hey guys,
i'm in the throes of designing my control panel. I want to go with a two player cp initially b/c of space, but I have this nagging desire to put two trackballs in (3" happ translucent) instead of just one. with my current cp design this puts me at a big crunch for space. so my question is, is it worth it to put in two? are there really any games that would even need 2 beside maybe marble madness? just wanted some opinions.
thanks,
Rory
It could depend on if you want to play lightgun games with trackballs.
Games with 2+ lightgun inputs in mame .61:
gunbulet
gunbustr
mechatt
othunder
policetr
ptblank
revx
term2
undrfire
zeropnt
games with 2+ trackball inputs in mame.61
(games I like with trackballs in
bold)
(some may be 2 player (1 player simultaneous) cocktail games)
abaseb
arcadecl
atarifb
atarifb4ataxx
bbusters
bking
bladestl
bootcamp
bsktball
cabalcombasct
ebases
gghost
gridiron
gridlee
gtg2
krzybowl
lemmings
magworm
marblemissile
mjleague
poundfor
rambo3a
rampartsdi
shufshot
slither
soccer
spacegun
spiker
stratab
suprmatk
syvalion
tehkanwcwacko
I'm in the planning stages of a trackball control panel. It's going to have two or three trackballs. Except for the $$$, I like the three trackball idea. It lets one player trackball games play in the middle of the cp, two player trackball games can use the ones on the ends, and also be able to play three player rampart. 8-D~ However, I'm toward two trackballs because of money and size.
Also be aware that the standard mame does not do dual mice/trackballs. You either need dmame & optimouse driver, or mame:Analog+ & USB trackball connections & winME/98, for two trackballs.