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Author Topic: does the keywiz Max v1.5 work for 4 player applications?  (Read 925 times)

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Cobratracker

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does the keywiz Max v1.5 work for 4 player applications?
« on: July 12, 2004, 09:02:12 pm »
 ??? (TALKING ABOUT BUILDING A MAME MACHINE) I was getting ready to hack a keyboard into pieces, and read an old thread here about how the Keywiz Max v1.5 is the greatest thing since sliced bread. However, It seems to good to be true. I have recently purchase an old cabinet with a 4 PLAYER CONTROL PANEL! Each player has 2 buttons currently, however I would like to build my own control panel using the exisiting harware, and adding 4 buttons to the array for only two of the players(1 and 2). (FOR THE FIGHTING GAMES OF COURSE). My question is.... The keywiz website says the product has 32 direct inputs, however does this mean that it is only good for 2 players 6 buttons 2 start and 2 coin in??
versus 2 players six buttons , 2 players 3 buttons, 4 start 4 coin in buttons???

bhttp://www.groovygamegear.com/Page5.htmluttons

any help or suggestions would be welcomed!!! thank you guys!

slycrel

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Re:does the keywiz Max v1.5 work for 4 player applications?
« Reply #1 on: July 13, 2004, 03:00:08 am »

  The Keywhiz or an iPac would be the way to go.  Check into the iPac here:  www.ultimarc.com.

  Welcome to the hobby!

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Re:does the keywiz Max v1.5 work for 4 player applications?
« Reply #2 on: July 13, 2004, 09:37:48 am »
Yes, it can handle this easily.  You have 32 inputs.

If I read your question correctly, you want 4-players and 2-inputs each - That's 24 inputs.  Plus your 4 coin and start inputs gives you 32 inputs used.  You want to add 4 extra buttons for player 1 and 2, but these could share with the P3 and P4 joystick inputs, so no problem there.

If you get more ambitiuous - The KeyWiz supports 32 inputs, so 4-player 4-button games are possible, but you would need to hack a gamepad for the coin, start, and admin (pause/escape) buttons.

I like a dedicated Escape button and Pause button, but you can also wire the KeyWiz so a single button press activates a shifted input using adapters that RandyT sells.

My personal desktop controller plans have the KeyWiz able to play 4-player 3-button games (28 inputs), with Pause and Escape (now up to 30) dedicated 7-button layout (32 inputs) and shifted buttons for Coin and Start, so a total of 40 inputs out of a 32-input encoder.
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