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Author Topic: GamePad Wiring then .ini issues  (Read 2546 times)

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blue

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GamePad Wiring then .ini issues
« on: May 14, 2004, 10:40:11 am »
I'm going to starting to wire up 2 Interact Axispads for my control panel, was just wondering if anyone has had success with this?
Do you know if these pads have one common ground?
Will there be a problem having 2 game pads of the same type?

Any input would be great.
« Last Edit: May 14, 2004, 04:55:13 pm by blue »

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Re:GamePad Wiring
« Reply #1 on: May 14, 2004, 10:50:24 am »
How are you going to connect the gamepads to your computer? Are you going to use an input (usb, etc) for each gamepad? or are you wiring them together?

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Re:GamePad Wiring
« Reply #2 on: May 14, 2004, 11:10:55 am »
Well each pad hads a USB connection so i was just going to use that, probably through a USB Hub.

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Re:GamePad Wiring
« Reply #3 on: May 14, 2004, 11:35:27 am »
Then you should be okay.  I am not sure if they have common grounds, but you can always error on the safe side and wire each of the ground sections on the PCB. Grounds are generally identifiable by looking for multiple switches on the same circuit. The grounds can be on a shared circuit (if that is how the thing is designed) and the other half of the switch cannot share a circuit with anything else...  if you can take a photo of the PCB and post it, I might be able to point out your grounds and stuff...

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Re:GamePad Wiring
« Reply #4 on: May 14, 2004, 11:48:29 am »
thanks for the info nobonus...

well game on if this works... i'll let everyone know if these pads work out well.

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Re:GamePad Wiring
« Reply #5 on: May 14, 2004, 01:29:01 pm »
I have hacked a couple gamepads and as long as you are dealing with buttons that close a circuit on a PCB, the hacking should b theoretically the same. I think you run into more problems when you attempt to hack say a PC gamepad into a SNES.


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Re:GamePad Wiring
« Reply #6 on: May 14, 2004, 04:15:58 pm »
Ok, this is what I

Tiger-Heli

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Re:GamePad Wiring
« Reply #7 on: May 15, 2004, 08:04:49 am »
You're definitely confusing yourself.  I'll try to walk you through the tough stuff, but first, after the rest of this reply makes sense to you, and before you start hacking anything, try labelling one pad as P1, one as P2, installing the pads directly to the computer and working with them the way you plan to use them.

I think your setup will work.  The thing I am possibly a little concerned with is the pads swapping positions (in MAME) when you power down and re-start the computer.

More answers below -

My question now is along with my 2 Axispads (as interfaces for P1 and P2) is it possible in MAME32 to have P1 controls and the flightstick controls the same. Ie: Have both control player 1
It is in command-line MAME, I would assume so in MAME32.
Quote
In the .ini file what is the command for assigning 2 buttons on 2 different controllers?
P1_BUTTON1 | P3_BUTTON1
Okay, here is where you start getting confused - First off, you don't actually assign an interface to a player - you assign buttons on an interface to buttons in the game (on a global or per-game basis).

It's a subtle difference, but it's there.

So let's say you want to assign button 1 on the 1st Axis pad and button 1 on the flightstick to Player 1 Button 1 in all games -

The command would most likely be (replaced in your default.ini ctrlr .ini file):

P1_BUTTON1  "KEYCODE_LCONTROL | JOYCODE_1_BUTTON1 | JOYCODE_3_BUTTON1 | MOUSECODE_1_BUTTON1"

Some caveats here:  The LCtrl and mousebutton assignments are optional defaults and can be deleted.  MAME only recognizes (through standard names like this in .ini files) the first four gamepads and the first five buttons on each pad.  Beyond this, you have to use the tab menu and pretend to assign buttons to inputs and then enter that (with underscores in place of spaces) in your .ini file.

For example, gamepad 1 button 1 most likely maps to "J1 Button0" in the tab menu, so you can use either "J1_Button0" or "Joycode_1_Button1" for this input.

The reason I mention this is b/c Button 6 will have to be "J1_Button5" and that is completely different from "JOYCODE_1_BUTTON5", which is a little confusing until you get used to it.

Also, J1_Button1 is the most common, but it could be J1_B1 or JOYSTICK1_B1, etc. and you need to match what the TAB menu is showing when you press the button.
Quote
If I define the flightstick as player3 does this mean that the 3rd person is going to have to use the flightstick in 4players games?
Not if you define P3_BUTTON1 to use a different control in these games, etc. . .  Do you follow me?
Quote
How many controls can MAME recognize?
I believe it is up to 8 gamepads and 8 mice/trackballs/optical interfaces.

One last thing - I don't think this applies to gamepads, but it might be a problem if you use dual trackballs down the line -

I use dual USB trackballs which are USB so I can have them plugged in when I need them and unplugged when I don't.  For dual trackball games, I use a version 0.73 or previous build of either NoNameMAME or MAME Analog Plus (which was the last build that remembered mouse assignments).

I assigned Mouse 2 to Player 2, which worked fine as long as both trackballs were plugged in.  The problem was if I unplugged one track ball and played a one player game, MAME assumed that I no longer had a Mouse 2 and dropped the assignment to player two for the second trackball.  The solution was to play a 2 player game, get the trackballs assigned properly, exit MAME, and change the gamename.ana file to read-only.
Quote
Am I making this clear or not? I think that I?m confusing myself?
 :-\
I knew what you were saying, but I threw a lot at you, so if you didn't follow along, post a reply.
« Last Edit: May 15, 2004, 08:09:21 am by Tiger-Heli »
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Re:GamePad Wiring then .ini issues
« Reply #8 on: May 15, 2004, 11:40:43 pm »
If you hack yourself 2 identical gamepads then you are going to find that they will randomly swap position on each reboot.
Acceptance of Zen philosophy is marred slightly by the nagging thought that if all things are interconnected, then all things must be in some way involved with Pauly Shore.

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Re:GamePad Wiring
« Reply #9 on: May 17, 2004, 09:58:17 am »
Kewl!

Thanks for all the info Tiger-Heli its really appreciated and the extra info. I don't think i'll be using it now but might come in handy doen the line...

I'm not too worried abut the gamepads swapping position on restart, thats a minor problem i can live with (thanks to paigeoliver also.)

However...
I have run into a problem tho, these AxisPads suck!
It seams that the analog control on them is the default control stick and the digital pad never kicks in. There isn't a way to change from analog-to-digital like on psx controls. I actually don't think there is a way to only use the digital, at least not one that i've found. The driver for this don't do anything and the company Interact is out of business...  >:(

I'm still trying to find out a way to work around this... am thinking of removing the analog control from the pcb and hoping that digital will kick in...but i think that its a long shot. If this doesn't work i'll be going back to my original plan of hacking old school psone controllers and using the USB adapt.

I'll keep everyone uptodate on these Axispads.

p.s. has anyone taken apart a Dual Shock PS Controllers... I didn't know they didn't have a pcb in them...  ???

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Re:GamePad Wiring
« Reply #10 on: May 17, 2004, 10:37:25 am »
I'm not too worried abut the gamepads swapping position on restart, thats a minor problem i can live with (thanks to paigeoliver also.)
What do you mean - that's a minor problem - that's a MAJOR probem.

Best case is each time you re-boot the cab, you either have to unplug the gamepad interfaces and then plug in pad 1 followed by pad 2, or you have to wiggle each joystick and see which one controls each player.  Worst case is you have to use buttons to play.

Example - let's say you hacked six button gamepads, each pad uses B1 through --BINGO! Either that, or I was attempting to say "before" but it was too many letters to type-- for joystick directions.

You have mapped P1UP in MAME to J1Button1.  Now the pads swap positions - J1Button1 is the first button on the second joystick.  You have to use Joystick 2 to play the P1 position.

Now let's say for whatever reason, it was simpler to wire pad 1 as B1 through --BINGO! Either that, or I was attempting to say "before" but it was too many letters to type-- is joystick directions, and pad 2 b1 and b2 are the first two pushbuttons and the next buttons are the joystick directions.

MAME will be happy, but when the pads swap positions, neither joystick will control either character.
Quote
However...
I have run into a problem tho, these AxisPads suck!
It seams that the analog control on them is the default control stick and the digital pad never kicks in.
So, if you start MAME, select "Input - this game" and press the D-pad, nothing registers?  Do the other buttons register?
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

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Re:GamePad Wiring
« Reply #11 on: May 17, 2004, 10:51:09 am »
Quote
What do you mean - that's a minor problem - that's a MAJOR probem.

Best case is each time you re-boot the cab, you either have to unplug the gamepad interfaces and then plug in pad 1 followed by pad 2, or you have to wiggle each joystick and see which one controls each player.  Worst case is you have to use buttons to play.

Example - let's say you hacked six button gamepads, each pad uses B1 through --BINGO! Either that, or I was attempting to say "before" but it was too many letters to type-- for joystick directions.

You have mapped P1UP in MAME to J1Button1.  Now the pads swap positions - J1Button1 is the first button on the second joystick.  You have to use Joystick 2 to play the P1 position.

Now let's say for whatever reason, it was simpler to wire pad 1 as B1 through --BINGO! Either that, or I was attempting to say "before" but it was too many letters to type-- is joystick directions, and pad 2 b1 and b2 are the first two pushbuttons and the next buttons are the joystick directions.

MAME will be happy, but when the pads swap positions, neither joystick will control either character.

Yes, I see what you are saying, but the thing is i'm making a stand alone CP and not a CAB. If the controls just switch i'll just unplug and replug them in the correct order... if i was putting it in a cab then i would be worried... but thanks for the info!  ;D

Quote
However...
I have run into a problem tho, these AxisPads suck!
It seams that the analog control on them is the default control stick and the digital pad never kicks in.
Quote
So, if you start MAME, select "Input - this game" and press the D-pad, nothing registers?  Do the other buttons register?

Yup, nothing. the d-pad doesn't ever remove the "OK" screen from the begining... nothing... even in regular PC games the d-pad doesn't work.

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Re:GamePad Wiring
« Reply #12 on: May 17, 2004, 12:00:04 pm »
Yes, I see what you are saying, but the thing is i'm making a stand alone CP and not a CAB. If the controls just switch i'll just unplug and replug them in the correct order... if i was putting it in a cab then i would be worried... but thanks for the info!  ;D
Yep, you shouldn't have a problem, then.
Quote
Yup, nothing. the d-pad doesn't ever remove the "OK" screen from the begining... nothing... even in regular PC games the d-pad doesn't work.
The OK screen doesn't surprise me.  Plug the pad in - Start a game in MAME - Press the Tab key and the "Input - this game" menu.  Do any of the pad buttons show up?
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

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Re:GamePad Wiring
« Reply #13 on: May 17, 2004, 12:12:10 pm »

The OK screen doesn't surprise me.  Plug the pad in - Start a game in MAME - Press the Tab key and the "Input - this game" menu.  Do any of the pad buttons show up?

Nope, nothing... tried that last night...
at work right now but when i get a chance i'll try removing the analog controls and see if the d-pad works then...

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Re:GamePad Wiring then .ini issues
« Reply #14 on: May 18, 2004, 02:08:59 pm »
These AxisPads are a no go

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Re:GamePad Wiring then .ini issues
« Reply #15 on: May 18, 2004, 07:17:29 pm »
Have you tried just using a generic driver for them?

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Re:GamePad Wiring then .ini issues
« Reply #16 on: May 19, 2004, 10:06:27 am »
generic driver?
In what way?
As soon as I plug it in the XP drivers kicks in...
I don't think that is going to be worth it (maybe or maybe not...) but i done with these pads...

Thanks for the all the help.

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Re:GamePad Wiring then .ini issues
« Reply #17 on: May 19, 2004, 02:50:47 pm »
dpad works fine on my axis pad. (I believe it shows up as buttons)  - you have to reconfig mame to use it...

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Re:GamePad Wiring then .ini issues
« Reply #18 on: May 19, 2004, 02:59:55 pm »
Wich AxisPad do you have?
I have the AxisPad Color.

I've tried in Mame to reconfig buttons with the TAB function and the d-pad doesn't register when i press up,down,left,right. The analog registers tho.

In WinXP under controller setup the d-pad shows as working and registers all movment, but i've not been able to get the d-pad to work on any game PC or Mame...
PC games i've tried:
NHL2002
NHL2004
Jedi Knight 2
Only the analog works...

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Re:GamePad Wiring then .ini issues
« Reply #19 on: May 19, 2004, 03:12:55 pm »
I have a blue translucent axispad color.

I'll try it again when I get home, it's been quite awhile since I used it.

Now that I'm thinking about it, I think the d-pad may have shown up in mame as hat switches?...  I'll let you know for sure later tonight...

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Re:GamePad Wiring then .ini issues
« Reply #20 on: May 19, 2004, 03:39:31 pm »
you're using XP , and under ctrl panel... the game ctrller...
you can see those pads, right ?? right click and go to properties and you can test the pads... right ??
so.. the buttons and digital stick works there ??..

if it works there... mame32 should pick it up...

maybe a dumb question... did you check the enable joystick input for mame32 ?? or maybe an option in dos mame ??

Another Brilliant mind ruined by education....  :p

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Re:GamePad Wiring then .ini issues
« Reply #21 on: May 19, 2004, 04:24:20 pm »
you're using XP , and under ctrl panel... the game ctrller...
you can see those pads, right ?? right click and go to properties and you can test the pads... right ??
so.. the buttons and digital stick works there ??..

Yes. It all works under Xp ctl panel.

Quote
if it works there... mame32 should pick it up...

maybe a dumb question... did you check the enable joystick input for mame32 ?? or maybe an option in dos mame ??

Yup... i've used other gamepads in Mame so i know that joysticks are enabled... plus the analog does work with Mame but not the digital.. thats the problem...  :(

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Re:GamePad Wiring then .ini issues
« Reply #22 on: May 19, 2004, 04:34:58 pm »
generic driver?
In what way?
As soon as I plug it in the XP drivers kicks in...
I don't think that is going to be worth it (maybe or maybe not...) but i done with these pads...

Thanks for the all the help.

Like go to the Game Controller control panel in the (under start, settings, control panel) and remove the currently installed driver then click add and pick one that is close to what you have minus the analog controls.

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Re:GamePad Wiring then .ini issues
« Reply #23 on: May 19, 2004, 04:38:32 pm »
"generic driver"
I have not tried, i'll give it a shot but i don't see this working... windows has no problem detecting and registering the digital contols for the game pad. Its in games that only the analog work including Mame32.
But hey who knows... its worth a shot....

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Re:GamePad Wiring then .ini issues
« Reply #24 on: May 19, 2004, 04:54:30 pm »
"generic driver"
I have not tried, i'll give it a shot but i don't see this working... windows has no problem detecting and registering the digital contols for the game pad. Its in games that only the analog work including Mame32.
But hey who knows... its worth a shot....

Does the digital d-pad show up in the winxp game controllers control panel as a hat switch on your system?  Most games won't let you control movement with a hatswitch, that's why it won't work...   the interact drivers for win98 allowed you to make the dpad appear as xy axis for proper useage. No such utility/driver exists for winxp - I know, both my brother and I bought this controller. Before we bought it we checked the interact website for winxp drivers - site said drivers coming soon! So we bought it. Months later still no WinXP drivers and the "Coming soon" message was removed. We each e-mailed Interact who basically told us we were SOL.  :(

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Re:GamePad Wiring then .ini issues
« Reply #25 on: May 19, 2004, 05:09:43 pm »
"generic driver"
I have not tried, i'll give it a shot but i don't see this working... windows has no problem detecting and registering the digital contols for the game pad. Its in games that only the analog work including Mame32.
But hey who knows... its worth a shot....

Does the digital d-pad show up in the winxp game controllers control panel as a hat switch on your system?  Most games won't let you control movement with a hatswitch, that's why it won't work...   the interact drivers for win98 allowed you to make the dpad appear as xy axis for proper useage. No such utility/driver exists for winxp - I know, both my brother and I bought this controller. Before we bought it we checked the interact website for winxp drivers - site said drivers coming soon! So we bought it. Months later still no WinXP drivers and the "Coming soon" message was removed. We each e-mailed Interact who basically told us we were SOL.  :(

Ummm... controller hat switch.... not toos sure if this is what it displays as... possible... when i get home i'll double check. But you are very correct about the drivers for this gamepad.

Thanks a lot for you input on this _Iz-!!


***You are correct sir...
Windows see this as a hat switch... the AxisPad will not work with Mame.

Thanks to all for help on this one. ;)
« Last Edit: May 19, 2004, 06:47:49 pm by blue »

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Re:GamePad Wiring then .ini issues
« Reply #26 on: May 23, 2004, 12:27:20 pm »
"generic driver"
I have not tried, i'll give it a shot but i don't see this working... windows has no problem detecting and registering the digital contols for the game pad. Its in games that only the analog work including Mame32.
But hey who knows... its worth a shot....

Does the digital d-pad show up in the winxp game controllers control panel as a hat switch on your system?  Most games won't let you control movement with a hatswitch, that's why it won't work...   the interact drivers for win98 allowed you to make the dpad appear as xy axis for proper useage. No such utility/driver exists for winxp - I know, both my brother and I bought this controller. Before we bought it we checked the interact website for winxp drivers - site said drivers coming soon! So we bought it. Months later still no WinXP drivers and the "Coming soon" message was removed. We each e-mailed Interact who basically told us we were SOL.  :(

Ummm... controller hat switch.... not toos sure if this is what it displays as... possible... when i get home i'll double check. But you are very correct about the drivers for this gamepad.

Thanks a lot for you input on this _Iz-!!


***You are correct sir...
Windows see this as a hat switch... the AxisPad will not work with Mame.

Thanks to all for help on this one. ;)


I just tried my axispad with mame again. It is seen as a hat switch but can be mapped quite happily to be used as directional movement with mame.

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Re:GamePad Wiring then .ini issues
« Reply #27 on: May 25, 2004, 09:35:37 am »
;)

Thanks for the heads up on that on _Iz-, however i have since abandoned that project  that moved on to another. But i truly appreciate you helpon this. Thanks!

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Re: GamePad Wiring then .ini issues
« Reply #28 on: February 11, 2006, 12:04:37 pm »
I just read this thread because i was going to do the same thing. However, i was going to use two different pad one axispad and another maybe sidewinder.
After reading these posts i was alittle discouraged because it might not work. But, i started soldering. I soldered  for  4 movement (on the dpad, not the digital knobs) and then i soldered 6 buttons.
I could not find the ground.
I then ran the config controller in the control panel, touched some wires, and found that this method worked.
I then fired up mame, via GameEx (fantastic FE) ran a game, pushed tab to get to the settings, and config player one.
This worked.
The only problem that i have now is getting GameEx to recognize the axispad as an input device so i can use it on the front end, eliminating the need for key board or mouse.
Any suggestions? Also, why find a ground?

Tiger-Heli

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Re: GamePad Wiring then .ini issues
« Reply #29 on: February 14, 2006, 01:47:43 pm »
Also, why find a ground?
For just the joystick - common ground means 5 solder points (directionals and common ground) no common ground means 8 solder points (2 per directional).  Otherwise it doesn't make a tremendous difference. . .
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.