If you develop a driving game, or a fighting game for the arcade, but I've got 100 games at home on my PC that look just as good OR BETTER, why would I bother playing YOUR game, and paying $1.00 per play or more? (Since most new arcade games charge that much).]If you develop a driving game, or a fighting game for the arcade, but I've got 100 games at home on my PC that look just as good OR BETTER, why would I bother playing YOUR game, and paying $1.00 per play or more? (Since most new arcade games charge that much).
Answered your own question there. Suppose arcade A owns 30 cabs that are static hardware, can't be upgraded, etc. They look GREAT now. Two years later--they're crap. The ROMs are fixed, the vid hardware is fixed, and the arcade owner is stuck. Replacing these boxes will cost a TON.
Now the next arcade over, arcade B, has 30 Linux-based cabs differing only in the CP. Some are fighters, some are racers, some are shooters, some are flight sims. They are all running Linux, all have PCI-X graphics cards, and (woot!) all are connected via ethernet.
The owner of Arcade B is in heaven. Already, he can track time spent on each machine, which games are popular, etc. He can patch games if they are fixed after release. If a certain game developer adds content, he can publish new content to those machines ("hey, guys, they upgraded the Time Crisis 3 box with an additional set of missions!").
Two years pass. The games look old. But instead of replacing all the cabinets, owner B does a scrub. He upgrades the graphics cards only (or doubles them with SLI). He has his statistics on which games are popular, dumps the unpopular ones, and multiplexes the popular ones onto a few "multi-game" cabs, say 10 of his 30. He now has all the popular games still available, and 20 cabs that can get new games. In with the new! A few CP overlay swaps, some marquee swaps, and he's on his way.
But wait, there's more. Because all the boxes are Linux-based and networkable, player information can be stored in a central database using smart-cards a la Dave&Busters or some such. Players could save and restore progress (like Gauntlet Legends, for example) but get to their data from any box in the place. And that's only the start. There's a helicopter sim with full sit-down controls, a HMMV driving sim with a wheel and pedals, and a bunch of shooter games, and they're all networkable, so guys with guns on the shooter game are being flown around by the heli-sim guy as he tries to protect the HMMV driver on a cross-country race to deliver a bomb team before a payload detonates...
And naturally, since all machines are networked and localizable, each one comes with a call button so you can have a waitress deliver drinks as you play.
Yes, all these things are available to the home player with a PC. But it's the controls and the environment that make the arcade experience, not just the games. An arcade with always-fresh games, superior control setups, networked gameplay, and a record of your playing likes and dislikes doesn't sound so bad at all.
-->VPutz