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Author Topic: CP too tight for a Pac-Man cab?  (Read 1273 times)

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captainpotato

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CP too tight for a Pac-Man cab?
« on: June 09, 2004, 10:40:07 am »
Hi everyone,

Having postponed my Gauntlet cabinet until I have a larger house, I've started working on its replacement, a Pac-Man cab. I'm planning to build an upright full cabinet (the usual yellow one), which shall be used for games from the classic era until the late 1980s.

One concession that the design shall have will be a CP that has two joysticks and three buttons per stick (as shown below). However, as a Pac-Man cab is under 60cm wide, I'm concerned that the design I've done may be too cluttered and tight for two people to use effectively.

Am I just being too paranoid at this point, or is this a real concern? I have only just started thinking about it and collecting every bit of information that I can find in preparation, and would obviously much prefer to work this issue out before I go any further.

Any advice would be very much appreciated.

Cheers,
Anthony.

captainpotato

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Re:CP too tight for a Pac-Man cab?
« Reply #1 on: June 09, 2004, 10:41:58 am »
Sorry about the image width - I told Photoshop to scale it to 50% size, but it doesn't seemed to have bothered listening to me. That will teach me not to check images before I post them...

NoOne=NBA=

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Re:CP too tight for a Pac-Man cab?
« Reply #2 on: June 09, 2004, 11:17:30 am »
It might be a little tight, but shouldn't be a BIG problem.
Most of the classic cabs were approx. 24".
My cab is 25.5", and I don't have any problems getting two people on.
You might do a mockup of the CP, and play around with THAT before committing to anything though, just to make sure you'll be OK with it BEFORE you start any work on it.

pathdoc2

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Re:CP too tight for a Pac-Man cab?
« Reply #3 on: June 09, 2004, 12:13:50 pm »
Looks great.  I don't think you'll a problem.

captainpotato

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Re:CP too tight for a Pac-Man cab?
« Reply #4 on: June 10, 2004, 07:23:02 am »
Thanks for the support - there's nothing like getting closer to one's friends, is there? ;) Mind you, I don't know if my partner would agree with that...

Pathdoc2 - I cannot take credit for the artwork, other than for the layout, as it's just scaled and repositioned versions from the one of the usual sources. Mind you, once I do the full scale version, the least I can do is contribute my modifications back, just in case anyone else likes their friends enough ;)

rchadd

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CPO graphic copyright issues
« Reply #5 on: June 10, 2004, 09:50:11 am »
CPO looks good to me.

hmmm this has just got me wondering...

places like arcadeoverlays.com will print CPOs and Bezels with user customized graphics.

but will they reproduce custom CPs containing copyrighted material (such a pacman logos)? i know some high street repro places will not.

on their website i notice they have many CPOs for classic video games (but not pacman) - do they licence the use of these graphics?

of course i am assuming that gaming graphics is covered by copyrights - maybe i am wrong? or maybe the games companies just don't care?

Suppose if for individual use it is ok - don't expect the CPO police will calling around my place soon (i hope!).

captainpotato

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Re:CP too tight for a Pac-Man cab?
« Reply #6 on: June 10, 2004, 10:26:33 am »
In answer to my own question, I found this link that is a Pac-Man cab with two controllers (although I much prefer my design ;) )

http://mamebot.freeservers.com/

rchadd: I imagine that you are correct about this somehow. Just don't give out your address ;)

AlexSledge

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Re:CP too tight for a Pac-Man cab?
« Reply #7 on: June 10, 2004, 08:57:54 pm »
Well, the custom CP's I had made for two MS. Pac/Galaga MAME cabs I've giving the sisters for Christmas have two J-Sticks, 6 buttons, and a trackball in the middle, so yours is rather lightweight compared to my standard :)

I really like your custom overlay though, not sure there's much room left for artwork on my control panels.