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Author Topic: flight simulator  (Read 1506 times)

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redbarn3

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flight simulator
« on: April 25, 2004, 02:56:25 pm »
I am in the process of building a spaceship flight simulator for my son.  The spaceship will be fully automated using plc logic (Allen Bradley16 slot I/O plc5), panel views, touch screens, relay logic, hydraulics and pneumatics.   I would appreciate any ideas on how to integrate some type of a space flight video game into this system that would react with the simulator through some type of I/O interface.

bdsjake

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Re:flight simulator
« Reply #1 on: April 25, 2004, 07:00:16 pm »
you might try runnig Orbiter whcih looks intersting:

http://www.medphys.ucl.ac.uk/~martins/orbit/orbit.html

GamingGreg

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Re:flight simulator
« Reply #2 on: April 26, 2004, 02:58:38 pm »
Adding inputs into a space flight game might be easy enough, however getting outputs might be a bit more difficult.  Typically the only other output (beside video and sound) that any game would use would be for force feedback joysticks.  I'm not sure that would give enough info to go on for your hydralic and pneumatic system.  I suppose your inputs could feed some of the info needed by the hydralics, but it would be incomplete.

A custom system like this typically needs custom software., or at least, software that you could customise.