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Author Topic: Moon Patrol Multigame - DONE....  (Read 28886 times)

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patrickl

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Re:Moon Patrol Multigame - Progress
« Reply #40 on: July 07, 2004, 03:11:35 am »
Oh, a picture of that bezel would be cool too. Or maybe a picture head on and some close ups  depending on the resolution of your camera. I remember someone a while back who asked for high res pics of it to vectorize.
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Wade

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Re:Moon Patrol Multigame - Progress
« Reply #41 on: July 07, 2004, 03:48:56 pm »
Wow, I can't believe how well that art turned out!!  Looks quite good!

Wade

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Re:Moon Patrol Multigame - Progress
« Reply #42 on: July 07, 2004, 09:27:17 pm »
That looks VERY good...can't believe how well the sideart came out! I bet it'll be hard to let go of that one!
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Re:Moon Patrol Multigame - Progress
« Reply #43 on: July 07, 2004, 10:57:36 pm »
That looks VERY good...can't believe how well the sideart came out! I bet it'll be hard to let go of that one!

Yes I am thinking I will need to THOROUGHLY test this cabinet and the software install to make very sure it is up to snuff.   Could takes weeks of R&D...  ;D

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Re:Moon Patrol Multigame - Progress
« Reply #44 on: July 12, 2004, 11:09:50 am »
marquee (cab is on its back right now)

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Re:Moon Patrol Multigame - Progress
« Reply #45 on: July 12, 2004, 11:10:21 am »
ewww

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Re:Moon Patrol Multigame - Progress
« Reply #46 on: July 12, 2004, 11:10:40 am »
mmmmm

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Re:Moon Patrol Multigame - Progress
« Reply #47 on: July 12, 2004, 11:11:09 am »
ewwww

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Re:Moon Patrol Multigame - Progress
« Reply #48 on: July 12, 2004, 11:11:39 am »
mo better

patrickl

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Re:Moon Patrol Multigame - Progress
« Reply #49 on: July 12, 2004, 11:52:18 am »
He, he. Nice pictorial  :P
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Re:Moon Patrol Multigame - Progress
« Reply #50 on: July 13, 2004, 02:36:30 pm »
;

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Re:Moon Patrol Multigame - Progress
« Reply #51 on: July 13, 2004, 02:36:59 pm »
x

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Re:Moon Patrol Multigame - Progress
« Reply #52 on: July 13, 2004, 04:52:32 pm »
Wait a sec...am I seeing a metal CP repro behind the wooden one?

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Re:Moon Patrol Multigame - Progress
« Reply #53 on: July 13, 2004, 05:05:27 pm »
Wait a sec...am I seeing a metal CP repro behind the wooden one?

The cp actually has a metal overlay on top of the wood.   Good thing too as the wood was pretty chewed up from the vigilante conversion.  The metal was easier to patch and re-drill I think.
« Last Edit: July 13, 2004, 10:09:54 pm by 1hookedspacecadet »

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Re:Moon Patrol Multigame - Progress
« Reply #54 on: July 13, 2004, 11:07:30 pm »
So what software will you be using?
Are you opting for MAME or for a Multi-Williams board?
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Re:Moon Patrol Multigame - Progress
« Reply #55 on: July 13, 2004, 11:20:26 pm »
So what software will you be using?
Are you opting for MAME or for a Multi-Williams board?


Dos MAME with ArcadeOS FE.  400mhz celeron, 256 mb ram, ATi vid card, Soundblaster 16 pci s card, jpac (the vigilante conversion used a jamma harness).  Also has z26 for atari 2600 games, and colem for colecovision (at the risk of sounding like mr. 6000 gamesssess ala decimated centipede cab).

The cp is totally stock with the exception of an 8 way wico joystick that was in place for the vigilante conversion.  


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Re:Moon Patrol Multigame - Progress
« Reply #56 on: July 14, 2004, 09:09:58 am »
A response to a prvt message question, thought it might be of use to others.

Quote
Say, can you explain to me what Oscar described?  I am trying to restore a Tatio cabinet and will need to strip the black paint

Did you use the spray goof off 2? or another type?  It comes out as a paste correct?

Sure, the stuff I used is Goof Off 2 (GO2) .  It is the water based, citrus smelling, indoor friendly, version of Goof Off (which is more pungent, etc).  The GO2 that I used came in a windex type spray bottle and was not a paste, but a liquid.  Same consistency as water.  I had to strip the cab indoors hence my choice.  Goof Off (1) may work the same way?

I simply laid the cab on its side, the sprayed the GO2 on the entire area to be stripped.  Wait between 5 - 15 min (checking periodically to see how fast it is working).  When it starts to seperate from the cabinet use a soft to medium nylon bristle brush and wipe the stripped paint away.  On the areas that do not lift on the first round, reapply and wait a bit, repeat etc.  

Couple of notes:

The key trick here is that the paint used on the cabs from the factory must be oil based wheras the operators generally used latex spray paint for conversions.  GO2 is a latex paint stripper so it will not react with the oil based paint underneath the spray paint*.

* This is MOSTLY true, however, I did have a couple of spots that were stubborn so I brushed a bit more vigorously in those areas.  When I was finished, I saw that I had stripped some of the factory clear coat or shellac off and in at least one spot thinned that oil based paint underneath.  Brush lightly, and accept what you get (IMHO).

Use paper underneath the cabinet or a tarp, the little paint flakes get EVERYWHERE.

Lastly, when finished I used warm water and mild dish soap to clean the sides.  I wanted to make sure I did not have residual stripper anywhere continuing to react with the paint and wood.

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Re:Moon Patrol Multigame - Progress
« Reply #57 on: July 14, 2004, 09:59:47 pm »
That is like magic, seeing how the Moon Patrol side art popped out of that black mess. I own a fairly clean Moon Patrol and that one looks sharper than mine, I would have never have guessed it from looking at the first pics posted. Congratulations!

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Re:Moon Patrol Multigame - Progress - Almost Done
« Reply #58 on: July 21, 2004, 09:19:50 pm »
Finishing the inner works, but the cabinet is finished!

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Re:Moon Patrol Multigame - Progress
« Reply #59 on: July 21, 2004, 09:20:21 pm »
..

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Re:Moon Patrol Multigame - Progress
« Reply #60 on: July 21, 2004, 09:20:56 pm »
...

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Re:Moon Patrol Multigame - Progress
« Reply #61 on: July 21, 2004, 09:21:24 pm »
....

RayB

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Re:Moon Patrol Multigame - Progress
« Reply #62 on: July 22, 2004, 03:08:50 pm »
Beautiful. So what games are you playing on there, considering you stuck to the original CP layout?

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Re:Moon Patrol Multigame - Progress
« Reply #63 on: July 22, 2004, 03:56:52 pm »
Beautiful. So what games are you playing on there, considering you stuck to the original CP layout?



The layout is the same, but the joystick is different.  I'm not sure if it's an eight-way or a four-way, though.

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Re:Moon Patrol Multigame - Progress
« Reply #64 on: July 22, 2004, 04:55:29 pm »
It is an 8-way wico.  All MAME games are loaded, but I used the filters in arcadeos to restrict the games displayed.  

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Re:Moon Patrol Multigame - Progress
« Reply #65 on: July 22, 2004, 06:10:00 pm »
Bravo and Well Done!!! That cab looks greeeeeaaaaaaattttttt!!!

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Re:Moon Patrol Multigame - Progress
« Reply #66 on: July 27, 2004, 12:56:56 am »
Wow, when I gave my reccomendation I had no idea it would come out THAT nice.
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Re:Moon Patrol Multigame - Progress
« Reply #67 on: July 27, 2004, 09:50:57 am »
Wow, when I gave my reccomendation I had no idea it would come out THAT nice.

Thanks Paige, I do appreciate the compliment.  It is comming together better that I thought it would and frankly better than it should considering what I am getting for it.  Luckily much of my time was really spent on the dos/arcadeos/dmame/etc configs so next time around I have a huge leg up.  I haven't lost any money per se, the entire project cost is just under 400 if you can believe it and I am getting a small amount from the buyer on top of that, but I have invested a good deal of time.  It has become a labor of love not of profit.  Oh well.  

I finally got the PCI soundcard working in pure dos, see this thread for details if you are going to attempt this.  

!!!SUCCESS!!!- Sound Card (PCI) Help! - Arcade OS / DMAME / DOS 7
http://www.arcadecontrols.org/yabbse/index.php?board=1;action=display;threadid=22302

Left to do -

Physically install the jpac and a powerstrip.
Disconnect the power to the Jamma harness.
clean up a bit of wiring, I saw a couple of cut and not capped wires in there.
bit of clean up and cable mgmt under the control panel.
config colem (colecovision) and z26 (atari2600) emus
physically install the pc
test
deliver

SaiNRuB

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Re:Moon Patrol Multigame - Progress
« Reply #68 on: July 27, 2004, 02:24:00 pm »
-1hookedspacecadet

That is awesome man, you are defining a new breed of mamers that are unconverting to mame. I think its in good taste to do that like youve done with your omega mame and now this one. Im currently doing the same thing with a Kangaroo cab that was converted to a gunforce. Im still working on removing the paint from the sideart and there is some water damage but im going to great lengths to repair all the damaged areas and seal off the original artwork so I may prep the outer and work around it.

Also thank you for the write up on your soundcard problems, that is going to probably come in very handy for me.

And then one last thank you for the paint removal write up as that is pretty much the way I was going but im using the 3m safest stripper since the artwork is silk screened and i havent had and harsh reactions yet so its best suited for my task.


Great job!
« Last Edit: July 27, 2004, 02:28:23 pm by SaiNRuB »

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Re:Moon Patrol Multigame - Progress
« Reply #69 on: July 27, 2004, 03:33:11 pm »
Man good job.  
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Re:Moon Patrol Multigame - Progress
« Reply #70 on: July 27, 2004, 04:30:45 pm »
Man this cab is just so good  8)

It's good that so many people post "kudo's posts" on this thread. That way I'm automatically reminded that I have to take another look. I swear, of the 1700+ views at least half are mine  ;D

This cab is even starting to turn my wife around that sideart isn't such a bad thing after all.
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Re:Moon Patrol Multigame - Progress
« Reply #71 on: July 27, 2004, 05:11:02 pm »
Man this cab is just so good  8)

It's good that so many people post "kudo's posts" on this thread. That way I'm automatically reminded that I have to take another look. I swear, of the 1700+ views at least half are mine  ;D

This cab is even starting to turn my wife around that sideart isn't such a bad thing after all.

Thanks for the kind words.  I wish the cab was having the same effect on my wife.... ::)


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Re:Moon Patrol Multigame - Progress
« Reply #72 on: July 27, 2004, 09:21:47 pm »
*sigh* I only wish the sideart on mine had come out like that.  I attemped to save it, but the paint remover I used was like acid.  Ate right thru.  Of course, this is two years gone now, and I've learned a lot since then.  If I run into another Moon Patrol I'll employ the tactics used here.

Heck, if I could find one locally I'd ask to make stencils and repaint mine.

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Re:Moon Patrol Multigame - Progress
« Reply #73 on: July 27, 2004, 09:49:40 pm »
Wow, when I gave my reccomendation I had no idea it would come out THAT nice.

Thanks Paige, I do appreciate the compliment.  It is comming together better that I thought it would and frankly better than it should considering what I am getting for it.  Luckily much of my time was really spent on the dos/arcadeos/dmame/etc configs so next time around I have a huge leg up.  I haven't lost any money per se, the entire project cost is just under 400 if you can believe it and I am getting a small amount from the buyer on top of that, but I have invested a good deal of time.  It has become a labor of love not of profit.  Oh well.  

I finally got the PCI soundcard working in pure dos, see this thread for details if you are going to attempt this.  

!!!SUCCESS!!!- Sound Card (PCI) Help! - Arcade OS / DMAME / DOS 7
http://www.arcadecontrols.org/yabbse/index.php?board=1;action=display;threadid=22302

Left to do -

Physically install the jpac and a powerstrip.
Disconnect the power to the Jamma harness.
clean up a bit of wiring, I saw a couple of cut and not capped wires in there.
bit of clean up and cable mgmt under the control panel.
config colem (colecovision) and z26 (atari2600) emus
physically install the pc
test
deliver


hah, I had that exact same problem with the sound blaster 16 isa in my dos mame setup.  The drivers I downloaded came with a pnpcfg that installed these setup wizards.  I had previously installed sb16 all standard defaults, and it had the dma on 5 like you had, so I went through the wizard, selected "Auto Select" instead of the one selected already, and it set itself up on the correct DMAs.  Suprisingly though before I had it fully working, the sound WOULD work, Mame would run for about 3 seconds before it would freeze up and I'd have to restart the computer.

That cabinet is sweeeet man, I really like how it all turned out, very nice finish on all of it.  That thing looks new, great job on a great restoration.

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Re:Moon Patrol Multigame - Progress - Almost Done
« Reply #74 on: July 28, 2004, 03:51:59 am »
Finishing the inner works, but the cabinet is finished!

what are those black triangular things at the base of the cab in the corners?  did you add them after the fact or were they already there?  I need something like that to fix up the peeling corners of a cab that I have...

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Re:Moon Patrol Multigame - Progress
« Reply #75 on: July 28, 2004, 09:37:16 am »
That looks great!

If you can get some good high res pics of the sideart I'll vectorize it for the art site and Peale so he can use it as a pattern.

EDIT: Just noticed that Recycled Past already volunteered.  I'll take runner up if help is needed  :)
« Last Edit: July 28, 2004, 09:49:39 am by Nannuu »
Next I'll be on fries, and that's when the big money starts rolling in.

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Re:Moon Patrol Multigame - Progress - Almost Done
« Reply #76 on: July 28, 2004, 09:42:51 am »
Finishing the inner works, but the cabinet is finished!

what are those black triangular things at the base of the cab in the corners?  did you add them after the fact or were they already there?  I need something like that to fix up the peeling corners of a cab that I have...

They are corner protectors, Bob Roberts sells them here: http://www.dameon.net/BBBB/parts.html#hardware

Set of 4 Black steel cabinet corner protectors $12.00   http://www.dameon.net/BBBB/cabcornr.gif

I also used 1/16" aluminum angle "iron" on the sides and the front.  I had to do a bit of modification in that I cut one side down to 3/4" so it would just cover the width of the cabinet on the bottom without overlap.  I also cut the angles where the aluminum meets the corner protectors so it looks continuous.  I may put a piece on the rear of the cabinet though not painted as that is where the dolly would go when moving.

Update:  

Left to do:

Clean up on CP wiring
Fix power cord (found some frays)
Test  ;D

BTW: Has anyone used the atari 2600 emu called z26?  The "roms" or "bin files" come with long filenames used to id the game.  When loaded onto dos, the filenames are truncated and appended with the old "~#" .  I do not see a way to use a catver list so the names show up correctly in arcadeos?  Any ideas?



Here is a better pic of how it came out.  The pic below was taken before I replaced the t-molding.  
« Last Edit: July 28, 2004, 09:47:22 am by 1hookedspacecadet »

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Re:Moon Patrol Multigame - Progress
« Reply #77 on: July 28, 2004, 08:50:53 pm »
I use angle iron and corner protectors too. They do wonders for beat up cabinets.
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