43:49 pm
  • Awesome face!
Re:DOOM II Cabinet: Does it exist?
« Reply #4 on: August 14, 2004, 09:06:16 pm »
Not a real game, but it would be SO CHEAP to make. Come on, Doom ran pretty sweet on like what, a 486?
Acceptance of Zen philosophy is marred slightly by the nagging thought that if all things are interconnected, then all things must be in some way involved with Pauly Shore.

Generic Eric

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4520
  • Last login:July 15, 2024, 09:18:25 pm
  • Restore! Don't maim for MAME, build from scratch!
    • forum.arcadecontrols.com/index.php/topic,143226.0.html
Re:DOOM II Cabinet: Does it exist?
« Reply #5 on: August 14, 2004, 10:30:25 pm »
Just think of the Multi game possiblilities...
DOOM/DOOM II/Dark Forces


Could be a chance for some cool artwork.  Especially if you like all ot that funky demonic stuff...

How well do you think Dark Forces would play with the yoke?  A Dual strike yoke I mean

Oh wait... A Duke Nukem Cab.  Hail to the King

LsLSpamMatt

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 53
  • Last login:December 25, 2019, 09:45:46 pm
  • Yeah, I drink Diet Coke
Re:DOOM II Cabinet: Does it exist?
« Reply #6 on: August 14, 2004, 10:43:26 pm »
This thread has caused a new series of games to be added to my in-progress cab.

I'm not sure, but I think both Duke Nukem and Dark Forces use the mouse to look up/down, and wouldn't work very well, unfortunately.  

You could run Zdoom or ZdoomGL and get higher resolutions if that's important to you.  

This is just a cool idea.

walls83

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1146
  • Last login:July 10, 2017, 02:58:45 pm
  • beer is good
Re:DOOM II Cabinet: Does it exist?
« Reply #7 on: August 14, 2004, 10:45:56 pm »
New games added to my cab too.  I have doom the Ultimite collectors edition and I never even though about putting it on my cab.

Im at work now and Ive already made my mamewah background and the layout file... Come on clock I want to go home..

"A true warrior enters the arena with all his powers at the ready." ~ Gouki

LsLSpamMatt

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 53
  • Last login:December 25, 2019, 09:45:46 pm
  • Yeah, I drink Diet Coke
Re:DOOM II Cabinet: Does it exist?
« Reply #8 on: August 14, 2004, 10:49:25 pm »
Hey Walls,

Work on a Saturday night?  That's just no fun.

I have the original Quake CD, which I believe comes
with full versions of just about any doom-related
game ever made.

Perhaps could you find it in your heart to post the mamewah
layout somewhere people who have no art skills could download it?
 ;D

Generic Eric

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4520
  • Last login:July 15, 2024, 09:18:25 pm
  • Restore! Don't maim for MAME, build from scratch!
    • forum.arcadecontrols.com/index.php/topic,143226.0.html
Re:DOOM II Cabinet: Does it exist?
« Reply #9 on: August 14, 2004, 11:29:33 pm »
I'm not sure, but I think both Duke Nukem and Dark Forces use the mouse to look up/down, and wouldn't work very well, unfortunately.  

Jeez...I don't even remember.

Do you have a track ball on the cp?


What was the lucas films game...Wild West or something like that?  that was a first person shooter as well...

mairsil

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 199
  • Last login:June 08, 2017, 11:48:20 pm
    • PouncingKitten Games
Re:DOOM II Cabinet: Does it exist?
« Reply #10 on: August 15, 2004, 12:39:51 am »
This thread has caused a new series of games to be added to my in-progress cab.

I'm not sure, but I think both Duke Nukem and Dark Forces use the mouse to look up/down, and wouldn't work very well, unfortunately.  

You could run Zdoom or ZdoomGL and get higher resolutions if that's important to you.  

This is just a cool idea.

Having just played The Grid (http://www.klov.com/game_detail.php?letter=G&game_id=8010) the last time I was in Atlantic City, I think that a combination joystick/trackball would work well for most Doom-like games in an arcade machine.
PouncingKitten Games
Xbox 360 - Glide, Bingo Party, Poker Night
Flash - BunnyRun

LsLSpamMatt

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 53
  • Last login:December 25, 2019, 09:45:46 pm
  • Yeah, I drink Diet Coke
Re:DOOM II Cabinet: Does it exist?
« Reply #11 on: August 15, 2004, 12:43:12 am »
Eric,

I don't plan on having a trackball... I just don't see being able to play doom worth the extra hundred bucks  :)

Anyone who puts doom on their cabs,  I would suggest getting the Legacy port of the doom source code.  It enables 2 player split screen DM on 1 computer, which would probably be fun on a cabinet.

Just a matter of getting the controls set up comfortably...
Shoot, open, the four directions on the joystick, with 2 strafe buttons, and you're good to go I would think.

If nothign else, it's just another degree of novelty.

Generic Eric

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4520
  • Last login:July 15, 2024, 09:18:25 pm
  • Restore! Don't maim for MAME, build from scratch!
    • forum.arcadecontrols.com/index.php/topic,143226.0.html
Re:DOOM II Cabinet: Does it exist?
« Reply #12 on: August 15, 2004, 01:36:43 am »

What was the lucas films game...Wild West or something like that?  that was a first person shooter as

Outlaws But it needs a mouse...don't remember why...its been so long

walls83

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1146
  • Last login:July 10, 2017, 02:58:45 pm
  • beer is good
Re:DOOM II Cabinet: Does it exist?
« Reply #13 on: August 15, 2004, 02:39:12 am »
I just got DOOM set up on my cab and all you need is

UP
DOWN
LEFT
RIGHT

SHOOT
STRAFE
OPEN

ahh the good ole days


On another note..

OUTLAWS doesnt need a mouse,  You can but you dont have to. It says on the webpage.
"A true warrior enters the arena with all his powers at the ready." ~ Gouki

Industen

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 109
  • Last login:December 15, 2014, 03:16:41 pm
  • Visit my WWW page below
    • Joel's Main Mame Page
Re:DOOM II Cabinet: Does it exist?
« Reply #14 on: August 15, 2004, 09:17:47 am »
What about:

Heretic
Rise of the Triad
Blood
Chasm

I'm pretty sure the playing field was "level" thoughout and a mouse wasen't needed. Don't quote me though...it's been so long.

I really need to load these games back up. ::goes searching::

Bad News I loaded them up and they all have the look around mouse feature. Looks like you'll have to go really oldschool with Blake Stone and Wolfenstein.
« Last Edit: August 15, 2004, 09:26:18 am by Industen »

Yander

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 160
  • Last login:July 08, 2013, 08:00:14 pm
Re:DOOM II Cabinet: Does it exist?
« Reply #15 on: August 15, 2004, 09:39:56 am »
I live in Grosse Pointe! How come I have never seen one of these  ;D

BLACK KNIGHT

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 179
  • Last login:March 09, 2019, 08:02:19 pm
  • I'm a llama! A what?!
    • Mike's X-Arcade
Re:DOOM II Cabinet: Does it exist?
« Reply #16 on: August 15, 2004, 09:50:10 am »
Heretic was great!!  I know you needed a mouse for that one because that is the first FPS that I recall you being able to fly in!  If you got the wings that is.  The other new and cool thing about that game was getting the egg and turning people into chickens!

Zakk

  • Gosh, that's a real nice... ooh look, a penny! -- That Zakk is Just Mean
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2472
  • Last login:August 14, 2025, 11:16:44 am
Re:DOOM II Cabinet: Does it exist?
« Reply #17 on: August 15, 2004, 01:09:39 pm »
Chook cannon rules!
Back for nostalgia, based on nostalgia.

Grasshopper

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2380
  • Last login:March 04, 2025, 07:13:36 pm
  • life, don't talk to me about life
Re:DOOM II Cabinet: Does it exist?
« Reply #18 on: August 15, 2004, 01:28:17 pm »
It's a real shame that arcade manufacturers have ignored first person shooters. I think Doom would work very well in an arcade. People say that FPS games can only played properly with a keyboard and mouse but I'm not so sure. I think a trackball with buttons and/or a joystick would work just as well.

Games tend to be designed around the controls that are available on the hardware platform being used. All the early FPS games were originally designed for PCs but were then later ported to consoles. If FPS games had originally been designed for arcade machines or consoles and then ported to PCs then we'd probably regard playing them with a keyboard and mouse as unnatural.

Just a thought.
"Patriotism is the last refuge of the scoundrel." - Samuel Johnson

Sasquatch!

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1138
  • Last login:March 01, 2010, 04:11:47 pm
  • Toot-Toot!
    • Arcade Paradise
Re:DOOM II Cabinet: Does it exist?
« Reply #19 on: August 15, 2004, 01:48:38 pm »
Chook cannon rules!
Ahahahaha, I forgot about that.  Yes...yes it does!

Bgnome

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 466
  • Last login:January 10, 2005, 04:05:16 pm
  • Who's da gnome?
Re:DOOM II Cabinet: Does it exist?
« Reply #20 on: August 15, 2004, 03:07:14 pm »
i believe the major complaint with using trackballs in FPS games is that it is much more difficult to get quick movements very precise.  try using a joystick/trackball against a guy with a keyboard/mouse in counterstrike and you can see what i mean..

Jakobud

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1962
  • Last login:June 30, 2025, 02:20:39 pm
Re:DOOM II Cabinet: Does it exist?
« Reply #21 on: August 15, 2004, 05:43:30 pm »
i believe the major complaint with using trackballs in FPS games is that it is much more difficult to get quick movements very precise.  try using a joystick/trackball against a guy with a keyboard/mouse in counterstrike and you can see what i mean..

Not true... I have seen many many FPS experts that used a trackball... and they totally owned everyone... I have no idea how they do it.  Trackballs are difficult to get used to, but I guess once you get used to it, you can become VERY VERY good with FPS's with them according to the players I've seen.

Kremmit

  • - AHOTW -
  • Wiki Contributor
  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3165
  • Last login:June 17, 2025, 04:07:55 pm
  • Who the heck is that?
Re:DOOM II Cabinet: Does it exist?
« Reply #22 on: August 15, 2004, 06:55:06 pm »
Quote
Posted by: LsLSpamMatt  
I don't plan on having a trackball... I just don't see being able to play doom worth the extra hundred bucks  

Anyone who puts doom on their cabs,  I would suggest getting the Legacy port of the doom source code.  It enables 2 player split screen DM on 1 computer, which would probably be fun on a cabinet.

I'm setting up for dual trackballs (CABAL rules!), do you have a link for that Doom port?

LsLSpamMatt

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 53
  • Last login:December 25, 2019, 09:45:46 pm
  • Yeah, I drink Diet Coke
Re:DOOM II Cabinet: Does it exist?
« Reply #23 on: August 15, 2004, 07:57:43 pm »
Quote
Posted by: LsLSpamMatt  
I don't plan on having a trackball... I just don't see being able to play doom worth the extra hundred bucks  

Anyone who puts doom on their cabs,  I would suggest getting the Legacy port of the doom source code.  It enables 2 player split screen DM on 1 computer, which would probably be fun on a cabinet.

I'm setting up for dual trackballs (CABAL rules!), do you have a link for that Doom port?


http://legacy.newdoom.com/
You'll have to pardon my ability to properly link

Matt

ferrarimanf355

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 85
  • Last login:November 07, 2007, 09:09:54 pm
  • Trust me, I know what I'm doing!
    • TeamXbox
Re:DOOM II Cabinet: Does it exist?
« Reply #24 on: August 15, 2004, 08:00:49 pm »
Has anyone seen a Super Turbo Turkey Puncher cab yet?  ;D

Yander

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 160
  • Last login:July 08, 2013, 08:00:14 pm
Re:DOOM II Cabinet: Does it exist?
« Reply #25 on: August 16, 2004, 08:39:59 am »
yup, wish I could play it

JamIt

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 155
  • Last login:June 17, 2011, 03:27:07 pm
  • I want my own arcade controls!
Re:DOOM II Cabinet: Does it exist?
« Reply #26 on: August 16, 2004, 10:40:35 am »
I just got DOOM set up on my cab and all you need is

UP
DOWN
LEFT
RIGHT

SHOOT
STRAFE
OPEN

ahh the good ole days


On another note..

OUTLAWS doesnt need a mouse,  You can but you dont have to. It says on the webpage.


walls, what about switching weapons?  Its been a while, but can you toggle with one of the inputs you describe above (maybe need a shift button)?
--JamIt

Lilwolf

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4945
  • Last login:July 31, 2022, 10:26:34 pm
Re:DOOM II Cabinet: Does it exist?
« Reply #27 on: August 16, 2004, 11:13:14 am »
I live in Grosse Pointe! How come I have never seen one of these  ;D


DUH!  They BLEW IT UP!  Too bad you didn't get there before though.  I would loved to see pictures :)

RayB

  • I'm not wearing pants! HA!
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 11279
  • Last login:Yesterday at 10:59:20 pm
  • There's my post
    • RayB.com
Re:DOOM II Cabinet: Does it exist?
« Reply #28 on: August 16, 2004, 01:09:05 pm »
Gee, i think a joystick with a button on top would be ideal for Strafing...  ;D

NO MORE!!

Edgedamage

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1261
  • Last login:October 06, 2018, 12:21:23 am
Re:DOOM II Cabinet: Does it exist?
« Reply #29 on: August 16, 2004, 01:13:24 pm »
Gee, i think a joystick with a button on top would be ideal for Strafing...  ;D



Love those joy handles if I ever saw a panel with a set of them I would say "nice rack"

they would look great on a Hooters themed cab. Anyways they are cool.
Curls in the squat rack !?!?!